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- Sat Feb 04, 2017 7:20 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
I missed the beta registration, I'll have to keep watching this one to see if they offer it again.
- Tue Jan 31, 2017 2:54 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
it looks like For Honor is using the Anvil Next engine too. did anyone try using this tool on the game. there's a beta version online on right now. Much like Rainbow Six Siege, For Honor's format is slightly different. Different enough that you will not be able to find out any more than the datafil...
- Sat Oct 22, 2016 8:33 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Yes it's from AC Syndicate in the Victorian Legends Pack. Do you know if it will be possible to extract? Thank you if you reply. On my machine... Assassin's Creed Syndicate->dlc_11->DataPC_11_dlc.forge->ACVI_CHR_P_EvieFrye_Outift12_Body_LOD0->Mesh->ACVI_CHR_P_EvieFrye_Outfit12_Body_LOD0 From there ...
- Mon May 30, 2016 8:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Not familiar with this model. Which game is it from?Moonscapes wrote:Do you know if the Bloofer Lady Outfit is able to be extracted yet?
--MDA
- Mon May 30, 2016 8:10 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Hello MichaelDarkAngel, I wonder is there bone or weight support in ARchive_neXt? thanks Short answer: Yes and No. Longer answer: Bones and weights have been figured out for the earlier game(s). The later games changed the format and have yet to be determined. Because of that, I haven't yet written...
- Mon May 30, 2016 8:05 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Hello there i wrote here some times ago asking for r6 siege support, are still some chanche that you make this for your application? I tried to put some forge from r6 to an ac game folder and of course i got crash but there are a lot of file that has been automatically discovered from the tool(i se...
- Tue Apr 19, 2016 7:28 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
1. Verify that you are using the latest version (3.2.7.0) -- Click About in the main menu. I just checked to be sure and my version is indeed the 3.2.7.0... so I don't really know what's going on. 2. Is this something that just started happening, or has it always happened. I can't tell because this...
- Sun Apr 17, 2016 8:15 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
I have an issue with the normal maps extraction. I've got the latest ARchive_neXt and my DirectX is updated, but whenever I try to save a normal map using the DX10 to DX5 option I get an error message, which says it can't export the texture 'cause the normal map cannot be found. I still see the Bad...
- Tue Feb 23, 2016 2:05 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
So I took a break on trying to figure out to get the 3D viewer and went working with other programs who are a bit like this one, but just for other games, and I came to realise that the programs who were made with some "wrapper" Happen to give me errors or just doesn't open at all when it...
- Sun Feb 21, 2016 5:49 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Still working on it.Gh0stBlade wrote:Do you plan to support Rainbow Six Siege?
--MDA
- Sat Feb 20, 2016 7:40 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
It is a known issue that has yet to be solved. You can still export the model without a problem.ostrov88 wrote:Hello
Win 7
3d view don't work
--MDA
- Sun Feb 14, 2016 4:29 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Last version fantastic :D "search button" please :) With the way ARchive_neXt works, a "Search Button" is extremely limited. Actually, I have a (I think) simple suggestion. On any parent item in the tree list, right-click->Load Children. It opens up every tree item under the sel...
- Tue Feb 09, 2016 4:36 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
I should also mention in regards to the latest release, there is a new mesh type (Softbody Mesh). I haven't finished working out all the details of this type yet. For the games I have gotten the farthest, you will see a screen much like the image below: http://www.tbotr.net/images/small_ARchive_neXt...
- Tue Feb 09, 2016 3:40 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Version 3.02.07.0 Now Available! (Link is in my sig)
Fixes an issue where some exported MTL files were referencing textures improperly.
--MDA
Fixes an issue where some exported MTL files were referencing textures improperly.
--MDA
- Mon Feb 08, 2016 9:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
When following you video, and did exactly the same thing, I noticed when you select the mesh (with or without textures expanded), you'll have this black screen (Which I take it is the command prompt of the program that it's going to be using.) I've seen that 'window' a lot of times when opening wha...
