Search found 260 matches

by MichaelDarkAngel
Thu Aug 07, 2014 11:33 pm
Forum: 3D/2D models
Topic: ghost recon (online) phantoms help
Replies: 25
Views: 11374

Re: ghost recon (online) phantoms help

Same issue I've run into. I can get a close resemblance to the shape, but there are always quite a number of verts that are all over the place. I haven't had much time recently to get back into this, but I also haven't figured out what's causing the problem. It would be great if someone else could m...
by MichaelDarkAngel
Sun Jul 13, 2014 9:02 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

MDA - Do you plan to finish your work on the Ghost Recon Online archives? There have been some updates that look really nice. I do, but I am stuck with PC issues again and I am in the middle of building another PC. So it may be a couple of months before I have the new PC finished (buying pieces as ...
by MichaelDarkAngel
Sun Jul 06, 2014 7:52 pm
Forum: 3D/2D models
Topic: simple obj to custom format converter
Replies: 15
Views: 4069

Re: simple obj to custom format converter

Ok, understanding a little more. Are you creating a game? Are you attempting to import new models into an existing game? Are you attempting to import models from one game to another? Assuming the last, why not skip OBJ altogether? If you know the formats of both it shouldn't be too much of a stretch...
by MichaelDarkAngel
Sun Jul 06, 2014 6:31 pm
Forum: 3D/2D models
Topic: simple obj to custom format converter
Replies: 15
Views: 4069

Re: simple obj to custom format converter

If I'm following you, you want to take an OBJ file and convert it to another universal format... Now this is where I get lost.

Just not sure I understand what the goal of this new file is.

-- MDA
by MichaelDarkAngel
Fri Mar 28, 2014 11:45 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

AC: Brotherhood, AC: Revelations, ACIII and ACIV: Black Flag should all have a folder named "multi" inside the main install directory. That is where you will find the multi-player forge files. Until I can definitively determine another way to figure out what format a given forge file is us...
by MichaelDarkAngel
Fri Mar 28, 2014 2:14 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

AC3 multi-player seems fine, although you will need to piece the model together from multiple files.

AC4 multi-player does have an issue with the forge files not opening correctly. So that is something that I need to fix. I will do that at some point next month.

-- MDA
by MichaelDarkAngel
Fri Mar 21, 2014 6:31 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

I have a question though, is there a way to extract multiplayer characters as well? From which game, and is it a specific DLC? I know that at least one of the games multi-player content follows the format from an older game. That issue I had fixed earlier. I don't have all the DLCs to verify the fo...
by MichaelDarkAngel
Fri Jan 31, 2014 2:49 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

CMihai wrote:Would be possible a support for older PoP games? SoT/WW/T2T ?
Archive X will be supporting them in the future.

-- MDA
by MichaelDarkAngel
Mon Jan 27, 2014 8:51 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

You are the first to mention this. :)

This may be a similar situation as what has been occurring with the diffuse maps since AC3. I can't explain it, nor do I have any course of action to attempt fixing it. What is being exported are the in-game assets.

Sorry,

-- MDA
by MichaelDarkAngel
Fri Jan 24, 2014 3:47 am
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 13386

Re: Havok Engine Animations

I've looked at The Witcher 2 files and I've also looked at the havok files that the Assassin's Creed games use. I have yet to make anything out of either one. From what I understand, the havok engine is very configurable which means that each developer that uses it could create a completely differen...
by MichaelDarkAngel
Tue Jan 21, 2014 11:58 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

I tried a few things in Photoshop after extraction, and tried a few different DDS export formats but still no luck. It may be a DX10 DDS, but I need to read up on that more to figure out exactly how to write the header. And you'll notice this same issue in some of the Liberation textures as well. --...
by MichaelDarkAngel
Mon Jan 20, 2014 9:51 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Now Available v2.01.20.0

This version adds support for Assassin's Creed III: Liberation HD.
This version also fixes an issue with Archive_X32's image viewer not being able to scroll larger images.

-- MDA
by MichaelDarkAngel
Mon Jan 20, 2014 5:05 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

It's almost as if they are watermarking the texture files. They started doing it with AC3. I haven't been able to figure out a way around it yet. [EDIT] And it does not happen with every texture, just a good chunk of them. If you scroll a little further down to CHR_P_EdwardKenway** you can find thos...
by MichaelDarkAngel
Sat Jan 18, 2014 11:14 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Assassin's Creed III Liberation HD support Coming Soon!!!

That is all.

-- MDA
by MichaelDarkAngel
Sat Jan 18, 2014 2:45 pm
Forum: Graphic file formats
Topic: Real Racing 3 (Android) .dds
Replies: 6
Views: 5031

Re: Real Racing 3 (Android) .dds

Was hoping it wasn't that. But, since you have other textures exporting fine, that is most likely the issue.

Good Luck,

-- MDA