Search found 260 matches

by MichaelDarkAngel
Mon Dec 22, 2014 8:57 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Hello, my friends, thank you for your great work. I use max2012, max2015 tests the nwmax_plus_v5_06_01 script, and try to import the Arx formats, but an error occurred. I don't know what I did wrong, please help, thank you. That is an unfortunate error that I never did fix in nwMax_Plus. It will ha...
by MichaelDarkAngel
Sat Dec 20, 2014 6:57 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Putting the final touches on the first release now, need to test it on the couple machines I can. Should have some thing ready by Sunday at the latest. Figured out one of the problems with some of the Unity models was due to multiple meshes and the X file I was using. However, the duplicate face ind...
by MichaelDarkAngel
Sat Dec 13, 2014 9:26 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Figured out my display issue is caused by the DirectX model file that I create for viewing not a face index issue. But once imported into 3DSMax the model looks fine, provided you "Export As" OBJ or ARX. The X format has an issue with some of the multi-mesh AC:Unity models that does not ap...
by MichaelDarkAngel
Tue Dec 09, 2014 6:05 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

First Unity model http://www.tbotr.net/images/ARchive_neXt_002.png Nothing special. Still working on the format. This is the first one when I thought there were only slight changes from the Black Flag format. Other models have shown there were more significant changes I needed to make. Also I have f...
by MichaelDarkAngel
Sat Dec 06, 2014 9:11 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Very cool! Thx! And will it support another Ubisoft games? Watchdogs, GRFS:Phantoms? I don't own Watchdogs, yet. Even if I do get it, I probably will not do anything for it seeing as how someone else is already working on it. Can't find much on GRFS:Phantoms, other than it's a Steam title. However,...
by MichaelDarkAngel
Fri Dec 05, 2014 11:05 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Thank you very much for the update! Will it be possible, sometime in the future, to edit the archives like Maki did? With this, one could possibly make an economy version of ACU for not-so-good-down-of-the-line-PC's. Wasn't aware that Maki was able to do that, of course, I also never tried. And eve...
by MichaelDarkAngel
Fri Dec 05, 2014 5:16 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

ARchive_neXt Coming Soon!!!

Because the only thing that remains the same is change.

ARchive_neXt Coming Soon!!!

● Support for Assassin's Creed Unity.
● Model Viewing... once again.

● Plus everything you remember from ArchiveX

Image

--MDA
by MichaelDarkAngel
Sat Nov 15, 2014 6:53 am
Forum: Game Archive
Topic: Почему нельзя вытащить кости и анимацию из архива .forge?
Replies: 2
Views: 1557

Re: Почему нельзя вытащить кости и анимацию из архива .forge

Using Google this is what I got: Sorry that I write on Russia language but the matter is urgent ! Why is not possible to export bones and animation from the game archive .forge And why is the format of the .dat and .pak can export not only the bones and animations , but the models themselves in the ...
by MichaelDarkAngel
Fri Nov 14, 2014 2:44 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Hi! Will AC Unity be supported as well? I've seen that the actual version can open the forge files but every time you try to see something inside one of them you'll get an Exception I thought the format in Unity would change considering the new graphics and all... but if ArchiveX will be able to op...
by MichaelDarkAngel
Mon Oct 20, 2014 11:02 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

The library I use for images does not support flipping on save for DDS files. I do flip it inside the program, only because it is more aesthetically pleasing to look at. However, if you "Export As" another file type, it will save the flipped version. But, you will not be able to use that w...
by MichaelDarkAngel
Sat Oct 18, 2014 2:58 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Unfortunately, I cannot give you a definitive answer. Some games use file sizes to determine the validity of the container file, others don't. Some games use a checksum system. Any time you attempt to replace something in a game that doesn't give you an upfront option to mod the game, it's a crap-sh...
by MichaelDarkAngel
Sat Oct 18, 2014 1:30 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Sorry,

I have never attempted to replace anything in any of the forge files and I have no plans to do so.

Thanks for the offer.

--MDA
by MichaelDarkAngel
Wed Oct 08, 2014 5:27 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

I did find him in Revelations (DataPC_ACFE_FinalTemple.forge->_CC_U_Shaun_Hastings->Mesh->CC_U_Shaun_Hastings_Arms_LOD0), but the file exhibits the same "invalid character in the filename" issue.

--MDA
by MichaelDarkAngel
Wed Oct 08, 2014 5:11 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

The problem is that the files are either being read incorrectly for some reason, or for some even crazier, unknown reason, this was done deliberately. There IS, however, a very easy fix for this problem. 1) Export the normal as a TGA. PNG won't work, as we need the Alpha channel to be it's own laye...
by MichaelDarkAngel
Fri Aug 22, 2014 5:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 342209

Re: Archive X

Hi MichaelDarkAngel, I only have one question, does the model viewer ment to be working? I can export obj, and view hex, but the "Model Viewer" just a blank white page... Thank you Model Viewer is not yet working. Soon I will be getting back to working on this, as I just finished putting ...