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by Seyren
Wed May 07, 2014 2:20 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Oh my bad, i'm sorry, thank you again I'm learning a lot but again i'm very bad at this so yeah my bad >_< Now i managed to get the ds4_station fully imported ^^ ty again http://puu.sh/8Cars.jpg The Position seems fine, however as you can see the whole map is rotated 90 degrees. That's not really an...
by Seyren
Tue May 06, 2014 2:54 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

The texture structure works on all scn's :), thank you so much, didn't know about the 2 values after the empty bytes Things i found today: As far as i found only the models that have 0 number of tangents actually work, (at least for me, since my script is probably a mess.) I got this error in the fo...
by Seyren
Sun May 04, 2014 10:28 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Again, you are awesome, thank you ^_^ i don't know what i could have done without you :P What i found today: In the Mesh ID, there is a dword before the Texture strings that tells you the number of Textures the model has. With this new information i'm trying to get a good loop for the textures, but ...
by Seyren
Sat May 03, 2014 6:36 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] Model Exporting

Sorry for the double post, it's just to point out some progress >_< I remade the whole script again (Ver 5, the 4 is old now) And now i'm able to import almost all weapons and faces http://puu.sh/8xBKa.jpg However there are Some Ver 0.2 Weapons like the katana which has a different Animation pattern...
by Seyren
Fri May 02, 2014 3:16 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] Model Exporting

YESSSSSSSSSSSSSSSSSSSSSS Thank you for your help! :) http://puu.sh/8w6SH.jpg I'm SO HAPPY ABOUT THIS However this was face 00, not 27 http://puu.sh/8w6Wv.jpg for some reason this happens when i use the 27 one... I guess i'll have to do some fixes to make this work since this one is weird, but all of...
by Seyren
Thu May 01, 2014 11:30 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] Model Exporting

I got stuck here... if ChunkID == 135305464 then ( print "--------------------------------" print "Chunk ID: Mesh" Common_Obj_Properties() readlong f readfloat f readlong f readlong f Texture_array=#() counter = 2048 for i = 1 to counter do ( tex = readstring f if tex != "" then ( counter = counter ...
by Seyren
Fri Apr 25, 2014 3:43 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] Model Exporting

There are different types of scns, but They ones from the cyborgs and the ones from the seasons i have (mines are from Season 3) share the same encryption, so if you decrypt these scn's you wil lbe able to get the cyborg ones easily. If you are interested i can pack for you every kind of different S...
by Seyren
Mon Apr 21, 2014 3:44 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] Model Exporting

I would like to bump this thread again in case someone can get anything else from this game, thank you so much in advance <:, i'm trying to learn how this was done so i can do it on my own and not bother anyone with this game :c
by Seyren
Sun Apr 20, 2014 4:00 am
Forum: 3D/2D models
Topic: Importing isolated vertex
Replies: 0
Views: 621

Importing isolated vertex

Hello, There is a game which models have Isolated vertex, so once converted into obj format they have for example 629 vertex, but when importing them into 3DS MAX the vertex cout is 627, this is because the obj importer deletes isolated vertex, is there any script, or anything that will let me in 3d...
by Seyren
Fri Mar 21, 2014 1:11 am
Forum: Game Archive
Topic: DJMAX Trilogy: .vci
Replies: 0
Views: 524

DJMAX Trilogy: .vci

I found on the assets of a game ".vci" files, they are not supposed to be a big deals since they are not even 3D models or anything that is "complicated" (Or at least is what i guess think so, i'm bad at reversing) I don't have a real idea of what they are, but i think they are scripts, they are sup...
by Seyren
Thu Mar 20, 2014 12:40 am
Forum: Compressed files and methods
Topic: .pt files (For O2Mania,DJmax,Osu, etc)
Replies: 6
Views: 4154

Re: .pt files (For O2Mania,DJmax,Osu, etc)

I have no actual clue on how to read them since i don't know naything about coding, but i it doesn't make sense at all how you can extract the files and you can't import them back :C
by Seyren
Tue Mar 04, 2014 11:44 pm
Forum: Compressed files and methods
Topic: .pt files (For O2Mania,DJmax,Osu, etc)
Replies: 6
Views: 4154

Re: .pt files (For O2Mania,DJmax,Osu, etc)

If the .pt is from DJMAX Online there are many converters from .pt to .bms, for example this one in .py https://sites.google.com/site/twisteroidambassador/projects/ptff (I didn't test it but it should work) If they are from DJMAX Trilogy i guess it won't work because the encryption changed i guess, ...
by Seyren
Wed Feb 26, 2014 11:29 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] S4 League Model Exporting

Thank you for tell me that on 3DS Max :) I would like to revive this thread since it's been a while i don't get answers at all and i would like to let you know if you could help me converting the scn to obj and viceversa for testing them in-game, (or any other format for editing) I posted all the he...
by Seyren
Fri Feb 14, 2014 2:52 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] S4 League Model Exporting

Tested Barti's script and works great for the asteroid. As you told me i tried the Ninja Ripper and i managed to Rip the models from the game. http://puu.sh/6VLKD.png most of the textures get reverted and mirrored, so i have to mirror the whole model and revert the texture. Also, there is something ...
by Seyren
Wed Feb 12, 2014 2:47 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request] S4 League Model Exporting

Thank you all for your help :), we are closer to get it Cra0kalo helped me also to get the models. He started this script and he told me to post it here if someone can finish it. // S4 League // DataFormat little ENDIAN (x86) struct SCNHeader { uint32 unknownIdentifier uint32 ??IDK string ModelName ...