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Search found 58 matches

by Seyren
Thu May 01, 2014 11:30 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] Model Exporting

I got stuck here... if ChunkID == 135305464 then ( print "--------------------------------" print "Chunk ID: Mesh" Common_Obj_Properties() readlong f readfloat f readlong f readlong f Texture_array=#() counter = 2048 for i = 1 to counter do ( tex = readstring f if tex != "" then ( counter = counter ...
by Seyren
Fri Apr 25, 2014 3:43 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] Model Exporting

There are different types of scns, but They ones from the cyborgs and the ones from the seasons i have (mines are from Season 3) share the same encryption, so if you decrypt these scn's you wil lbe able to get the cyborg ones easily. If you are interested i can pack for you every kind of different S...
by Seyren
Mon Apr 21, 2014 3:44 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] Model Exporting

I would like to bump this thread again in case someone can get anything else from this game, thank you so much in advance <:, i'm trying to learn how this was done so i can do it on my own and not bother anyone with this game :c
by Seyren
Sun Apr 20, 2014 4:00 am
Forum: 3D/2D models
Topic: Importing isolated vertex
Replies: 0
Views: 531

Importing isolated vertex

Hello, There is a game which models have Isolated vertex, so once converted into obj format they have for example 629 vertex, but when importing them into 3DS MAX the vertex cout is 627, this is because the obj importer deletes isolated vertex, is there any script, or anything that will let me in 3d...
by Seyren
Fri Mar 21, 2014 1:11 am
Forum: Game Archive
Topic: DJMAX Trilogy: .vci
Replies: 0
Views: 445

DJMAX Trilogy: .vci

I found on the assets of a game ".vci" files, they are not supposed to be a big deals since they are not even 3D models or anything that is "complicated" (Or at least is what i guess think so, i'm bad at reversing) I don't have a real idea of what they are, but i think they are scripts, they are sup...
by Seyren
Thu Mar 20, 2014 12:40 am
Forum: Compressed files and methods
Topic: .pt files (For O2Mania,DJmax,Osu, etc)
Replies: 6
Views: 3481

Re: .pt files (For O2Mania,DJmax,Osu, etc)

I have no actual clue on how to read them since i don't know naything about coding, but i it doesn't make sense at all how you can extract the files and you can't import them back :C
by Seyren
Tue Mar 04, 2014 11:44 pm
Forum: Compressed files and methods
Topic: .pt files (For O2Mania,DJmax,Osu, etc)
Replies: 6
Views: 3481

Re: .pt files (For O2Mania,DJmax,Osu, etc)

If the .pt is from DJMAX Online there are many converters from .pt to .bms, for example this one in .py https://sites.google.com/site/twisteroidambassador/projects/ptff (I didn't test it but it should work) If they are from DJMAX Trilogy i guess it won't work because the encryption changed i guess, ...
by Seyren
Wed Feb 26, 2014 11:29 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] S4 League Model Exporting

Thank you for tell me that on 3DS Max :) I would like to revive this thread since it's been a while i don't get answers at all and i would like to let you know if you could help me converting the scn to obj and viceversa for testing them in-game, (or any other format for editing) I posted all the he...
by Seyren
Fri Feb 14, 2014 2:52 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] S4 League Model Exporting

Tested Barti's script and works great for the asteroid. As you told me i tried the Ninja Ripper and i managed to Rip the models from the game. http://puu.sh/6VLKD.png most of the textures get reverted and mirrored, so i have to mirror the whole model and revert the texture. Also, there is something ...
by Seyren
Wed Feb 12, 2014 2:47 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: [Request] S4 League Model Exporting

Thank you all for your help :), we are closer to get it Cra0kalo helped me also to get the models. He started this script and he told me to post it here if someone can finish it. // S4 League // DataFormat little ENDIAN (x86) struct SCNHeader { uint32 unknownIdentifier uint32 ??IDK string ModelName ...
by Seyren
Tue Feb 11, 2014 11:07 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: A request from a not very well known game...

Well, thank you so much :), i will do what i can and i will try the NinjaRipper (if i manage to run the game without the updater, which is the main problem i can't use it), if i manage to do something i will post it here if someone is interested :D EDIT: I tried and the injections failed, so i guess...
by Seyren
Tue Feb 11, 2014 9:34 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

Re: A request from a not very well known game...

I searched in the resource files all of them who had "asteroid" in their name, and there are 20 files concerning the asteroid, 5 of them are scn (4 if we count the one we have right now) and the rest are SEQ which i suppose they are animations If this helps you i zipped all the files of the asteroid...
by Seyren
Tue Feb 11, 2014 5:55 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 19856

S4L Model Exporting

Hi, i have seen this forums a lot of times, but i didn't post anything until now, the main reason was because this forum is full of experienced people, making rips of tons of games, and well, i just started C++ like 3 months ago and i feel pretty much useless right now, and i can't do more things th...