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by Seyren
Fri Jun 06, 2014 8:48 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Since in your i loop, you will add a new bone to skin modifier. That is the index of your bone in skin modifier, so: skinOps.setVertexWeights skinMod (Vert_Index+1) i Weight Did you test it? because it doesn't work for me :c -- Runtime error: Bone index out of range: 2 The loop is from i = 1 to Num...
by Seyren
Fri Jun 06, 2014 3:58 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

I just decided to add a lot of checks according to the models to display the model properly, i'm not going to bother anymore on the matrices for now, i'll leave it for later. Working on skinning now. http://puu.sh/9gdFS/ae54b63a6e.jpg Still having the same issue, not all the vertex get parsed, looks...
by Seyren
Wed Jun 04, 2014 4:08 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Seyren, multimap [v] .opacityMap.monoOutput = 1 for Transform, I end up using a custom switch in GUI to force the transform by parent or not. Aaaw, whoops x2, i'm sorry :( , thanks again for answering that Since i don't have a gui yet, i did this: if((findstring fSCN "background") != undefined) the...
by Seyren
Tue Jun 03, 2014 1:31 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

If just want to phase the file without animation I'm planning to get animations too, but right now i can't manage to parse the mesh properly, so i can't proceed to animations until i make sure the mesh is properly imported :( I have been looking for unknown values and there are 2 values we have bee...
by Seyren
Thu May 29, 2014 10:50 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

You are right that "grimreaper.scn" doesn't follow objVer(0.1/0.2), all bones are world transformation. Are there any models don't follow this objVer!? For your world/parent transformation problem. If the object didn't have parent then the transformation is simply world transformation, right? so yo...
by Seyren
Thu May 29, 2014 1:42 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Oh god it made me so happy look at that for some reason :mrgreen: This one. It may be what you mean, some missing parents, it would make sense, but i can't really tell... Specially because i have to apply local when is 0.1 on bones, however i have to apply world when it's a mesh, also i don't know h...
by Seyren
Thu May 29, 2014 3:22 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Hi guys again, in case someone is following up, i'm still stuck in the same place, i didn't expect this to be so hard... i added a TL;DR at the end in case someone doesn't want to eat the Charles Dickens chapter, this is going to be a big post since it's been a while i don't post so i'm gonna spit i...
by Seyren
Mon May 19, 2014 11:31 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Thank you so much for your support, i'm happy that you liked my progress :), but this couldn't have be made without this forum, i owe this community a lot =) Thanks shakotay2 for telling me why, i thought i had the Mesh reading perfectly, but seems that some of them crash, i will have to study this ...
by Seyren
Thu May 15, 2014 1:23 pm
Forum: Holy Cow!
Topic: HI I have some questions pls Help me
Replies: 1
Views: 1438

Re: HI I have some questions pls Help me

I know i'm not the best to answer, since i am kind of new to this, but decryption has nothing to do with the code you are using to decrypt the file. As far as i know, and what i can see, the most common decrypted files here are 3D models, which, at first, maybe like you, i thought it was impossible ...
by Seyren
Thu May 15, 2014 11:53 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Sorry again for double post, new things i found. Although the bonesfor the biped work, they only work for the bipeds. http://puu.sh/8N6Bg.jpg This is not a playable character, so the character is pretty much messed up, i don't know the reason of this. My skeleton buildup: if isvalidnode (GetNodeByNa...
by Seyren
Wed May 14, 2014 12:55 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 145
Views: 40615

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

ultimaespio wrote: looks suspiciously like a manikin from the Dissidia games...

If you remember at the start of DoC there was a scene where vincent was being seen by some googles, he had this texture instead of the normal one.

Image

Sorry for the 1080p high definition image
by Seyren
Wed May 14, 2014 2:46 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 65
Views: 43120

Re: Noesis tutorial Basic Model

Thank you for your help shakotay2, once again you got me out of this nooby issues :erm: I got another question, how does the Vertex Buff actually works? Since in the guide they use the following: VertBuff = bs.readBytes(VCount[0] * 0x58) rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT...
by Seyren
Tue May 13, 2014 12:06 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 65
Views: 43120

Re: Noesis tutorial Basic Model

I know this may sound dumb but i got lost in the very first steps. I just did this: #Noesis Python model import+export test module, imports/exports some data from/to a made-up format from inc_noesis import * import noesis #rapi methods should only be used during handler callbacks import rapi #regist...
by Seyren
Sat May 10, 2014 1:52 am
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Thank you so much!, this couldn't have been done without you :) I will keep working on the format since there are more things to do, if anyone wants to join will be great :P, i will provide all i can so it's easy for anyone Things i found today: Had a hard time about models with 0 textures since som...
by Seyren
Thu May 08, 2014 8:35 pm
Forum: 3D/2D models
Topic: S4L Model Exporting
Replies: 64
Views: 23231

Re: [Request]S4 League Model Exporting

Thank you it totally Worked *-* http://puu.sh/8Eqq9.jpg However there is an issue with the number of Extra UV's. The one textured objects are supposed to have this value as 0, such as weapons, however, Clothes have them as 2. Which means, the whole script gets wrecked unless the value of the clothes...