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Search found 9 matches
- Tue Jan 29, 2013 8:31 pm
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
Re: Project Cars
file names and folders structure is screw up in TDFRL and C.A.R.S. after unpack bff, can it be fixed? Does xbox version of TDF have the same problem? SMS has changed the structure of the BFF files in both C.A.R.S. and TDFRL. The BFF files no longer contain standard file or folder names, as it did i...
- Tue Jan 29, 2013 6:36 pm
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
- Thu Jan 10, 2013 8:22 pm
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
Re: Project Cars
Hello Aluigi...is anybody else having issues UV's on the test drive Ferrari legends models?... The Ferrari F430C uses liverys and has mapping to work with the skins provided in the game. Many cars don't use liverys and that is why the mapping is not proper. Also, some cars (such as F2008) apply bad...
- Sun Jul 29, 2012 5:43 am
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
Re: Project Cars
..removed post
- Fri Apr 06, 2012 2:29 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750224
Re: Forza Motorsport Resource Extraction (.carbin)
Just another question regarding the textures: Have you noticed that the textures from Forza 4 look way darker than the ones from Forza 3? The details on the texture for the undercarriage are barely visible on the texture extracted from Forza 4, for example... Any thoughts on this? Cheers! Just ligh...
- Sun Apr 01, 2012 6:55 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750224
Re: Forza Motorsport Resource Extraction (.carbin)
@ Ernegien
I just did a quick check of a random car (Lod0) and all of the mapping seemed correct for headlights/taillights, interior, steeringwheel, wheels. Looks like you're on the right track.
Edit: the mapping for the exterior (body) seemed fine, too
I just did a quick check of a random car (Lod0) and all of the mapping seemed correct for headlights/taillights, interior, steeringwheel, wheels. Looks like you're on the right track.
Edit: the mapping for the exterior (body) seemed fine, too
- Sun Apr 01, 2012 3:26 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750224
Re: Forza Motorsport Resource Extraction (.carbin)
LOD0 wheel extraction should also now be supported. LOD1-5 wheel models appear mangled and likely always will as I don't care to look any further into those right now... http://codeescape.com/temp/FM4Studio_AlphaHack_3-31-12_v2.zip This was the same situation in Forza 3...only the Lod0 wheel was go...
- Sat Oct 08, 2011 2:31 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2062
- Views: 750224
Re: Forza Motorsport Resource Extraction (.carbin)
Does "WX360" open the ISO?...that's what I use for the XBOX iso'sbigBear wrote:I'm having troubles opening the file, FM4 NTSC XPG.
It's like this file is not a regulair iso.
I tried googling but it seems the programs are not working with this type of iso.
- Thu Dec 23, 2010 3:01 am
- Forum: Compressed files and methods
- Topic: Need for Speed Shift - BFF files
- Replies: 2
- Views: 1286
Re: Need for Speed Shift - BFF files
I didn't realize that you had an issue with unpacking. I've unpacked the files for you..check back on your thread at the other site.
After you edit them, repack the files into BFFs using BFF tools.
After you edit them, repack the files into BFFs using BFF tools.
