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Search found 87 matches

by Cloud452
Sat Feb 12, 2011 5:11 am
Forum: 3D/2D models
Topic: Replacing models in FFVII PC - Help, please.
Replies: 90
Views: 14024

Re: Replacing models in FFVII PC - Help, please.

Well its gonna be sucks,if you're already modding a lot on ff7 and it turns out that square really gonna remake ff7 I really hope that square really remake ff7 in the near future True, but I don't mind if it happens. I just enjoy the challenge of modifying the models, and seeing them in-game. I hop...
by Cloud452
Sat Feb 12, 2011 1:25 am
Forum: 3D/2D models
Topic: Replacing models in FFVII PC - Help, please.
Replies: 90
Views: 14024

Re: Replacing models in FFVII PC - Help, please.

go to this site and ask people in that site,im the member of the site too Just ask in that site,since they already mod a lot http://www.philmanff7mod.yolasite.com/downloads.php He knows better than to go there :D Heh, well if nothing else, maybe taking a look at that AC Cloud in Kimera will give me...
by Cloud452
Fri Feb 11, 2011 7:11 am
Forum: 3D/2D models
Topic: Replacing models in FFVII PC - Help, please.
Replies: 90
Views: 14024

Replacing models in FFVII PC - Help, please.

Well, I figure I've got nothing to lose and everything to gain by asking here (reviewed the rules, doesn't seem to be against any of them). There's only one other forum that dabbles in this type of stuff, but importing models from other games was deemed against the rules (and I gained interest in do...
by Cloud452
Sat Jan 01, 2011 3:14 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

Hanging on the about dialog, huh? Could be spyware, or just a case of a horrible mess being made of your Windows core/control DLL's. Or both. I'm going to assume it's the latter, as I ran a thorough scan via Spybot S&D on her computer recently and it didn't find anything too nasty (one or two adver...
by Cloud452
Thu Dec 30, 2010 7:39 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

firsak wrote:run >

Code: Select all

ren *.raw *.ff7ccmodel
*insert facepalm moment here* Thanks for that, not sure why/how I forgot about that little trick.

Still wish I knew why this computer had so many issues, and why I have to enter safe-mode to export the models when using Noesis. :roll:
by Cloud452
Thu Dec 30, 2010 6:10 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

Wow, I must say that implementing Kinect for motion capture is quite an intriguing feature! Pretty much want to go get one myself, if only for this purpose. That aside, I find I'm having an odd error. I'm currently at my girlfriend's house, and trying to do some work while here. Except, I can't seem...
by Cloud452
Fri Nov 19, 2010 9:54 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

I thank you once more for implementing it, and I'm sure if I ever become interested in Metroid, I'll be thanking you at that point. Out of curiosity, I noticed Noesis created a "motion" folder, when I extracted the pkg file for Crisis Core. All the files are in 'mot' format, which my computer associ...
by Cloud452
Thu Nov 18, 2010 6:08 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

I noticed what appeared to be Crisis Core maps on the download page, so checked out the download section, and I see v2.5 is up. I'm exceedingly happy to see you've implemented support for the maps. :D
by Cloud452
Wed Nov 10, 2010 7:08 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

Also, after I noticed that Bleach model thread, I fixed FPK support and made the GMO path auto-load TTD files if they're present. (this allows you to export textures from them as well, along with the model) Great! I had been having trouble using the fpk unpacker. Question though, when I extract and...
by Cloud452
Sun Nov 07, 2010 7:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

2.3 already?! Nice progress MrAdults!

I hope some coders take the initiative and create various plugins. I personally hope for an directx format exporter.
by Cloud452
Wed Nov 03, 2010 4:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

I wanted to view the maps for Crisis Core, via the RAW's but found that while nice, RINOA_v0.51 displayed them far too small. Noesis can't seem to handle them, I get a "This file type cannot be previewed, but is exportable. Would you like to export?" message, so I try it and then this happens: Outpu...
by Cloud452
Sat Oct 30, 2010 7:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1829
Views: 398073

Re: Señor Casaroja's Noesis

Wow, 2.0 (and 2.1!) will support plugins? Quite a nice feature for a 2.0 release. I can't wait to see what people come up with. :) I've been using Noesis to view various models in an attempt to get a better understanding of them, and it's been quite helpful. :D