Is there something in particular I have to do so that a model from Bujingai looks like:
http://oasis.xentax.com/images/snap63_l.jpg
and not:
http://imageshack.us/m/24/5518/bujingailau.png or http://imageshack.us/m/17/8572/bujingaigackt.png
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Search found 87 matches
- Thu May 12, 2011 11:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 396040
- Mon Apr 25, 2011 6:53 pm
- Forum: Game Archive
- Topic: Extracting models from 4th Guide Disc of FFVII International
- Replies: 0
- Views: 399
Extracting models from 4th Guide Disc of FFVII International
So I've managed to acquire the 4th Disc of the FFVII International version. There are some nice models I bet we could use in the PC version, like the buggy, the Shin-Ra Sub, or the Tiny Bronco, the Highwind, even a nicer snowboard... except I can't seem to figure what program could extract the model...
- Sun Apr 10, 2011 2:12 am
- Forum: Game Archive
- Topic: PSP "edat" format
- Replies: 19
- Views: 5968
Re: PSP "edat" format
My mistake then, I should have checked what that WOL model was for then before posting. ^^;
- Fri Apr 08, 2011 6:03 am
- Forum: Game Archive
- Topic: PSP "edat" format
- Replies: 19
- Views: 5968
Re: PSP "edat" format
I think the success with WOL's DLC is due to the model being in the game data, unlike KH Cloud or others they've released so far (4th Alt Zidane or Kuja). But still, hope progress can be made!
- Fri Mar 25, 2011 11:56 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 45584
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Huzzah for progress! 

- Thu Mar 24, 2011 6:19 am
- Forum: Game Archive
- Topic: PSP "edat" format
- Replies: 19
- Views: 5968
PSP "edat" format
So since the DLC for Dissidia 012 Duodecim are in "edat" format (found KH Cloud and Aerith data ..though her model is in the game itself.... posted at the GameFAQ's savedata area )... it's currently impossible to decrypt them to get at the data? The recent PSP private keys being released doesn't cha...
- Wed Mar 23, 2011 1:24 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 45584
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Wow... I wonder how far away we are from a full method to rip the models, UVmaps and textures intact....
- Mon Mar 21, 2011 12:37 am
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 147800
Re: FF 13 3D models ripping possible ...
Well doesn't that look pretty! And at a SFW angle too!TheDude wrote:I noticed Softimage isn't getting any love so...

- Sat Mar 19, 2011 9:30 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 45584
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Always happy to see some progress, falconcool! 

- Sat Mar 19, 2011 1:09 am
- Forum: 3D/2D models
- Topic: Replacing models in FFVII PC - Help, please.
- Replies: 90
- Views: 13894
Re: Replacing models in FFVII PC - Help, please.
Besides modding FF7 PC, I also do this: http://www.youtube.com/watch?v=JjQ9105uB6A 
Still working on models for the game too!

Still working on models for the game too!
- Fri Mar 18, 2011 11:19 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 396040
Re: Señor Casaroja's Noesis
Maybe I've done something I was unware of in 3Ds max, but so far when I import an exported model, I have to reassign all the textures: http://img16.imageshack.us/img16/2604/lazardofficenotexture.th.png Unless I'm somehow recalling incorrectly and it never did what I imagine it had. :eek: Check the ...
- Fri Mar 18, 2011 8:21 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 396040
- Fri Mar 18, 2011 8:11 pm
- Forum: Game specific tools
- Topic: PSP Crisis core final fantasy 7 psp discimg.pkg tool
- Replies: 14
- Views: 7220
Re: PSP Crisis core final fantasy 7 psp discimg.pkg tool
So, would this allow you to create various texture edits then, similar to the various Dissidia ones?
- Tue Mar 15, 2011 7:32 pm
- Forum: 3D/2D models
- Topic: Replacing models in FFVII PC - Help, please.
- Replies: 90
- Views: 13894
Re: Replacing models in FFVII PC - Help, please.
Video of Matra Magic: http://www.youtube.com/watch?v=LICuMyvcDQI
Rimbros, at some point I'll be able to provide you, and others, with a tutorial once I get the process understood 100%.
Rimbros, at some point I'll be able to provide you, and others, with a tutorial once I get the process understood 100%.
- Mon Mar 14, 2011 6:18 pm
- Forum: 3D/2D models
- Topic: Replacing models in FFVII PC - Help, please.
- Replies: 90
- Views: 13894
Re: Replacing models in FFVII PC - Help, please.
Here's the new "Matra Magic": http://img59.imageshack.us/img59/4465/newmatra1.th.png http://img859.imageshack.us/img859/8426/newmatra2.th.png http://img508.imageshack.us/img508/2513/newmatra3.th.png http://img692.imageshack.us/img692/4636/newmatra4.th.png Not sure if any 'tweaks' are needed. Video u...