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by dj082502
Fri Oct 22, 2010 9:16 am
Forum: Compressed files and methods
Topic: wii .arc files
Replies: 5
Views: 2093

Re: wii .arc files

here is a quckbms script. endian big get files long for i = 0 < files set byte1 0x20 savepos offset1 Do get byte1 byte while byte1 == 0x20 savepos offset2 math offset2 - 1 goto offset2 set nsize 0x20 math offset2 - offset1 math nsize - offset2 getdstring name nsize print %name% get offset long get ...
by dj082502
Thu Oct 21, 2010 4:51 pm
Forum: Compressed files and methods
Topic: wii .arc files
Replies: 5
Views: 2093

Re: wii .arc files

chrrox wrote:say the name of the game
From Super Robot Wars NEO

Thank you for your interest.
by dj082502
Thu Oct 21, 2010 3:45 pm
Forum: Compressed files and methods
Topic: wii .arc files
Replies: 5
Views: 2093

wii .arc files

Hello, everybody.
Can anybody tell me how to extract .arc files.
delete
by dj082502
Tue Oct 19, 2010 6:17 am
Forum: 3D/2D models
Topic: YUKE's pac files games WWE SmackDown! and BERSERK/MANGA game
Replies: 11
Views: 4955

Re: YUKE's pac files games WWE SmackDown! and BERSERK/MANGA

just to learn 25 wrote:Does any body know how to view Yuske's pac files. The game I'm trying rip models fromm is Berserk: Millennium Falcon Hen Seima Senki no Shō, for the

Playstation 2.They made lots of wrestling games. And UFC games
Bersrek Guts model
guts.png
by dj082502
Sat Oct 16, 2010 2:05 am
Forum: 3D/2D models
Topic: X360 Gundam Musou 2 *.bin file
Replies: 4
Views: 1857

Re: X360 XXXX Musou *.bin file

I did this model format a while ago at the request of chrrox. It was a quick one-night job, as I recall, and I don't think I ever got the textures mapped properly. I'm not really sure, I haven't looked at it in forever. Here's example loader code. (it won't compile due to external dependencies, but...
by dj082502
Thu Oct 14, 2010 8:12 am
Forum: 3D/2D models
Topic: X360 Gundam Musou 2 *.bin file
Replies: 4
Views: 1857

Re: X360 XXXX Musou *.bin file

youngmark wrote:dword IntegerID //0x1EDE
dword numRes
dword BlockSize
dword Padding

struct Index {
dword ofsBlock //real offset = ofsBlock * BlockSize
dword ResSize
}

By fatduck

I don't know anything any more.
Thank you for your help.
Could you give us some more details on that.
by dj082502
Wed Oct 13, 2010 4:41 am
Forum: 3D/2D models
Topic: X360 Gundam Musou 2 *.bin file
Replies: 4
Views: 1857

X360 Gundam Musou 2 *.bin file

Hi everybody! Please help me solve my problem I have some *.bin files from X360 Gundam Musou 2. I have a question concerning *.bin files How to convert *.bin to obj file? *.bin files Import error in Noesisv18,,, http://i54.tinypic.com/2dbtdfb.png BIN samples: BNS2473.7z http://i51.tinypic.com/15yiw4...