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by Spiritovod
Sat Jun 11, 2022 4:47 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 31075

Re: Until Dawn

All PC titles from Supermassive Games are using different UE4 versions, including Quarry.
by Spiritovod
Wed Jun 08, 2022 1:00 pm
Forum: 3D/2D models
Topic: Diablo Immortal models extracting
Replies: 34
Views: 6187

Re: Diablo Immortal models extracting

@zardalu: Actually you can extract them with fixed mpk script, but without original names - that's what DIDT is able to do (convert hashed names into actual ones by using resource.repository). Though currently renaming doesn't work properly due to minor differences in PC version.
by Spiritovod
Tue Jun 07, 2022 11:37 pm
Forum: Game Archive
Topic: Best Friends Forever - ECO files
Replies: 3
Views: 344

Re: Best Friends Forever - ECO files

Here is quickbms script, which is doing the same as the tool, but both ways (decryption/encryption). You can set key and direction in the script manually.

encrypto_eco.zip
by Spiritovod
Tue Jun 07, 2022 1:05 am
Forum: Graphic file formats
Topic: Diablo Immortal textures
Replies: 12
Views: 5825

Re: Diablo Immortal textures

Apparently PC version is using more of BC formats, so script for textures above is updated with support for at least BC7 format. Also, fixed mpk script is available through linked post as well, since original one has particular issue with PC version of the game.
by Spiritovod
Thu Jun 02, 2022 5:31 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

@GDL: No, it's technically impossible, which was already explained on previous page.
by Spiritovod
Fri May 20, 2022 12:04 pm
Forum: 3D/2D models
Topic: MHA: The Strongest Hero .axmd format
Replies: 4
Views: 731

Re: MHA: The Strongest Hero .axmd format

Actually this sample is bad, as it contains only single submesh, while format in general is aimed for multiple submeshes. Here are better samples: link

Also, script for extraction is available in this topic.
by Spiritovod
Tue May 17, 2022 9:56 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2167

Re: My Hero Academia: Strongest Hero assets

@jflieger: Usually such things are done through fully reversing hashing function, then grabbing unwrapped (original) paths from memory with hook or debugging and then restoring original paths by comparing result of hashing function for every original path with hashed filename - all other approaches ...
by Spiritovod
Tue May 17, 2022 5:46 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2167

Re: My Hero Academia: Strongest Hero assets

@jflieger: No, it's too bothersome. But for reference, files are handled starting in Axon::FileManager::GetFileData function and down to Axon::FileManager::ToEncryptPath. Basically, original full paths are somehow hashed (derived from MD5) and then loaded through comparison against md5.txt manifest ...
by Spiritovod
Sun May 15, 2022 6:13 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2167

Re: My Hero Academia: Strongest Hero assets

@jflieger : Assets can be stored in system folder as well, in /data/data/. It's not accessible directly and not visible if device is not rooted. Some games are also using non-standard folders for downloaded cache.
by Spiritovod
Sun May 15, 2022 3:57 pm
Forum: Game Archive
Topic: My Hero Academia: Strongest Hero assets
Replies: 13
Views: 2167

Re: My Hero Academia: Strongest Hero assets

@Ichicka1 : I suppose you can create separate topic with samples for models in respective section of the forum. AXMD format looks pretty straightforward, the main problem would be in linking materials (btw materials properties are stored in xml), as all assets in the game are using id -> hash -> rea...
by Spiritovod
Thu May 12, 2022 4:43 pm
Forum: Audio file formats
Topic: Mobile Suit Gundam Senki [BLJS10050] .nub file extraction
Replies: 10
Views: 899

Re: Mobile Suit Gundam Senki [BLJS10050] .nub file extraction

Basically this is extraction issue, because existing script is valid only for main game archive. I've posted updated script here, it should handle all game archives properly.
Extracted nub files will be compatible with NUBExt tool and converted with it files are compatible with latest vgmstream.
by Spiritovod
Thu May 12, 2022 4:39 pm
Forum: Compressed files and methods
Topic: [PS3] Gundam Senki Record UC 0081 (BfPk File)
Replies: 10
Views: 3580

Re: [PS3] Gundam Senki Record UC 0081 (BfPk File)

Original script can handle only main game archive (game.arb) due to hardcoded offset. Here is fixed script which should work with all game archives properly.

gundam_senki_bfpk_extract.zip
by Spiritovod
Wed May 11, 2022 11:50 pm
Forum: 3D/2D models
Topic: samurai shodown 2019 model extract
Replies: 4
Views: 2731

Re: samurai shodown 2019 model extract

Here is fix for killercracker's max script ( download ). Script is accepting _OTRA.uexp files with animations, which should be extracted from game package first. There are many tracks which are named by their indices, I suppose they are additive animations and they're not supported by the script. Cl...
by Spiritovod
Wed May 11, 2022 9:11 pm
Forum: 3D/2D models
Topic: King of Fighters XV
Replies: 2
Views: 1286

Re: King of Fighters XV

Here is fix for killercracker's max script ( download ). I suppose animation format is still the same since KOF XIV, but it doesn't take into account UE4 specifics and mesh with bones are inverted when animation is applied (fixed in the updated script). It's the same with Samurai Shodown reboot. Scr...
by Spiritovod
Thu Apr 28, 2022 9:01 pm
Forum: Game Archive
Topic: Dune: Spice Wars (.pak)
Replies: 13
Views: 2078

Re: Dune: Spice Wars (.pak)

Here is script for repacking. You need to place modified file, script and archive in the same folder and run script on modified file - it will be appended to selected archive (can be specified in the script), if original file was there. Make sure to backup original archive and extracted files, as mo...