The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 171 matches
- Sat Sep 11, 2021 2:31 pm
- Forum: 3D/2D models
- Topic: help whit GetsuFumaDen Undying Moon...
- Replies: 2
- Views: 434
Re: help whit GetsuFumaDen Undying Moon...
Undying Moon is an UE4 game, so respective scripts and tools should work with it (check umodel for models and this topic for the key).
- Mon Aug 23, 2021 12:01 am
- Forum: Game Localization
- Topic: How to convert .mo fles to .txt or .doc files?
- Replies: 2
- Views: 834
Re: How to convert .mo fles to .txt or .doc files?
It seems like World of Tanks files or something. If they still have the same format, they can be converted and edited with poedit (bundled with it msgunfmt tool in particular).
- Sun Aug 22, 2021 11:54 pm
- Forum: Compressed files and methods
- Topic: Digimon ReArise encrypted unity files
- Replies: 4
- Views: 3243
Re: Digimon ReArise encrypted unity files
Apparently it's simple xor now.
- Sat Jul 24, 2021 10:15 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85869
Re: Fate Grand Order Arcade
I've updated farc script with support for zstd compression, which is used in some archives.
- Thu Jul 22, 2021 4:06 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85869
Re: Fate Grand Order Arcade
I've updated farc script (actually simplified as it seems all farc containers are the same here) and added script for converting txp to dds (if possible).
- Thu Jul 22, 2021 2:20 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85869
Re: Fate Grand Order Arcade
Added script for extracting tex container into separate TXP files to the same package. Those filenames though >_>
- Thu Jul 22, 2021 4:35 am
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85869
Re: Fate Grand Order Arcade
I've updated the script, it can now handle chunked gzip files in farc container as well. Texture file is actually collection of textures (seems like DXT1).
- Wed Jul 21, 2021 11:52 pm
- Forum: Game Archive
- Topic: Miracle Girls Festival DLC .farc file
- Replies: 1
- Views: 528
Re: Miracle Girls Festival DLC .farc file
Those files are completely encrypted. It's an additional protection from the game side or rather improper extraction from the source (Vita).
- Wed Jul 21, 2021 11:26 pm
- Forum: 3D/2D models
- Topic: Fate Grand Order Arcade
- Replies: 296
- Views: 85869
Re: Fate Grand Order Arcade
FARc is slightly modified Virtua Fighter 5 format. Update: Added script for extracting tex container into separate TXP files. For more info about this format and Project Diva format in general see this topic . Update 2: Added script for converting txp into dds (based on chrrox's script for first mip...
- Wed Jul 21, 2021 2:19 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 35747
Re: Dragon Raja Mesh Importor & Texture Convertor
@Bigchillghost: Apparently, there is a bug with memory allocation in latest quickbms version (0.11.0). While extracting some png archives, it can crash with access violation error in the middle of the process. Aluigi is already aware of it, but for now could you please add a notice about using previ...
- Fri Jun 25, 2021 9:16 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 35747
Re: Dragon Raja Mesh Importor & Texture Convertor
@Bigchillghost: Thanks for the update, it's time to check things manually then.
- Fri Jun 25, 2021 5:10 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 35747
Re: Dragon Raja Mesh Importor & Texture Convertor
@Bigchillghost: Thanks, but could you please also update script for iguf (dat) files for the same reason. Actually, I'm trying to understand the issue behind possible discrepancy in extracted assets - not for this game only, but for Epic War: Thrones as well, which is using the same "azure pack...
- Thu Jun 24, 2021 1:52 am
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 35747
Re: Dragon Raja Mesh Importor & Texture Convertor
@Bigchillghost: Sorry for the bothering, but I have a suggestion. Your current bms scripts doesn't check if the file already exists - that means, if you'll try to extract the same archives twice in the same folder, compressed data will be appended to existing one (since "append" doesn't re...
- Mon Jun 21, 2021 9:42 pm
- Forum: 3D/2D models
- Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
- Replies: 46
- Views: 19856
Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]
Morphs export is supported in third-party umodel build since middle of 2020, when oscateexor created it. I've recently ported those changes to more actual version of umodel by request.
- Sat Jun 19, 2021 1:42 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
@Caleb123459: Those tools are for parsing some unencrypted info from firmware (PUP) and a few other system files, like SLB2, FIH and CNT. It has nothing to do with actual game data (which is fully encrypted), nor it will in the future.
