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by Spiritovod
Sat Sep 11, 2021 2:31 pm
Forum: 3D/2D models
Topic: help whit GetsuFumaDen Undying Moon...
Replies: 2
Views: 434

Re: help whit GetsuFumaDen Undying Moon...

Undying Moon is an UE4 game, so respective scripts and tools should work with it (check umodel for models and this topic for the key).
by Spiritovod
Mon Aug 23, 2021 12:01 am
Forum: Game Localization
Topic: How to convert .mo fles to .txt or .doc files?
Replies: 2
Views: 834

Re: How to convert .mo fles to .txt or .doc files?

It seems like World of Tanks files or something. If they still have the same format, they can be converted and edited with poedit (bundled with it msgunfmt tool in particular).
by Spiritovod
Sun Aug 22, 2021 11:54 pm
Forum: Compressed files and methods
Topic: Digimon ReArise encrypted unity files
Replies: 4
Views: 3243

Re: Digimon ReArise encrypted unity files

Apparently it's simple xor now.
by Spiritovod
Sat Jul 24, 2021 10:15 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

I've updated farc script with support for zstd compression, which is used in some archives.
by Spiritovod
Thu Jul 22, 2021 4:06 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

I've updated farc script (actually simplified as it seems all farc containers are the same here) and added script for converting txp to dds (if possible).
by Spiritovod
Thu Jul 22, 2021 2:20 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

Added script for extracting tex container into separate TXP files to the same package. Those filenames though >_>
by Spiritovod
Thu Jul 22, 2021 4:35 am
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

I've updated the script, it can now handle chunked gzip files in farc container as well. Texture file is actually collection of textures (seems like DXT1).
by Spiritovod
Wed Jul 21, 2021 11:52 pm
Forum: Game Archive
Topic: Miracle Girls Festival DLC .farc file
Replies: 1
Views: 528

Re: Miracle Girls Festival DLC .farc file

Those files are completely encrypted. It's an additional protection from the game side or rather improper extraction from the source (Vita).
by Spiritovod
Wed Jul 21, 2021 11:26 pm
Forum: 3D/2D models
Topic: Fate Grand Order Arcade
Replies: 296
Views: 85869

Re: Fate Grand Order Arcade

FARc is slightly modified Virtua Fighter 5 format. Update: Added script for extracting tex container into separate TXP files. For more info about this format and Project Diva format in general see this topic . Update 2: Added script for converting txp into dds (based on chrrox's script for first mip...
by Spiritovod
Wed Jul 21, 2021 2:19 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 35747

Re: Dragon Raja Mesh Importor & Texture Convertor

@Bigchillghost: Apparently, there is a bug with memory allocation in latest quickbms version (0.11.0). While extracting some png archives, it can crash with access violation error in the middle of the process. Aluigi is already aware of it, but for now could you please add a notice about using previ...
by Spiritovod
Fri Jun 25, 2021 9:16 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 35747

Re: Dragon Raja Mesh Importor & Texture Convertor

@Bigchillghost: Thanks for the update, it's time to check things manually then.
by Spiritovod
Fri Jun 25, 2021 5:10 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 35747

Re: Dragon Raja Mesh Importor & Texture Convertor

@Bigchillghost: Thanks, but could you please also update script for iguf (dat) files for the same reason. Actually, I'm trying to understand the issue behind possible discrepancy in extracted assets - not for this game only, but for Epic War: Thrones as well, which is using the same "azure pack...
by Spiritovod
Thu Jun 24, 2021 1:52 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 100
Views: 35747

Re: Dragon Raja Mesh Importor & Texture Convertor

@Bigchillghost: Sorry for the bothering, but I have a suggestion. Your current bms scripts doesn't check if the file already exists - that means, if you'll try to extract the same archives twice in the same folder, compressed data will be appended to existing one (since "append" doesn't re...
by Spiritovod
Mon Jun 21, 2021 9:42 pm
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 19856

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

dimis9138 wrote: Mon Jun 21, 2021 4:13 pm I live for the day that we'll be able to export shape keys successfully as well from UE games.
Morphs export is supported in third-party umodel build since middle of 2020, when oscateexor created it. I've recently ported those changes to more actual version of umodel by request.
by Spiritovod
Sat Jun 19, 2021 1:42 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84902

Re: Final Fantasy 7 remake

@Caleb123459: Those tools are for parsing some unencrypted info from firmware (PUP) and a few other system files, like SLB2, FIH and CNT. It has nothing to do with actual game data (which is fully encrypted), nor it will in the future.