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- Fri Mar 04, 2022 4:45 am
- Forum: Game Archive
- Topic: Babylon's Fall (pkz/dat/dtt)
- Replies: 4
- Views: 804
Babylon's Fall (pkz/dat/dtt)
Here is script for extracting files from pkz and after that from dat/dtt files (you can do it with the same script). Resulted files can be of various types, for example wtp are simple dds. If you want original naming without subfolders, edit the script and comment corresponding lines. babylons_fall_...
- Wed Mar 02, 2022 12:41 am
- Forum: 3D/2D models
- Topic: My hero academia ultra impact 3D models
- Replies: 3
- Views: 1098
Re: My hero academia ultra impact 3D models
Here is script for decrypting assets, checked on version 2.0.2.
- Sat Feb 19, 2022 1:17 pm
- Forum: Graphic file formats
- Topic: Diablo Immortal textures
- Replies: 12
- Views: 5825
Re: Diablo Immortal textures
Here is sample script for converting texture2d files into astc files, compatible with PVRTexTool directly (suitable for batch convert). Not all formats are covered though, only some ASTC ones, but I don't have any samples for tests. Also, I'm not sure about alpha channel flag, probably it's one of t...
- Fri Feb 18, 2022 11:07 pm
- Forum: Graphic file formats
- Topic: Diablo Immortal textures
- Replies: 12
- Views: 5825
Re: Diablo Immortal textures
@zaramot: You can convert such images through PVRTexTool, it has option for wrapping raw data with desired parameters. Here is converted example from the first post with parameters from template you've linked (43 = ASTC 8x8). I suppose it can be also automated with batch scripts, as the tool works i...
- Sat Jan 29, 2022 11:54 pm
- Forum: Game Archive
- Topic: Mech Warriors unity bundles
- Replies: 0
- Views: 1566
Mech Warriors unity bundles
Here is script for decrypting asset bundles from the game, they're actually storing key in the files themselves. Bundles should be compatible with latest AssetStudio after that ( sample ). I remember there was already a topic about this game, but can't find it. It can be also referenced as 机甲战姬 or 機...
- Fri Jan 21, 2022 3:56 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
I suppose he is referencing to The First Soldier, which is totally different game and built with UE 4.25. It's just there are not much map tools around, so people may ask about unrelated stuff in similar topics instead of creating new ones.
- Sun Jan 16, 2022 11:36 pm
- Forum: 3D/2D models
- Topic: Dragon quest Rivals ace (PC)
- Replies: 16
- Views: 5319
Re: Dragon quest Rivals ace (PC)
The game is using standard aes-128-cbc encryption, except that the key and IV are statically generated at runtime. Attached script was tested on mobile version of Dragon Quest Rivals Ace v3.8.0 and samples from this topic . I suppose tga textures are using ETC1 compression (for more info read here )...
- Mon Jan 03, 2022 12:02 am
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 92
- Views: 25190
Re: Guardians Of The Galaxy 2021 Ripping?
^ That's actually a good question. While I'm not interested in the game, I wonder if there is a blender plugin with support for "modern" texture compressions, like BC7 (it exists for more than 10 years btw). For example, something like Valkyria Chronicles plugin with automatic external con...
- Sat Jan 01, 2022 2:09 pm
- Forum: 3D/2D models
- Topic: IM@S Starlit Stage
- Replies: 5
- Views: 2154
Re: IM@S Starlit Stage
So the topic is about Idolmaster: Starlit Season after all.
@kitakamikotoha: You can find custom umodel build with ability to export morphs here.
@kitakamikotoha: You can find custom umodel build with ability to export morphs here.
- Wed Dec 15, 2021 6:40 pm
- Forum: 3D/2D models
- Topic: IM@S Starlit Stage
- Replies: 5
- Views: 2154
Re: IM@S Starlit Stage
People couldn't even name a game properly, Starlight Stage and Starlit Season are two different games.
- Fri Nov 19, 2021 12:58 pm
- Forum: Graphic file formats
- Topic: DXT Tiling Xbox 360
- Replies: 4
- Views: 2958
Re: DXT Tiling Xbox 360
@TKFRvision: UntileCompressedXbox360Texture will return untiled image (compressed or not), it's up to you to decide what to do with the result. Also, noesis supports untiling as well through the following functions: {"imageUntile360Raw", Noesis_ImageUntile360Raw, METH_VARARGS, "return...
- Thu Nov 11, 2021 10:56 am
- Forum: 3D/2D models
- Topic: UE4 Morph Targets - extracting mesh and it's morph targets
- Replies: 3
- Views: 791
Re: UE4 Morph Targets - extracting mesh and it's morph targets
Custom umodel build with ability to export morphs exists since 2020 thanks to oscateexor. You can also find more recent build with those changes here.
- Wed Nov 03, 2021 11:04 pm
- Forum: Game specific tools
- Topic: Samorost script (lvl and atf files)
- Replies: 0
- Views: 2612
Samorost script (lvl and atf files)
Here is script for extracting contents from Samorost lvl and atf files. Though for atf (Adobe texture format) it's better to use some related tools.
To preview atf files you can use native Adobe AIR tools: link (updated)
To preview atf files you can use native Adobe AIR tools: link (updated)
- Sat Oct 30, 2021 12:00 am
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5947
Re: Unpacking and Decrypting .pak [The Isle]
@StijnDark: UE4 quickbms scripts doesn't support reimport functionality due to their complexity. You need to use other tools for that - and also, you can't repack base package in almost all cases, so create mods instead. You can start with reading related linked posts at the bottom of my base post a...
- Thu Oct 28, 2021 7:49 pm
- Forum: Game Archive
- Topic: Unpacking and Decrypting .pak
- Replies: 8
- Views: 5947
Re: Unpacking and Decrypting .pak [The Isle]
@StijnDark: There are slightly different scripts for some UE4 games with changed package format, but they're all modifications of the same script - so if it worked for you without errors in the process, you've extracted everything.
