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Search found 6 matches
- Sat Mar 26, 2011 1:02 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
Thanks again for all the hard work guys. vagos, It's no big issue but there is a problem with the dds, they don't open in rfactor, I needed to resave them. I looked at them in a hex editor and noticed the second lines between the original and the one I resaved were different. I thought maybe it had ...
- Wed Mar 16, 2011 5:53 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
I've already made a script that does exactly what you say, you select an area or sub-area and it imports all terrain pieces into max and fits them together nicely, texturing them too. in theory you can load the whole island, but the sector detail is huge really and it would make any system crash, t...
- Wed Mar 16, 2011 8:39 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
Thanks for all the work you guys have put in, I did plan to help get filelists but you are just to efficient! Every time I looked up you had done more and more and I just didn't know where to start so I left it for you to sort out. I do have a question for vagos, are you going to look into doing mor...
- Wed Feb 23, 2011 5:28 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
sorry for having u do all this mess with the common textures, here's the finished version of the script that does this by itself. all you have to do is select the common folder, it will convert all textures in all sub-folders also . i also removed the annoying .2db.dds that was happening, so now th...
- Wed Feb 23, 2011 4:46 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
Thanks vagos, I got them converted for now by dumping all the common textures into the car's folder.
For the island parts, I guess there will have to be extra scripting for that? I couldn't get it to work with v2.
For the island parts, I guess there will have to be extra scripting for that? I couldn't get it to work with v2.
- Wed Feb 23, 2011 5:34 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 229585
Re: Test Drive Unlimited 2 [2011/BNK]
Great work guys! Your time and efforts are appreciated.
vagos, I'm having troubles getting the common textures to convert, could you make a stand alone converter for the 2db files or some how get it to use an additional search path to get to the common textures?
Thank you!
vagos, I'm having troubles getting the common textures to convert, could you make a stand alone converter for the 2db files or some how get it to use an additional search path to get to the common textures?
Thank you!
