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by SLIFallen
Mon Oct 11, 2010 3:11 pm
Forum: 3D/2D models
Topic: [Request] James Cameron Avatar the game models
Replies: 36
Views: 12555

Re: [Request] James Cameron Avatar the game models

rmezatang wrote:blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files
Any love for 3DSMax and this script?
by SLIFallen
Fri Oct 08, 2010 3:46 pm
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 4628

Re: Condemned 2 Arch File

Ok, back on this again. I am now tending to agree with alpha that there is a POSSIBILITY that all files are NOT being extracted. My problem is this: I cannot find any of the models. NOTE: I am not talking about characters (ai) Those seem to be there (and I have someone working on getting the .mesh f...
by SLIFallen
Wed Oct 06, 2010 5:50 pm
Forum: 3D/2D models
Topic: Ghostbusters models
Replies: 1
Views: 1164

Re: Ghostbusters models

Has anyone done any work towards figuring out the Ghostbusters 3d models? Or is anyone interested in working on it? Indeed, a shame. Have not seen anything really that can decipher the Infernal engine models. We have archive extraction, (.pod) sound and texture conversion for this game but no love ...
by SLIFallen
Fri Oct 01, 2010 4:15 pm
Forum: Game Archive
Topic: WIP - Fear 2 Tools
Replies: 28
Views: 13311

Re: WIP - Fear 2 Tools

I'm trying to use these tools on Condemned2 (same engine) but no luck...

Unfortunately, it also looks like there still is no model converter-importer/exporter either (for either game)
by SLIFallen
Fri Oct 01, 2010 4:05 pm
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 4628

Re: Condemned 2 Arch File

Sorry, just saw that you updated the script a long time ago. I tried it on the layer *.arch files and now it doesn't work with either of the two files! Always throws a "canno write x bytes" exception. Can you check again please? EDIT: That's the exception I get http://img4.imageshack.us/img4/1513/c...