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Search found 65 matches

by SLIFallen
Mon Dec 27, 2010 6:32 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302471

Re: Señor Casaroja's Noesis

Here is another (Japenese) Kinect mo-cap app (and you can download the whole thing and play with it yourself. Only posting here as a (possible) help to Mr Mouse's efforts is all. Dont meant to take this OT too much! http://miku-challenge.up.seesaa.net/image/mmd_translate.htm Edit: Looks like the Kin...
by SLIFallen
Sun Dec 26, 2010 12:12 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150047

Re: Telltale and Gametap - extract to translate

Am I to understand the current tool opens BTTF ttarch files (like 1_BackToTheFuture101_pc_data, 4_BackToTheFuture101_pc_tx) etc?

What "game number" are you choosing in the command line to make this work? (there are 40 of them!)

Thanks!
by SLIFallen
Sat Dec 25, 2010 1:47 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150047

Re: Telltale and Gametap - extract to translate

Try changing the extention of the file to .langdb a see if it works. How did you unpacked the .ttarch file? I think aluigi needs to update the script with the correct blowfish encryption key for Back To The Future to work. (He mentioned this game on his site for this tool so probably just a matter ...
by SLIFallen
Wed Dec 22, 2010 2:19 pm
Forum: Graphic file formats
Topic: Ghostbusters TEX converter
Replies: 2
Views: 2550

Re: Ghostbusters TEX converter

The dds files this creates are unusable (wont open) by any dds capable app I have: photoshop/paint shop/dds viewer/windows texture viewer/etc... ?
by SLIFallen
Wed Dec 22, 2010 12:45 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302471

Re: Señor Casaroja's Noesis

awasome MrAdult !! do you plan to add some motion recording or something like this ? INDEED! This is precicely what I am after. Mo-Cap for the masses. A way to create mo-cap animation files to apply to game modding that can be read into "most" modeling apps. (.bms probably?) Still. Even at this ear...
by SLIFallen
Mon Dec 20, 2010 6:27 pm
Forum: Compressed files and methods
Topic: AREA 51 Midway tool for modding texture and audio .....!!!
Replies: 7
Views: 4654

Re: AREA 51 Midway tool for modding texture and audio .....!

Now we just need a way to convert the RIGIDGEOM (meshes) to something useable in a 3d modeler/editor. :P
by SLIFallen
Sun Dec 19, 2010 7:17 pm
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 8479

Re: [request] convert GRIN Engine .diesel models

Tosyk, The sample files link (for Wanted in particular) are no longer valid. I am ASSUMING you figured out how to uncompress the quick.bundle (2gb) file? in order to provide samples? (This file is what contains the models I believe) As I said, 3D ripper does work well with this game but it would be ...
by SLIFallen
Fri Dec 17, 2010 3:03 pm
Forum: 3D/2D models
Topic: Nvidia model Dusk importer
Replies: 26
Views: 5406

Re: Nvidia model Dusk importer

Awesome work.

Sad tho there is no love for 3dsmax users... :cry:

Dumb bunny. Blender is free. What an idiot. <- me :roll:
by SLIFallen
Sun Dec 12, 2010 2:30 pm
Forum: 3D/2D models
Topic: Aliens Vs predator 2010 PC character importer
Replies: 32
Views: 5715

Re: Aliens Vs predator 2010 PC character importer

Any love for 3DSMAX?
by SLIFallen
Sun Dec 12, 2010 1:28 pm
Forum: Game Archive
Topic: Sniper: Ghost Warrior *.rpack archives (PC)
Replies: 21
Views: 3980

Re: Sniper: Ghost Warrior *.rpack archives (PC)

I'm still having a bit of trouble getting the Sniper-Ghost Warrior assets to show up in chrome 4 editor. I know it's just a matter of what folder to put stuff in (and what stuff, the rpacks or the PAK's) If anyone here has successfully got the sniper assets to show up in the editor can you post your...
by SLIFallen
Fri Dec 10, 2010 10:13 pm
Forum: Game Archive
Topic: Sniper: Ghost Warrior *.rpack archives (PC)
Replies: 21
Views: 3980

Re: Sniper: Ghost Warrior *.rpack archives (PC)

What language? Google translate is not getting it :cry:

EDIT: Turkish!

http://whatlanguageisthis.com/ :P
by SLIFallen
Sat Nov 20, 2010 1:39 pm
Forum: 3D/2D models
Topic: A 3D model steal software
Replies: 17
Views: 2993

Re: A 3D model steal software

i hate to throw things inside the bin 8D , but "3d model steal software" oddly sounds a bit wrong. anyway, have you tried looking at 3d ripper dx? it's most likely the same program you're aiming to do :D. but unfortunately, their website has shut down. well google is your friend :D goodluck on that...
by SLIFallen
Mon Oct 18, 2010 1:06 pm
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 8479

Re: [request] convert GRIN Engine .diesel models

I've been able to capture Wanted assets with 3DRipper in game, so it's better than nothing but it would be nice to extract/convert the models individually (and not have to correct the D.O.F. angles, which admittedly are so slight it's almost non-existent, but I digress...) :wink: These other GRIN ga...
by SLIFallen
Wed Oct 13, 2010 1:16 pm
Forum: Game Archive
Topic: Sniper: Ghost Warrior *.rpack archives (PC)
Replies: 21
Views: 3980

Re: Sniper: Ghost Warrior *.rpack archives (PC)

Indeed. For whatever reason even 3DRipper crashes on this game. So no love for the models/textures from this one.. :(
by SLIFallen
Mon Oct 11, 2010 3:13 pm
Forum: Game Archive
Topic: Medal Of Honor .XXX .EA Layer 3 Segments cutter
Replies: 3
Views: 949

Re: Medal Of Honor .XXX .EA Layer 3 Segments cutter

This is an XXX package but it is not the usual XXX package, it just has ea layer 3 segments inside. Can someone write a bms script that extracts these segments? http://www.fileserve.com/file/wZsThrr gildor JUST added MOH (2010) support in Unreal Model Viewer: http://www.gildor.org/en/projects/umodel