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Search found 65 matches

by SLIFallen
Sat Jan 29, 2011 3:25 pm
Forum: Game Archive
Topic: Gray Matter PAK
Replies: 24
Views: 8456

Re: Gray Matter PAK

bacter wrote:If I'll have some time, I will update my utils.

The XBOX version uses just the same formats, but with reversed Endianness,
so I'll have to update my program's .PAK and .LOC file handling parts.
Thank you so much! Look forward to it :keke:
by SLIFallen
Fri Jan 28, 2011 4:14 pm
Forum: Game Archive
Topic: Gray Matter PAK
Replies: 24
Views: 8456

Re: Gray Matter PAK

Niether of these tools (the GUI or the command line version) seem to work on the (360)full games PAK files..only the (PC)demo?
by SLIFallen
Thu Jan 27, 2011 3:21 pm
Forum: Game Archive
Topic: TERA *.dat files need help!
Replies: 5
Views: 1193

Re: TERA *.dat files need help!

Not helpful for dat files but this gets the assets...

http://www.gildor.org/node/103
by SLIFallen
Thu Jan 27, 2011 3:19 pm
Forum: 3D/2D models
Topic: GameAssassin RippTool Answers and Questions
Replies: 46
Views: 23888

Re: GameAssassin RippTool Answers and Questions

MY OPINION ONLY..but $60 a year (and it writes data to your boot drive to stop it from working after that year is up AND you have to go thru hoops to reactivate if you reformat/reload your HDD) And the fact (as you said) the english support is virtually non-existent is just a bit much for my blood. ...
by SLIFallen
Fri Jan 14, 2011 7:24 pm
Forum: 3D/2D models
Topic: [request] convert GRIN Engine .diesel models
Replies: 26
Views: 8485

Re: [request] convert GRIN Engine .diesel models

@slifallen, what game have you've been successful with? i'm assuming that you've only tried it with "wanted" anyway, have you tried 3dripper with bionic commando? i have tried every version of 3dripper at my disposal, nothing seems to work on bionic commando for me, btw i'm on win 7 64 ultimate, th...
by SLIFallen
Wed Dec 29, 2010 5:24 pm
Forum: 3D/2D models
Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
Replies: 18
Views: 5266

Re: Telltales D3DMESH, Any Good Maxscript or Converter?

I figured as much. That sucks. Has anyone ever extracted a model successfully from a TT game? Also SLIFallen, I only see the tool which changes the font and or translates it. How are you getting these textures? Ummm..you said it yourself: -m option. Converts them to dds. Like so: ttarchext.exe -m 4...
by SLIFallen
Wed Dec 29, 2010 2:08 pm
Forum: 3D/2D models
Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
Replies: 18
Views: 5266

Re: Telltales D3DMESH, Any Good Maxscript or Conerter?

chrrox wrote:How can anyone help without samples.
I guess that would be helpful! Duh...

BTTF Samples

Sample animation, character, object
by SLIFallen
Wed Dec 29, 2010 1:08 pm
Forum: 3D/2D models
Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
Replies: 18
Views: 5266

Re: Telltales D3DMESH, Any Good Maxscript or Conerter?

Hi folks, just wondering if anyone knew about importing 3D3MESH from telltale into 3ds max. Anyone also know a good extraction for the textures? Any help is appreciated! Aluigi's ttarch extractor tool will get the textures (converted to dds) using -m option :D http://forum.xentax.com/viewtopic.php?...
by SLIFallen
Wed Dec 29, 2010 12:45 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 150109

Re: Telltale and Gametap - extract to translate

venomtrk wrote:
TavoT wrote:Could someone tell me the blowfish key used to unpack BTTF .ttarch files?

Thank you!
New ttarch program has been released.

http://aluigi.org/papers.htm#ttarchext

Awesome! Thanks! 8D :keke:
by SLIFallen
Tue Dec 28, 2010 6:22 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1818
Views: 302749

Re: Señor Casaroja's Noesis

2.82: -Fixed animation matrices not being stored properly for identity-based Kinect recording setups. (added in 2.82) -Integrated ODE+IK support for Kinect recordings. (added in 2.82) -Fixed a possible timing issue with Kinect recordings. (added in 2.82) Here's me screwing around with hinge-boobs: ...
by SLIFallen
Tue Dec 28, 2010 12:06 pm
Forum: 3D/2D models
Topic: MaxScript [Video Guide]
Replies: 24
Views: 8014

Re: MaxScript [Video Guide]

Postdata to SLIFallen: Thanks for the "original idea" but the topic is not about Kinetic... Just use the converter of MMD animations to max, use google for find it Indeed. Thanks for clearing that up. Kinect is simply a new way to animate the MMD characters. As I said, a roundabout way (for now) to...
by SLIFallen
Tue Dec 28, 2010 12:01 pm
Forum: 3D/2D models
Topic: Extracting from Bolt (game)
Replies: 6
Views: 1290

Re: Extracting from Bolt (game)

mariokart64n wrote:lol, that white line is a model. its a overlapped model used for adding things such as a HUD or grain
Yep. But the "real" models show up too when you set the parameters that way.
by SLIFallen
Tue Dec 28, 2010 2:34 am
Forum: 3D/2D models
Topic: MaxScript [Video Guide]
Replies: 24
Views: 8014

Re: MaxScript [Video Guide]

Are you trying to get the capture data (from a kinect..being used in MikUMikuDance app) into max?!? That would be AWESOME. I just DL'ed MikUMikuDance (v4.03 english version, yay!) and apparently you can reapply bone settings to make other skeletal rigs work with that app. So, in a very roundabout (a...
by SLIFallen
Tue Dec 28, 2010 2:20 am
Forum: 3D/2D models
Topic: Extracting from Bolt (game)
Replies: 6
Views: 1290

Re: Extracting from Bolt (game)

I got this game to work (show the missing characters) with 3DRipper by UNCHECKING every option EXCEPT "show textures in viewport" (so it will still show the textures) In the limited testing I have done thus far, I have not found a combination of settings in 3dripper that will still get the character...