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by leonkennedy4011
Mon Oct 01, 2012 2:17 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Alright cool, then I added all the DLC costume data and a bit of stage stuff.
by leonkennedy4011
Sun Sep 30, 2012 11:50 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Can we add a few tabs for Stage/Dlc/Items data? I'm going through them right now.
Or should we just add the Dlc data to the existing sheets?
by leonkennedy4011
Sun Sep 30, 2012 9:32 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

moge1975 wrote:Image

hi chrrox
KASUMI_COS_003.TMC is texture bug? [roll]
Thats not a texture bug its just flipped faces on the mesh.
by leonkennedy4011
Sun Sep 30, 2012 1:31 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228811

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Thank you for the scripts,
I get this though when I try to view heads or hair meshes, the bodies are fine, some still don't load though.
Image
by leonkennedy4011
Sun Sep 02, 2012 5:03 am
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 126
Views: 73664

Re: Valkyria Chronicles (PS3)

Sorry to bump and ask, but does anyone have the 3ds max script from the OP?
by leonkennedy4011
Mon Jul 09, 2012 6:53 am
Forum: 3D/2D models
Topic: Fatal Frame 2 - Deep Crimson Butterfly (MDLB)?
Replies: 0
Views: 1308

Fatal Frame 2 - Deep Crimson Butterfly (MDLB)?

I've been looking through the files I think the model files are .MDLB The game is for the wii. But I also see .PPDB which I'm not sure what those are. Does anyone know anything about the file types? Id like to extract some of the models thanks in advance for any info and I can supply one of the file...
by leonkennedy4011
Sat Jul 07, 2012 6:23 am
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12560

Re: Kinect Star Wars dfm

Noesis didnt auto convert them for me when I exported the mesh so I changed the extension, maybe I have something turned off.

edit: Im sorry I actually extracted the things wrong, I think I must have deleted a folder by mistake the first time, I re-extracted the files and got it to work fine
by leonkennedy4011
Sat Jul 07, 2012 1:29 am
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12560

Re: Kinect Star Wars dfm

Sorry to bump this but for some reason my texture files look scrambled I thought I could just piece it together but the texture also looks incomplete I decompressed the file with SDK and rand the bms script on it, changed the tex to tga not sure what the problem is. https://dl.dropbox.com/u/11830984...
by leonkennedy4011
Thu May 10, 2012 3:04 am
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 272439

Re: List of games that you can extract 3d models from !

Vashey wrote:It worked again thanks.

Did you manage to extract the .bin files?
I haven't been able to extract the .bin files, could you tell me how you went about that?
by leonkennedy4011
Thu Sep 22, 2011 10:57 pm
Forum: 3D/2D models
Topic: Haunting ground (demento)
Replies: 0
Views: 904

Haunting ground (demento)

I haven't any luck with ripping from the game with 3dvia or 3dx ripper, and I didn't find anything here on the forums about this game, was wondering if anyone had much luck with it.
by leonkennedy4011
Mon Feb 14, 2011 7:12 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 79934

Re: (PC) Dead Spece 2 (.dat)

having the same problem, a lot of mesh files are missing, arms, visor ext and some validate meshes for the UV as well
by leonkennedy4011
Thu Feb 10, 2011 7:33 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 79934

Re: (PC) Dead Spece 2 (.dat)

Rick wrote:Why swap for the hacker suit?

http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)
whats the conduit room? I was swaping cause you cant unlock the collecter edition suit, hacker suit on pc
edit: ok I see what they are now, thanks
by leonkennedy4011
Thu Feb 10, 2011 6:55 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 79934

Re: (PC) Dead Spece 2 (.dat)

btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over what do you mean by...
by leonkennedy4011
Thu Feb 10, 2011 5:16 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 79934

Re: (PC) Dead Spece 2 (.dat)

btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over
by leonkennedy4011
Thu Feb 10, 2011 12:35 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 79934

Re: (PC) Dead Spece 2 (.dat)

renato wrote:Could this be related to the .geo extension?
viewtopic.php?f=16&t=4837&p=41404&hilit=.geo#p41404
maybe but thats a older game, different build