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Search found 17 matches
- Mon Oct 01, 2012 2:17 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Alright cool, then I added all the DLC costume data and a bit of stage stuff.
- Sun Sep 30, 2012 11:50 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Can we add a few tabs for Stage/Dlc/Items data? I'm going through them right now.
Or should we just add the Dlc data to the existing sheets?
Or should we just add the Dlc data to the existing sheets?
- Sun Sep 30, 2012 9:32 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thats not a texture bug its just flipped faces on the mesh.moge1975 wrote:
hi chrrox
KASUMI_COS_003.TMC is texture bug?
- Sun Sep 30, 2012 1:31 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thank you for the scripts,
I get this though when I try to view heads or hair meshes, the bodies are fine, some still don't load though.

I get this though when I try to view heads or hair meshes, the bodies are fine, some still don't load though.
- Sun Sep 02, 2012 5:03 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 73664
Re: Valkyria Chronicles (PS3)
Sorry to bump and ask, but does anyone have the 3ds max script from the OP?
- Mon Jul 09, 2012 6:53 am
- Forum: 3D/2D models
- Topic: Fatal Frame 2 - Deep Crimson Butterfly (MDLB)?
- Replies: 0
- Views: 1308
Fatal Frame 2 - Deep Crimson Butterfly (MDLB)?
I've been looking through the files I think the model files are .MDLB The game is for the wii. But I also see .PPDB which I'm not sure what those are. Does anyone know anything about the file types? Id like to extract some of the models thanks in advance for any info and I can supply one of the file...
- Sat Jul 07, 2012 6:23 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12560
Re: Kinect Star Wars dfm
Noesis didnt auto convert them for me when I exported the mesh so I changed the extension, maybe I have something turned off.
edit: Im sorry I actually extracted the things wrong, I think I must have deleted a folder by mistake the first time, I re-extracted the files and got it to work fine
edit: Im sorry I actually extracted the things wrong, I think I must have deleted a folder by mistake the first time, I re-extracted the files and got it to work fine
- Sat Jul 07, 2012 1:29 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12560
Re: Kinect Star Wars dfm
Sorry to bump this but for some reason my texture files look scrambled I thought I could just piece it together but the texture also looks incomplete I decompressed the file with SDK and rand the bms script on it, changed the tex to tga not sure what the problem is. https://dl.dropbox.com/u/11830984...
- Thu May 10, 2012 3:04 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 272439
Re: List of games that you can extract 3d models from !
I haven't been able to extract the .bin files, could you tell me how you went about that?Vashey wrote:It worked again thanks.
Did you manage to extract the .bin files?
- Thu Sep 22, 2011 10:57 pm
- Forum: 3D/2D models
- Topic: Haunting ground (demento)
- Replies: 0
- Views: 904
Haunting ground (demento)
I haven't any luck with ripping from the game with 3dvia or 3dx ripper, and I didn't find anything here on the forums about this game, was wondering if anyone had much luck with it.
- Mon Feb 14, 2011 7:12 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
having the same problem, a lot of mesh files are missing, arms, visor ext and some validate meshes for the UV as well
- Thu Feb 10, 2011 7:33 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
whats the conduit room? I was swaping cause you cant unlock the collecter edition suit, hacker suit on pcRick wrote:Why swap for the hacker suit?
http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)
edit: ok I see what they are now, thanks
- Thu Feb 10, 2011 6:55 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over what do you mean by...
- Thu Feb 10, 2011 5:16 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over
- Thu Feb 10, 2011 12:35 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
maybe but thats a older game, different buildrenato wrote:Could this be related to the .geo extension?
viewtopic.php?f=16&t=4837&p=41404&hilit=.geo#p41404

