Search found 500 matches

by friendsofwatto
Wed Jan 04, 2006 2:45 am
Forum: Compressed files and methods
Topic: Unknown Compression Method
Replies: 13
Views: 7220

Sorry no, I don't have access to it - someone send me the archive - otherwise I would have given it a go.

Oh, and the name of the game was wrong - it is BLOOD MAGIC.

Thanks mate.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Tue Jan 03, 2006 11:56 pm
Forum: Game Archive
Topic: Game Extractor Updated Plugins
Replies: 21
Views: 6887

Thanks :)
by friendsofwatto
Tue Jan 03, 2006 11:53 pm
Forum: Game Archive
Topic: Worms2 file format and Hachoir program
Replies: 25
Views: 15313

OK, this is looking good - glad you figured out the frames :) In regards to "transparency", I don't actually mean that it is transparent. What I was actually referring to was, if the frames only stored the "changed" data, then the data that is not changed for that frame is thus transparent. Think of...
by friendsofwatto
Tue Jan 03, 2006 11:28 pm
Forum: Old posts
Topic: Snowy - Fish Frenzy - ARF
Replies: 16
Views: 11432

Ah :) I didn't even notice that junk section, I was supposed to come back to it after I worked out the rest of the format, but obviously I didn't :) . Good work mate, glad someone was able to correct me. I will look towards putting this in the next GE update. WATTO watto@watto.org http://www.watto.org
by friendsofwatto
Tue Jan 03, 2006 11:25 pm
Forum: Old posts
Topic: Mechanized Assault and Exploration game archiv *.res file
Replies: 17
Views: 21309

the extracted files came without file extension an that iss my Problem I agree that this is a problem, but that is because the archive doesn't have extensions - thats not the fault of Game Extractor but rather the fault of the archive. Good luck - maybe MexCom will prove better for you, although I ...
by friendsofwatto
Tue Jan 03, 2006 11:18 pm
Forum: Compressed files and methods
Topic: Unknown Compression Method
Replies: 13
Views: 7220

Unknown Compression Method

Hi guys, Someone sent me an archive to look at from the game Black Magic. The archive format it easy enough, but the files are compressed using an unknown algorithm. However, I was hoping someone would know the method, as the compressed files (not the archive itself) all seem to have a 2-byte header...
by friendsofwatto
Tue Jan 03, 2006 1:26 pm
Forum: Game Archive
Topic: Worms2 file format and Hachoir program
Replies: 25
Views: 15313

640x28 - that sounds much nicer :) In regards to storing this amount of data in the small number of bytes - it could still be possible if the image is mostly a single color, or a transparency (as I suspect is probably the case). In regards to the arrangement in 3-byte groups - that could obviously m...
by friendsofwatto
Tue Jan 03, 2006 1:18 pm
Forum: Old posts
Topic: Playstation 2 Game Request
Replies: 30
Views: 21362

Sorry, for clarification, I didn't find any complete DDS images, but I did find a lot of data that looked very similar to the image data of a DDS image. Many game archives with DDS images in them tend to strip them of their headers, so this is a possibility. I think you can see some DDS-like bytes t...
by friendsofwatto
Tue Jan 03, 2006 1:15 pm
Forum: Old posts
Topic: Snowy - Fish Frenzy - ARF
Replies: 16
Views: 11432

Nice work :) - at least we know the type of files in there, as I could not find any filenames. This is the specifications I have thus far - but I havn't coded or tested them yet. +--------------------------+ | Snowy: Fish Frenzy *.arf | +--------------------------+ // ARCHIVE HEADER 2 - Header (AR) ...
by friendsofwatto
Tue Jan 03, 2006 2:47 am
Forum: Game Archive
Topic: Worms2 file format and Hachoir program
Replies: 25
Views: 15313

Yeah, I was referring to the source for that program. I kinda know what CVS etc is and how it works, but i've never really used it. Never mind, thanks for completing the specs for me :) I will take a look at the sample image you draw above - see if I can pick something out of it. It would have to be...
by friendsofwatto
Tue Jan 03, 2006 2:30 am
Forum: Game Archive
Topic: Total Overdose - NAZ
Replies: 4
Views: 2006

Hi mate, I think the issue with these files was that they didn't actually have a directory, or something like that. I think that they just contained all the file data, and the first file in some of the archives was directory-like, but it wasn;t actually a directory. This is what I kinda have for one...
by friendsofwatto
Tue Jan 03, 2006 1:33 am
Forum: Game Archive
Topic: Rainbow Six 3-Black Arrow & Rainbow Six-Lockdown xbox ga
Replies: 3
Views: 1357

Hi again, Just an update - I have looked at your *.ss2 file you sent from Black Arrow, and this doesn't look like an archive at all. Maybe the *.ss2 extension is used for a variety of different purposes, or I had an archive from a demo, or something like that because the one I have here at home work...
by friendsofwatto
Tue Jan 03, 2006 1:28 am
Forum: Old posts
Topic: Playstation 2 Game Request
Replies: 30
Views: 21362

Hi mate, I looked at the Indiana Jones archive - and it definately is an archive (I can see text files and DDS images in it), but there is no directory. Are there any small files with the same name as the archive, but a different extension? For example, maybe there is a file called INDY.dir or INDY....
by friendsofwatto
Tue Jan 03, 2006 1:25 am
Forum: Game Archive
Topic: Need for Speed - Most Wanted
Replies: 17
Views: 13167

Mr Mouse, All the BUN files I have looked at follow the following format +-----------------------------------+ | Need For Speed: Most Wanted *.BuN | +-----------------------------------+ // Note: There are padding file entries of varying sizes, including length=0 // Continue reading until the end of...
by friendsofwatto
Mon Jan 02, 2006 11:41 pm
Forum: Game Archive
Topic: Worms2 file format and Hachoir program
Replies: 25
Views: 15313

I think i understand some of this - it was a bit confusing at first because the source on the webpage you gave above is not the same as the source of your program, and in fact the website one looks like it is missing a few lines. Anyway, at the moment I see it as something like this... +------------...