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Search found 532 matches

by friendsofwatto
Mon May 23, 2005 11:04 am
Forum: Game Archive
Topic: Spider-Man 2 (.WBK)
Replies: 3
Views: 2416

Here is the Game Extractor (Basic Version) plugin for this game. Unzip it into your plugins/ directory. If you use the full version of Game Extractor, send me an email and I will give you a plugin for the full version.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Mon May 23, 2005 11:01 am
Forum: Game Archive
Topic: Star Wars Episode III (.PAK)
Replies: 1
Views: 1875

Here is the Game Extractor (Basic Version) plugin for this game. Unzip it into your plugins/ directory. If you use the full version of Game Extractor, send me an email and I will give you a plugin for the full version.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Mon May 23, 2005 10:57 am
Forum: Game Archive
Topic: Forza MoterSport Xbox .cab files
Replies: 7
Views: 3123

Alright, here is a plugin for you. Will work with Game Extractor (Basic Version), but there will be problems with the decompression (it doesn't extract the files fully). If you have Game Extractor full version, email me and I will send you the better plugin, with correct decompression. Enjoy. WATTO ...
by friendsofwatto
Mon May 23, 2005 3:22 am
Forum: Code Talk
Topic: The Training Master
Replies: 9
Views: 4601

Hi mate, Good concept for a program, but it might be a fair bit of work. I mean, writing code to open an archive is easy enough, but this type of program would need you to know what files to edit, what byte offset to edit, etc., or assuming that you want the trainer to run while the game is running,...
by friendsofwatto
Fri May 20, 2005 8:11 am
Forum: Game Archive
Topic: The Simpsons Hit & Run (.P3D)
Replies: 5
Views: 3743

We don't mind, but you will need to give us a bit of time to work on them :) Anyway, just letting you know that I have downloaded and analysed the archives for the 6 or so games you posted, and we should be able to write some plugins and scripts for you soon. Oh, and the following games can already ...
by friendsofwatto
Thu May 19, 2005 4:27 pm
Forum: Game Archive
Topic: Wolfenstein Xbox .cachemap map files
Replies: 16
Views: 6008

Yep, either is fine to use - they both do the same thing. However, if you use the windows-only one from Mr Mouse, can you please also tell us the size of the archive (in bytes) so that we can rebuild it and do testing on it. No need to do this with the Java one though - it records that information f...
by friendsofwatto
Thu May 19, 2005 4:20 pm
Forum: Game Archive
Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
Replies: 28
Views: 9374

Hi mate, Yes thanks for your help - it really does make a difference even if it is just picking out faults in the program :) I don't really want to fix the bug in the basic version, mostly because I am currently trying to build a newer basic version off the full version code - thus the bug will have...
by friendsofwatto
Thu May 19, 2005 4:05 pm
Forum: Game Archive
Topic: Wolfenstein Xbox .cachemap map files
Replies: 16
Views: 6008

Yep, sure can. The files are too big to be posted here, so perhaps you can use this tool to cut the archives for us. The program will give us the bits that we need in the archive and zip them up, so just post the zip on the forums or to our email address. You can download the cutter from http://www....
by friendsofwatto
Thu May 19, 2005 4:00 pm
Forum: Game Archive
Topic: TimeSplitters Future Perfect (XBOX)
Replies: 14
Views: 7850

I did a Game Extractor plugin for this game - available to full version users. Thanks for your help with the specs mate! :)

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Thu May 19, 2005 3:57 pm
Forum: Game Archive
Topic: Wipeout Pure
Replies: 12
Views: 3775

I have already made a plugin for that game - it is available to full version users. I don't think it will work with the basic version - most plugins won't without me editing them into the old format.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Wed May 18, 2005 4:17 pm
Forum: Game Archive
Topic: Wipeout Pure
Replies: 12
Views: 3775

Alright - here is the format specs... +--------------------+ | Wipeout Pure *.wad | +--------------------+ 4 - Version (1) 4 - Number Of Files // for each file 4 - Hash? 4 - File Offset 4 - File Length 4 - File Length 0-63 - null Padding to a multiple of 64 bytes // for each file X - File Data 0-63 ...
by friendsofwatto
Wed May 18, 2005 4:07 pm
Forum: Game Archive
Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
Replies: 28
Views: 9374

OK, well yes it does appear as though there was a decompression bug in the basic version which prevented it from writing the complete file. It isn't really a decompression bug, its just that at the time I wrote the basic version I had only just made my own file buffers, and it seems as though I hadn...
by friendsofwatto
Wed May 18, 2005 3:42 pm
Forum: Game Archive
Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
Replies: 28
Views: 9374

Hi again, Hmm, well there is a possibility that there is a bug in the basic version with the decompression (ie cutting off the end) but I wasn't aware of the bug. I know the bug is not in the full version, if it is a bug, so I may look into it and try to fix up the basic version alittle? However, if...
by friendsofwatto
Wed May 18, 2005 8:13 am
Forum: Game Archive
Topic: Wipeout Pure
Replies: 12
Views: 3775

Wow - no wonder you didn't post that archive here on the forums :)

I have downloaded the file and will take a look at it soon.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Wed May 18, 2005 8:04 am
Forum: Game Archive
Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
Replies: 28
Views: 9374

1. If you are previewing the files in Game Extractor, it won't show the full text file if it is too long. This could explain the cutting off of the end of the text file. However, extracting the file will give you the full file. 2. There is no way that the files could be starting or stopping half way...