Here is the Game Extractor (Basic Version) plugin for this game. Unzip it into your plugins/ directory. If you use the full version of Game Extractor, send me an email and I will give you a plugin for the full version.
WATTO
watto@watto.org
http://www.watto.org
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Search found 532 matches
- Mon May 23, 2005 11:04 am
- Forum: Game Archive
- Topic: Spider-Man 2 (.WBK)
- Replies: 3
- Views: 2416
- Mon May 23, 2005 11:01 am
- Forum: Game Archive
- Topic: Star Wars Episode III (.PAK)
- Replies: 1
- Views: 1875
Here is the Game Extractor (Basic Version) plugin for this game. Unzip it into your plugins/ directory. If you use the full version of Game Extractor, send me an email and I will give you a plugin for the full version.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Mon May 23, 2005 10:57 am
- Forum: Game Archive
- Topic: Forza MoterSport Xbox .cab files
- Replies: 7
- Views: 3123
Alright, here is a plugin for you. Will work with Game Extractor (Basic Version), but there will be problems with the decompression (it doesn't extract the files fully). If you have Game Extractor full version, email me and I will send you the better plugin, with correct decompression. Enjoy. WATTO ...
- Mon May 23, 2005 3:22 am
- Forum: Code Talk
- Topic: The Training Master
- Replies: 9
- Views: 4601
Hi mate, Good concept for a program, but it might be a fair bit of work. I mean, writing code to open an archive is easy enough, but this type of program would need you to know what files to edit, what byte offset to edit, etc., or assuming that you want the trainer to run while the game is running,...
- Fri May 20, 2005 8:11 am
- Forum: Game Archive
- Topic: The Simpsons Hit & Run (.P3D)
- Replies: 5
- Views: 3743
We don't mind, but you will need to give us a bit of time to work on them :) Anyway, just letting you know that I have downloaded and analysed the archives for the 6 or so games you posted, and we should be able to write some plugins and scripts for you soon. Oh, and the following games can already ...
- Thu May 19, 2005 4:27 pm
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 6008
Yep, either is fine to use - they both do the same thing. However, if you use the windows-only one from Mr Mouse, can you please also tell us the size of the archive (in bytes) so that we can rebuild it and do testing on it. No need to do this with the Java one though - it records that information f...
- Thu May 19, 2005 4:20 pm
- Forum: Game Archive
- Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
- Replies: 28
- Views: 9374
Hi mate, Yes thanks for your help - it really does make a difference even if it is just picking out faults in the program :) I don't really want to fix the bug in the basic version, mostly because I am currently trying to build a newer basic version off the full version code - thus the bug will have...
- Thu May 19, 2005 4:05 pm
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 6008
Yep, sure can. The files are too big to be posted here, so perhaps you can use this tool to cut the archives for us. The program will give us the bits that we need in the archive and zip them up, so just post the zip on the forums or to our email address. You can download the cutter from http://www....
- Thu May 19, 2005 4:00 pm
- Forum: Game Archive
- Topic: TimeSplitters Future Perfect (XBOX)
- Replies: 14
- Views: 7850
I did a Game Extractor plugin for this game - available to full version users. Thanks for your help with the specs mate! 
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Thu May 19, 2005 3:57 pm
- Forum: Game Archive
- Topic: Wipeout Pure
- Replies: 12
- Views: 3775
I have already made a plugin for that game - it is available to full version users. I don't think it will work with the basic version - most plugins won't without me editing them into the old format.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Wed May 18, 2005 4:17 pm
- Forum: Game Archive
- Topic: Wipeout Pure
- Replies: 12
- Views: 3775
Alright - here is the format specs... +--------------------+ | Wipeout Pure *.wad | +--------------------+ 4 - Version (1) 4 - Number Of Files // for each file 4 - Hash? 4 - File Offset 4 - File Length 4 - File Length 0-63 - null Padding to a multiple of 64 bytes // for each file X - File Data 0-63 ...
- Wed May 18, 2005 4:07 pm
- Forum: Game Archive
- Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
- Replies: 28
- Views: 9374
OK, well yes it does appear as though there was a decompression bug in the basic version which prevented it from writing the complete file. It isn't really a decompression bug, its just that at the time I wrote the basic version I had only just made my own file buffers, and it seems as though I hadn...
- Wed May 18, 2005 3:42 pm
- Forum: Game Archive
- Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
- Replies: 28
- Views: 9374
Hi again, Hmm, well there is a possibility that there is a bug in the basic version with the decompression (ie cutting off the end) but I wasn't aware of the bug. I know the bug is not in the full version, if it is a bug, so I may look into it and try to fix up the basic version alittle? However, if...
- Wed May 18, 2005 8:13 am
- Forum: Game Archive
- Topic: Wipeout Pure
- Replies: 12
- Views: 3775
Wow - no wonder you didn't post that archive here on the forums 
I have downloaded the file and will take a look at it soon.
WATTO
watto@watto.org
http://www.watto.org
I have downloaded the file and will take a look at it soon.
WATTO
watto@watto.org
http://www.watto.org
- Wed May 18, 2005 8:04 am
- Forum: Game Archive
- Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
- Replies: 28
- Views: 9374
1. If you are previewing the files in Game Extractor, it won't show the full text file if it is too long. This could explain the cutting off of the end of the text file. However, extracting the file will give you the full file. 2. There is no way that the files could be starting or stopping half way...
