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Search found 532 matches
- Thu May 26, 2005 2:24 pm
- Forum: Game Archive
- Topic: Halo/Halo 2 Support?
- Replies: 8
- Views: 3180
NOTE: Halo 1 had 2 different *.map files - some were maps and others were archives. The script Mr Mouse gave above is for the Halo 1 *.map archives. Now, the file you sent was an actual map file, with a very similar structure to the maps in Halo 1. The file was not an archive, and I do not know enou...
- Thu May 26, 2005 4:54 am
- Forum: Game Archive
- Topic: Spider-Man 2 (.WBK)
- Replies: 3
- Views: 2416
Well the basic version of Game Extractor is version 0.94, and the full version is 1.02 . Somewhere between the different versions of the program, I made some adjustments that prevent the basic version using full version scripts, and vice versa. The full and basic versions of the scripts do the same ...
- Thu May 26, 2005 4:43 am
- Forum: Game Archive
- Topic: Halo/Halo 2 Support?
- Replies: 8
- Views: 3180
Any chance we could get a file to look at please? If the files are too large, you can use one of our cutter programs to give us the bits of the archive we need. My cutter is at http://www.watto.org/extract/download/cutter.zip , and Mr Mouse also has a cutter somewhere (i think you can get his from h...
- Thu May 26, 2005 4:40 am
- Forum: Game Archive
- Topic: Boiling Point Road To Hell GRP file
- Replies: 13
- Views: 6460
Hi there, Yes, we will help with this game. Could you please use one of our cutter programs to give us a piece of the archive that we can look at please. You can grab my cutter at http://www.watto.org/extract/download/cutter.zip but you will need to have Java installed to run it. Mr Mouse also has a...
- Thu May 26, 2005 4:36 am
- Forum: Game Archive
- Topic: Restricted Area GFX and SFX
- Replies: 7
- Views: 2600
I came up with something very similar... +-----------------------+ | Restricted Area *.pak | +-----------------------+ // Unknown compression is used in this archive // for each file 4 - Decompressed File Length 4 - File Length (not including this 8-byte header) // Compressed File Data 2 - Compressi...
- Thu May 26, 2005 4:34 am
- Forum: Game Archive
- Topic: Forza .bin Files
- Replies: 19
- Views: 7323
This is what I have so far on the file formats you sent us... +-------------------------------+ | Forza MotorSport (XBox) *.bin | +-------------------------------+ // The entire archive is ZLib compressed - so you need to decompress it first. // After decompression, it has the following format // Fo...
- Wed May 25, 2005 7:44 am
- Forum: Game Archive
- Topic: Rumble Roses (.PAC)
- Replies: 45
- Views: 38121
The difficulty with Rumble Roses is that the main archives don't seem to have a directory - which means that it is very hard to determine where each file starts and finishes in an archive. I don't really know why this is the case - maybe it is just something PS2-specific, or maybe there is a separat...
- Tue May 24, 2005 6:58 am
- Forum: Game Archive
- Topic: Axis & Allies RWD Archives
- Replies: 11
- Views: 4193
You can't send us a file from that game? The demo is a bit too big to download on a dialup 56k modem
Thanks mate
WATTO
watto@watto.org
http://www.watto.org
Thanks mate
WATTO
watto@watto.org
http://www.watto.org
- Mon May 23, 2005 11:49 pm
- Forum: Game Archive
- Topic: Forza MoterSport Xbox .cab files
- Replies: 7
- Views: 3124
- Mon May 23, 2005 11:48 pm
- Forum: Game Archive
- Topic: Jade Empire (.RIM)
- Replies: 10
- Views: 3913
Oops yeah, I usually don't have a problem with the Log statement - I was making the new script off an old one that didn't have it all filled in. Thanks for the fix.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Mon May 23, 2005 12:01 pm
- Forum: Game Archive
- Topic: Jade Empire (.RIM)
- Replies: 10
- Views: 3913
- Mon May 23, 2005 11:59 am
- Forum: Game Archive
- Topic: Forza MoterSport Xbox .cab files
- Replies: 7
- Views: 3124
And a MexCom script for this game too, but Mr Mouse can you please check the script because it uses compression and I havn't done a script with compression before. ImpType Standard ; ComType ZLib1 ; GoTo 8 0 ; Get FNum Long 0 ; GoTo 24 0 ; Get FNDir Long 0 ; GoTo 306 0 ; For n = 1 to FNum ; SavePos ...
- Mon May 23, 2005 11:42 am
- Forum: Game Archive
- Topic: Jade Empire (.RIM)
- Replies: 10
- Views: 3913
Yeah well I always just redirect the people to the forums here because I figured that it would be better to have all requests on the one forums so we can both analyse and add support for the games - rather than me create my own forums for just Game Extractor. Anyway, in terms of MexCom scripts, here...
- Mon May 23, 2005 11:28 am
- Forum: Game Archive
- Topic: Jade Empire (.RIM)
- Replies: 10
- Views: 3913
Yeah sorry - i will try to do some scripts for these games too hey. Its just that I redirect all the Game Extractor requests to this forum too so I normally try to get my plugins out to them. I do realise that they are the MexCom forums though, thus the reason why I do try to do the mexcom scripts f...
- Mon May 23, 2005 11:06 am
- Forum: Game Archive
- Topic: Jade Empire (.RIM)
- Replies: 10
- Views: 3913
Here is the Game Extractor (Basic Version) plugin for this game. Unzip it into your plugins/ directory. If you use the full version of Game Extractor, send me an email and I will give you a plugin for the full version.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
