Search found 500 matches
- Fri Jan 06, 2006 6:34 am
- Forum: Game Archive
- Topic: Game Extractor Updated Plugins
- Replies: 21
- Views: 6887
OK, well in the next update (1.5507) I have actually made some changes to this plugin, so you can check that out again when I release the update (within a few days). If it still doesn't work, I will need to look at some archives. Sorry about that - I have not confirmed that this game actually worked...
- Fri Jan 06, 2006 5:41 am
- Forum: Game Archive
- Topic: Blood Magic - BM
- Replies: 5
- Views: 1664
Yeah this is the blood magic game that I put in the "help me with the decompression" thread - but use the snippet in the other thread cause you need a much larger cut to grab the full directory.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Thu Jan 05, 2006 11:25 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 7220
Thanks for that. Yeah I tried the LZO decompression but it didn't decompress - complained that the headers of the archive were not correct 
Shame - cause now we are back to square one. Never mind.
WATTO
watto@watto.org
http://www.watto.org
Shame - cause now we are back to square one. Never mind.
WATTO
watto@watto.org
http://www.watto.org
- Thu Jan 05, 2006 11:10 pm
- Forum: Game Archive
- Topic: Exmachina - GDP
- Replies: 5
- Views: 1624
Yes, I will be writing a plugin, but there just has to be a better way to do it - there are some things that just don't make any sence.
Plugin coming soon
WATTO
watto@watto.org
http://www.watto.org
Plugin coming soon
WATTO
watto@watto.org
http://www.watto.org
- Thu Jan 05, 2006 7:23 am
- Forum: Game Archive
- Topic: Exmachina - GDP
- Replies: 5
- Views: 1624
Does anyone have a better result that this? There must be some way to calculate the correct file offsets, or the first file offset, or something like that. +-----------------+ | Exmachina *.gdp | +-----------------+ // Data is ZLib Compressed // You can use the FileOffset field to correctly calculat...
- Wed Jan 04, 2006 10:45 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 17233
Sajad: GE and MexCom can unpack the files, but they are still compressed. That is why they don't work.
Sly: Yes, we welcome your assistance on this matter, and hope that you will share your knowledge with us.
WATTO
watto@watto.org
http://www.watto.org
Sly: Yes, we welcome your assistance on this matter, and hope that you will share your knowledge with us.
WATTO
watto@watto.org
http://www.watto.org
- Wed Jan 04, 2006 10:43 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 7808
The main complication that prevents us from doing this, is that if you change the size of one file, it could potentially stop the game from working. Most archives have some kind of directory that tells the offset to the file, and the file length. If we replace a file with one of exactly the same siz...
- Wed Jan 04, 2006 10:34 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 7220
I guess it would be possible, but not probable. In all the starforce games I've encountered, either the archive is totally protected, or it has no protection at all. I don't think that they would protect the individual files in the archive (is that even possible using starforce) ? Nice possibility t...
- Wed Jan 04, 2006 2:13 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 17233
These files will not play because they are compressed. (all FSB3 archives compress the files) . I do not know the compression algorithm, so these files are currently unusable. I would imagine that it would be a common compression format though, as FSB3 archives are in a variety of different games, a...
- Wed Jan 04, 2006 1:42 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 7220
- Wed Jan 04, 2006 1:14 pm
- Forum: Old posts
- Topic: Request for inclusion of TAW in the list of games
- Replies: 108
- Views: 60396
Assuming that you are referring to the game F-22 Total Air War (which is also commonly known as simply Total Air War), I have put the specs on the wiki... http://wiki.xentax.com/index.php?title=Total_Air_War_Z http://wiki.xentax.com/index.php?title=Total_Air_War_DAT This covers the 2 main archives -...
- Wed Jan 04, 2006 1:00 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 7220
Ah yes, I've heard of LUA and know kinda what its all about - never seen any compressed LUA files though.
Thanks, I will see if I can find some LZO decompressors.
WATTO
watto@watto.org
http://www.watto.org
Thanks, I will see if I can find some LZO decompressors.
WATTO
watto@watto.org
http://www.watto.org
- Wed Jan 04, 2006 12:05 pm
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 11432
Wow - finally I got one right
- usually I post the specs for something and you correct me.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Wed Jan 04, 2006 11:15 am
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 11432
OK, it appears as though the first 20 bytes of the file data are XORed, and the remaining bytes are to be read as normal. I have tested it with all the DDS images in the sample archive and it worked fine.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Wed Jan 04, 2006 10:55 am
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 11432
Actually, the headers of the file data are encrypted - you can see the entry I just placed on the wiki. There is a 1-byte value that, if used on the file data, will give back the normal headers. Well, at least it gave me the DDS headers for the files I tried, so I would assume it would work for the ...
