Ok, I downloaded the smaller file and will look at that - I won't be downloading the bigger file though because thats just too big for me to download over 56k dialup.
WATTO
watto@watto.org
http://www.watto.org
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Search found 532 matches
- Sat Jun 04, 2005 2:12 pm
- Forum: Game Archive
- Topic: Jedi Academy XBOX (assests.gob)
- Replies: 9
- Views: 3240
- Thu Jun 02, 2005 3:15 pm
- Forum: Game Archive
- Topic: Unreal Engine Formats support?
- Replies: 8
- Views: 4907
There is another forum post somewhere about the unreal engine - it has an attachment plugin for Game Extractor in there.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Thu Jun 02, 2005 4:50 am
- Forum: Game Archive
- Topic: Unreal Engine Formats support?
- Replies: 8
- Views: 4907
Hi mate, Actually, the unreal formats are quite annoying because they keep changing the structure alittle between each of the games. For each unreal-based game, I have had to detect the file version before opening them. The most annoying thing is that some games use the same file version, but are ac...
- Wed Jun 01, 2005 2:11 pm
- Forum: Game Archive
- Topic: Kornet's Requests
- Replies: 13
- Views: 4429
This attachment is the compiled (and tested) MexCom script for the game
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Wed Jun 01, 2005 2:09 pm
- Forum: Game Archive
- Topic: Kornet's Requests
- Replies: 13
- Views: 4429
OK, as promised, here are some things for you. (Starsky and Hutch game - *.wad format) First, the specs for this game format can be found on the wiki, as mentioned by Mr Mouse above. Secondly, here is a MexCom script for the format (fully tested) GoTo 4 0 ; Get FNum Long 0 ; GoTo 40 0 ; Get DirOffse...
- Wed Jun 01, 2005 7:54 am
- Forum: Game Archive
- Topic: Kornet's Requests
- Replies: 13
- Views: 4429
Hey, sorry for the delay in replying. I had a look at the archives you attached in the first 4 posts, but was only able to write a plugin for one of the Starsky and Hutch archives. When i get home I will post it here for you - I was having firewall issues that prevented me from posting yesterday. WA...
- Wed Jun 01, 2005 7:51 am
- Forum: Game Archive
- Topic: Jedi Academy XBOX (assests.gob)
- Replies: 9
- Views: 3240
If you could supply us with some gob archives, it would definately help. We will then have a look at it to see what can be done to support the game.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Wed Jun 01, 2005 7:49 am
- Forum: Game Archive
- Topic: Screamer 4x4 Problems
- Replies: 2
- Views: 1664
Hey yeah sorry mr mouse - like i said I redirect many of the Game Extractor people to the forums for help with game requests - they don't normally come here for help with plugins not working. I will take a look at the screamer plugin when I get home, but it is probably because the Screamer 4x4 plugi...
- Sun May 29, 2005 2:01 pm
- Forum: Game Archive
- Topic: Hostile Waters: Antaeus Rising; MNG and MBX file extraction
- Replies: 28
- Views: 9374
OK, first make sure you are opening the *.mbx files, not the *.dat files . Game Extractor won't use the right plugin if you try to open the *.dat file Secondly, the files won't have proper names - they are not stored in the archives. Therefore, it is perfectly legitimate for the files to have the na...
- Fri May 27, 2005 3:17 pm
- Forum: Game Archive
- Topic: playboy
- Replies: 8
- Views: 6517
Just for clarification Mr Mouse, I didn't get the Playboy files from that guy either - someone else a few weeks prior sent me a bunch of games to analyse and Playboy was one of them. Just thought I should clarify that just incase you thought I got files over email without you getting them too. WATTO...
- Fri May 27, 2005 3:30 am
- Forum: Game Archive
- Topic: Ground Control 2: Operation Exodus SDF files
- Replies: 4
- Views: 2916
OK I understand that Mr Mouse - sometimes when I do have more files to work with I need to change the specs alittle. So if we could get some more files for comparison, we will hopefully be able to come up with something more solid.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Fri May 27, 2005 3:27 am
- Forum: Game Archive
- Topic: playboy
- Replies: 8
- Views: 6517
Hi there,
Well if you have Game Extractor (Full Version) then you can open these files. I don't think there is a MexCom script though yet.
WATTO
watto@watto.org
http://www.watto.org
Well if you have Game Extractor (Full Version) then you can open these files. I don't think there is a MexCom script though yet.
WATTO
watto@watto.org
http://www.watto.org
- Thu May 26, 2005 2:34 pm
- Forum: Game Archive
- Topic: Restricted Area GFX and SFX
- Replies: 7
- Views: 2600
Attached is a Game Extractor (full version) plugin for this archive format - unzip into your plugins/ directory (make the directory if it doesn't already exist). I didn't bother making this plugin for the Basic Version because all the files in the archive are unusable anyway due to the unknown compr...
- Thu May 26, 2005 2:34 pm
- Forum: Game Archive
- Topic: Ground Control 2: Operation Exodus SDF files
- Replies: 4
- Views: 2916
OK I have attached a Game Extractor (Full Version) plugin for these archives. Because there is some odd formatting in the archives, I cannot add support for this archive to Game Extractor (Basic Version). If you have the full version, unzip into your plugins/ directory (make the directory if it does...
- Thu May 26, 2005 2:30 pm
- Forum: Game Archive
- Topic: Forza .bin Files
- Replies: 19
- Views: 7323
OK well because of a bug in the Basic Version, I cannot add Game Extractor (Basic) support for the *.ca2 archives, but if you have the full version of Game Extractor then you can use the attached plugin. Unzip into your plugins/ directory (make the directory if it doesn't already exist). The attachm...
