The only thing I can suggest would be to try the Game Audio Player (do a google search for it) - i know it can handle a lot of the EA formats, including some FIFA games.
WATTO
watto@watto.org
http://www.watto.org
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Search found 532 matches
- Sat Oct 01, 2005 11:12 am
- Forum: Miscellaneous
- Topic: Fifa Soccer & Ea mus Sound
- Replies: 4
- Views: 2201
- Fri Sep 30, 2005 7:43 am
- Forum: Game Archive
- Topic: X-Men Legends 2
- Replies: 6
- Views: 2449
Re: the file cutter - you are using the one by Mr Mouse and for some odd reason it appears as though it was cutting the wrong size - it should be cutting 256k from the front and the back of the file, whereas it was doing 512k from front and back. Oh well - better to have more than less. Something yo...
- Thu Sep 29, 2005 2:57 pm
- Forum: Game Archive
- Topic: Broken Sword 3 (Baphomets Fluch 3) Musicextractor
- Replies: 17
- Views: 9888
Hi mate, Could you please send us some pieces or the archives to look at. You can use our File Cutter tool from http://www.watto.org/extract/download/cutter.zip to do the job - just run the program, choose the archive, and click the OK button. This will create a zip with some pieces of the archive i...
- Thu Sep 29, 2005 7:16 am
- Forum: Code Talk
- Topic: Game UnPacker's Source
- Replies: 36
- Views: 22015
Anyone can use, modify and repost source code, but it would be a good idea to note, where sources were given from :). No more complaints. I agree on that - it would be appropriate to mention where the sources came from, unless they were your own work, obviously. Apart from crediting the correct peo...
- Thu Sep 29, 2005 7:04 am
- Forum: Game Archive
- Topic: The Moment of Silence
- Replies: 14
- Views: 5427
Hi guys,
Sorry for not looking at these archives, for some reason the thread did not appear in my "unread posts" list. Anyway, I have downloaded all the attached files and will look at them soon.
WATTO
watto@watto.org
http://www.watto.org
Sorry for not looking at these archives, for some reason the thread did not appear in my "unread posts" list. Anyway, I have downloaded all the attached files and will look at them soon.
WATTO
watto@watto.org
http://www.watto.org
- Thu Sep 29, 2005 6:59 am
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
I have tried a little more but I still can't pick anything out from it
- sorry mate.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
- Thu Sep 29, 2005 6:57 am
- Forum: Game Archive
- Topic: *.DAT - Fahrenheit
- Replies: 5
- Views: 3325
Hi mate, I have the following specs for this game, but I havn't coded anything up to see whether it works or not - i don't think it will though - its really weird :( +--------------------------+ | Fahrenheit *.dat + *.idm | +--------------------------+ // The *.idm contains the directory, the *.dat ...
- Mon Sep 26, 2005 11:07 pm
- Forum: Code Talk
- Topic: Game UnPacker's Source
- Replies: 36
- Views: 22015
Actually he is not stealing at all, as he never claimed that he owned the code or anything similar. He did mention where the code came from (note the thread subject) and no material was stolen or whatever as the main applications on this forum are written in other languages (MexCom = VB, GameExtract...
- Mon Sep 26, 2005 8:06 am
- Forum: Game Archive
- Topic: Inherit the Earth - Quest for the Orb .RSC files?
- Replies: 6
- Views: 3282
- Mon Sep 26, 2005 8:05 am
- Forum: Game Archive
- Topic: Lagsters PAK
- Replies: 6
- Views: 2255
- Sat Sep 24, 2005 9:15 am
- Forum: Troubleshooting
- Topic: Playboy: The Mansion(Cam_CyLBPC_2) filter
- Replies: 20
- Views: 8123
Hi again,
Yes, it sounds like you have got it ok - just add the 4 bits back to the beginning of the BMP image and it should be right. Good work.
WATTO
watto@watto.org
http://www.watto.org
Yes, it sounds like you have got it ok - just add the 4 bits back to the beginning of the BMP image and it should be right. Good work.
WATTO
watto@watto.org
http://www.watto.org
- Sat Sep 24, 2005 9:13 am
- Forum: Game Archive
- Topic: PSP Request
- Replies: 5
- Views: 2223
ok well I looked at them - they don't have any data in them of any use - they are just executable files or something like that. These files can be thought of like an *.exe file for the PSP - they don't have anything useful in it, they are just a program. At least thats what I have determined. WATTO ...
- Fri Sep 23, 2005 7:08 am
- Forum: Game Archive
- Topic: .NAZ - Total Overdose
- Replies: 8
- Views: 10839
Hi mate, It looks like an archive, but doesn't really let me do much with it. There is probably a separate directory file or something like that. In the same directory as the archive, is there any other small files (<100kb) with the same name. For example, if the archive is called myArc.naz, look fo...
- Fri Sep 23, 2005 7:04 am
- Forum: Game Archive
- Topic: Lagsters PAK
- Replies: 6
- Views: 2255
OK these are the initial specs I have - kinda the same as posted a few above - I will look into a plugin or something when I have the time. +----------------+ | Lagsters *.pak | +----------------+ // Uses ZLib compression // ARCHIVE HEADER 5 - Header (FEPAK) 4 - Directory Offset // FILE DATA // for ...
- Fri Sep 23, 2005 6:59 am
- Forum: Troubleshooting
- Topic: Playboy: The Mansion(Cam_CyLBPC_2) filter
- Replies: 20
- Views: 8123
OK well the file you sent was a generic Bitmap image with 4 extra bytes at the beginning. This would fit in with the specifications for the other PICTs, indicating the field is a format identifier. In the short term, you can use any image ripping program to find all the BMP images in the archive, or...
