Search found 532 matches

by friendsofwatto
Sat Oct 01, 2005 11:12 am
Forum: Miscellaneous
Topic: Fifa Soccer & Ea mus Sound
Replies: 4
Views: 2201

The only thing I can suggest would be to try the Game Audio Player (do a google search for it) - i know it can handle a lot of the EA formats, including some FIFA games.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Fri Sep 30, 2005 7:43 am
Forum: Game Archive
Topic: X-Men Legends 2
Replies: 6
Views: 2449

Re: the file cutter - you are using the one by Mr Mouse and for some odd reason it appears as though it was cutting the wrong size - it should be cutting 256k from the front and the back of the file, whereas it was doing 512k from front and back. Oh well - better to have more than less. Something yo...
by friendsofwatto
Thu Sep 29, 2005 2:57 pm
Forum: Game Archive
Topic: Broken Sword 3 (Baphomets Fluch 3) Musicextractor
Replies: 17
Views: 9888

Hi mate, Could you please send us some pieces or the archives to look at. You can use our File Cutter tool from http://www.watto.org/extract/download/cutter.zip to do the job - just run the program, choose the archive, and click the OK button. This will create a zip with some pieces of the archive i...
by friendsofwatto
Thu Sep 29, 2005 7:16 am
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Anyone can use, modify and repost source code, but it would be a good idea to note, where sources were given from :). No more complaints. I agree on that - it would be appropriate to mention where the sources came from, unless they were your own work, obviously. Apart from crediting the correct peo...
by friendsofwatto
Thu Sep 29, 2005 7:04 am
Forum: Game Archive
Topic: The Moment of Silence
Replies: 14
Views: 5427

Hi guys,

Sorry for not looking at these archives, for some reason the thread did not appear in my "unread posts" list. Anyway, I have downloaded all the attached files and will look at them soon.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Thu Sep 29, 2005 6:59 am
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

I have tried a little more but I still can't pick anything out from it :( - sorry mate.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Thu Sep 29, 2005 6:57 am
Forum: Game Archive
Topic: *.DAT - Fahrenheit
Replies: 5
Views: 3325

Hi mate, I have the following specs for this game, but I havn't coded anything up to see whether it works or not - i don't think it will though - its really weird :( +--------------------------+ | Fahrenheit *.dat + *.idm | +--------------------------+ // The *.idm contains the directory, the *.dat ...
by friendsofwatto
Mon Sep 26, 2005 11:07 pm
Forum: Code Talk
Topic: Game UnPacker's Source
Replies: 36
Views: 22015

Actually he is not stealing at all, as he never claimed that he owned the code or anything similar. He did mention where the code came from (note the thread subject) and no material was stolen or whatever as the main applications on this forum are written in other languages (MexCom = VB, GameExtract...
by friendsofwatto
Mon Sep 26, 2005 8:06 am
Forum: Game Archive
Topic: Inherit the Earth - Quest for the Orb .RSC files?
Replies: 6
Views: 3282

OK, I have attached a Game Extractor plugin for this archive, which I will put in the next update (hopefully within a week) or you can use it now. The plugin should work if you unzip it into your "GameExtractor/Plugins" directory, or the "GameExtractor/" directory. If not, you ca...
by friendsofwatto
Mon Sep 26, 2005 8:05 am
Forum: Game Archive
Topic: Lagsters PAK
Replies: 6
Views: 2255

OK, I have attached a Game Extractor plugin for this archive, which I will put in the next update (hopefully within a week) or you can use it now. The plugin should work if you unzip it into your "GameExtractor/Plugins" directory, or the "GameExtractor/" directory. If not, you ca...
by friendsofwatto
Sat Sep 24, 2005 9:15 am
Forum: Troubleshooting
Topic: Playboy: The Mansion(Cam_CyLBPC_2) filter
Replies: 20
Views: 8123

Hi again,

Yes, it sounds like you have got it ok - just add the 4 bits back to the beginning of the BMP image and it should be right. Good work.

WATTO
watto@watto.org
http://www.watto.org
by friendsofwatto
Sat Sep 24, 2005 9:13 am
Forum: Game Archive
Topic: PSP Request
Replies: 5
Views: 2223

ok well I looked at them - they don't have any data in them of any use - they are just executable files or something like that. These files can be thought of like an *.exe file for the PSP - they don't have anything useful in it, they are just a program. At least thats what I have determined. WATTO ...
by friendsofwatto
Fri Sep 23, 2005 7:08 am
Forum: Game Archive
Topic: .NAZ - Total Overdose
Replies: 8
Views: 10839

Hi mate, It looks like an archive, but doesn't really let me do much with it. There is probably a separate directory file or something like that. In the same directory as the archive, is there any other small files (<100kb) with the same name. For example, if the archive is called myArc.naz, look fo...
by friendsofwatto
Fri Sep 23, 2005 7:04 am
Forum: Game Archive
Topic: Lagsters PAK
Replies: 6
Views: 2255

OK these are the initial specs I have - kinda the same as posted a few above - I will look into a plugin or something when I have the time. +----------------+ | Lagsters *.pak | +----------------+ // Uses ZLib compression // ARCHIVE HEADER 5 - Header (FEPAK) 4 - Directory Offset // FILE DATA // for ...
by friendsofwatto
Fri Sep 23, 2005 6:59 am
Forum: Troubleshooting
Topic: Playboy: The Mansion(Cam_CyLBPC_2) filter
Replies: 20
Views: 8123

OK well the file you sent was a generic Bitmap image with 4 extra bytes at the beginning. This would fit in with the specifications for the other PICTs, indicating the field is a format identifier. In the short term, you can use any image ripping program to find all the BMP images in the archive, or...