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Search found 146 matches
- Tue Mar 05, 2019 5:22 pm
- Forum: 3D/2D models
- Topic: Disneyland Adventures
- Replies: 34
- Views: 13918
Re: Disneyland Adventures
who can help me fix this problem?? the tool from daemon works well but on objects only. the character import is bugged if nobody has any solutions, someone would have a .blend backup with all characters for me ? ps: same on 3dsmax version : blender 2.79b & 2.8 Game : last version pc => steam ar...
- Sat Feb 23, 2019 6:16 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
[/quote] https://cdn.discordapp.com/attachments/534576467561021445/544328242635735052/unknown.png Hi get this error too, how did you get it to work? I'm using Noesis version 4.39. is that the latest version? if not then where can I get the latest version? [/quote] the last is 4.395. you can update y...
- Tue Feb 12, 2019 6:52 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
I can not seem to see the mesh/models in Noesis to choose from. I can see the textures tex.10 and tex.dds only with Gh0stBlade script. What am I doing wrong? did you select in "files type" "all know formats"? yes, I do not see anything else but texture files. The mesh are in the...
- Mon Feb 11, 2019 2:16 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
did you select in "files type" "all know formats"?spazman wrote:I can not seem to see the mesh/models in Noesis to choose from. I can see the textures tex.10 and tex.dds only with Gh0stBlade script. What am I doing wrong?
- Sun Feb 10, 2019 6:12 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
Autotextures doesn't work for me EDIT: The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please? It's not a bug in the code. Problem is some mdf files weren't named t...
- Sun Feb 10, 2019 6:36 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]:[/b] https://i.imgur.com/wa0D6SQ.png fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parame...
- Sat Feb 09, 2019 3:22 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
- Wed Jan 30, 2019 9:28 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
you don't have to process pak files with xentax, only textures and mesh, to process pak files use quickbms with re2unpack
- Wed Jan 30, 2019 5:18 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
hi! any update?zaramot wrote:Hey! I think it's possible, can't tell for sure, like 100%. First I need to take a look at those .mtl files. But should be possible
- Wed Jan 30, 2019 7:01 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
I'm really confused so I hope someone here can help me out. How do you get all those different folders? All I get is .dat and .pfb files. before using quickbms you have to put in the game folder the namefilelist, this will allow quickbms to create the correct folders https://zenhax.com/viewtopic.ph...
- Tue Jan 29, 2019 12:21 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
How do I find the environment file?, when I use SGM when it goes to convert environment files to smc it closes and doesn;t convertmesh.18xxxxxxxxx files to smc The sceneries are in: \natives\x64\sectionroot\environment\location\ The sceneries props are in: \natives\x64\objectroot\setmodel\ Put the ...
- Sun Jan 27, 2019 7:18 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
XDfriendzonebill wrote:Anthony is known scammer and art thief, beware.
- Wed Jan 23, 2019 12:16 pm
- Forum: Game Archive
- Topic: 3D Object Converter
- Replies: 2
- Views: 1292
Re: 3D Object Converter
you mean that holes in the model? I think because you are using 3dobject not registered (in demo mode)usabdt wrote:I am transferring the 3d model from the 3d object converter to a blender with an error like this. Who can tell me why ??
I leave Wavefront format (.obj)
- Mon Jan 21, 2019 2:32 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
Hey guys, i was wondering if anyone of you know more about the material/shading system they use? I managed to locate albedo, normals and occlusion textures, but haven't seen anything that resembles the metallic or roughness yet. hi, with .mes.mesh comes a .mat or .mdf file, open it with notepad + o...
- Sun Jan 20, 2019 7:30 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71746
Re: Resident Evil 2 Remake - demo PAK file
Hey! I think it's possible, can't tell for sure, like 100%. First I need to take a look at those .mtl files. But should be possible :) oh, wow! Would be great! If you need some files to check, i have all extracted, so i can give you what you need, for example here there is the .mat file regarding t...
