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by fil1969
Thu Nov 26, 2015 6:08 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

To the gentleman who told me to look through unknown files, thanks for trying. I looked through just about every file I could and there's no mention of VIL_(examplehere)_(Examplehere) The /only/ place I've seen any mention of VIL is Paris_assets, and I can't find everything there, say I was looking...
by fil1969
Thu Nov 26, 2015 11:24 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

To the gentleman who told me to look through unknown files, thanks for trying. I looked through just about every file I could and there's no mention of VIL_(examplehere)_(Examplehere) The /only/ place I've seen any mention of VIL is Paris_assets, and I can't find everything there, say I was looking...
by fil1969
Tue Mar 18, 2014 11:24 am
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15990

Re: Casltevania Lords of Shadow 2 Demo

Okay, thanks for the bug report. What about you Kalrua? You reported about Uv's error for Marie model, so I guess you managed to import her. Could you confirm script isn't working for 99% of models and about wrong weights? well.. i think i used the wrong bms script to extract the packages.. sorry :...
by fil1969
Mon Mar 17, 2014 10:36 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 15990

Re: Casltevania Lords of Shadow 2 Demo

For me this script doesn't work.. i can only import Dracula (wrong weights) and Dracula RAT that's all please fix your script :D

the error i have with 99% of the models:

Image
by fil1969
Tue Mar 04, 2014 7:45 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 55131

Re: Castlevania: Lords of Shadow

Hi! I was able to extract all the files from the 4gb archieve but i have problem to open the dds textures.. what format is really?
Thank you in advance!
Sorry for my English :D
by fil1969
Thu Aug 22, 2013 8:24 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 10595

Re: Call of Juarez 2 model files

please i need the blender script.. all the link are dead.. thank you!
by fil1969
Sun Mar 17, 2013 1:05 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

I think you are continuing the old script. Of course, I will feed out the last script i worked on with partial uv map support. Good luck and thanks for the continuation howfie ;] I look forward to it! @OrangeC, I'm also interested in the MUL files. ^^ @Shadowmoy, you are correct. I think I gave you...
by fil1969
Sun Mar 17, 2013 11:42 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

for uv support (only tested on lara sample ) : just add : rapi.rpgBindPositionBufferOfs(VBUFFER, noesis.RPGEODATA_FLOAT, MESH_VERT_STRIDE, 0) rapi.rpgBindUV1BufferOfs(VBUFFER, noesis.RPGEODATA_SHORT, MESH_VERT_STRIDE, 40) also the mesh format may also contain a group descriptor as the mesh actually...
by fil1969
Fri Mar 15, 2013 5:41 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Thanks for script. Now we have biggest chances to find model lara ;) It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb. thanks for sharing.. i want help you.. but i have 2 questions: 1: can you...
by fil1969
Thu Mar 14, 2013 10:10 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

howfie wrote:correct, and it is not a problem. the hunt for lara continues. c00l, tomorrow ill check the other bigfiles to see if they are there.
but if you search sorting by size, i presume is more easy find characters... or not?
by fil1969
Thu Mar 14, 2013 9:47 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

looking back yeah i was told 65 mb dds files were output by ninja ripper. now that i think about it, ninja ripper must output uncompressed texture as size of 4096 x 4096 dxt1 level 0 mipmapped texture is 4096 x 4096 / 2 = 8 mb level 1 mipmap is 2 mb so overall size should be a little over 10.5 mb. ...
by fil1969
Thu Mar 14, 2013 9:27 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

i think i know why you cant find lara... i can't find her HiRez textures... the xnalara guys have told me these textures are around 60 MB each. so she is not in the main bigfile... pretty sure she's in title.000.tiger. i'll do the other tiger files in a day or two as i kind of had started working o...
by fil1969
Mon Mar 11, 2013 7:11 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 248563

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

C00L12345 wrote:Finally got somewhere with the lods. Still got to test some stuff with this, if anyone knows where Lara is stored let me know thanks.

Image
great! but maybe i missed something.. how can you view that mesh files in noesis? :?: :?:
by fil1969
Sun Mar 10, 2013 9:44 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

I have modified the 3DS Max script. It now includes a progress bar and can import over 2,000 objects in little over a minute on my computer. Changes that I made: You can now flip on the XZ axis if your models appear inverted! Added progress bar Removed a lot of unnecessary information being printed...
by fil1969
Sat Feb 02, 2013 3:31 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

about the meshes, i see on the first post that the model is perfect.. so maybe he can tell me how are the coordinates... :) Many games have different meshes with different blocksizes and uv-coordinates. And some of them have no clear float-uv coordinates or need special UV-calcluation. Upload the m...