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- Thu Nov 26, 2015 6:08 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354377
Re: ARchive_neXt
To the gentleman who told me to look through unknown files, thanks for trying. I looked through just about every file I could and there's no mention of VIL_(examplehere)_(Examplehere) The /only/ place I've seen any mention of VIL is Paris_assets, and I can't find everything there, say I was looking...
- Thu Nov 26, 2015 11:24 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354377
Re: ARchive_neXt
To the gentleman who told me to look through unknown files, thanks for trying. I looked through just about every file I could and there's no mention of VIL_(examplehere)_(Examplehere) The /only/ place I've seen any mention of VIL is Paris_assets, and I can't find everything there, say I was looking...
- Tue Mar 18, 2014 11:24 am
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15990
Re: Casltevania Lords of Shadow 2 Demo
Okay, thanks for the bug report. What about you Kalrua? You reported about Uv's error for Marie model, so I guess you managed to import her. Could you confirm script isn't working for 99% of models and about wrong weights? well.. i think i used the wrong bms script to extract the packages.. sorry :...
- Mon Mar 17, 2014 10:36 pm
- Forum: 3D/2D models
- Topic: Casltevania Lords of Shadow 2 Demo
- Replies: 32
- Views: 15990
Re: Casltevania Lords of Shadow 2 Demo
For me this script doesn't work.. i can only import Dracula (wrong weights) and Dracula RAT that's all please fix your script 
the error i have with 99% of the models:

the error i have with 99% of the models:

- Tue Mar 04, 2014 7:45 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 55131
Re: Castlevania: Lords of Shadow
Hi! I was able to extract all the files from the 4gb archieve but i have problem to open the dds textures.. what format is really?
Thank you in advance!
Sorry for my English
Thank you in advance!
Sorry for my English
- Thu Aug 22, 2013 8:24 am
- Forum: 3D/2D models
- Topic: Call of Juarez 2 model files
- Replies: 13
- Views: 10595
Re: Call of Juarez 2 model files
please i need the blender script.. all the link are dead.. thank you!
- Sun Mar 17, 2013 1:05 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
I think you are continuing the old script. Of course, I will feed out the last script i worked on with partial uv map support. Good luck and thanks for the continuation howfie ;] I look forward to it! @OrangeC, I'm also interested in the MUL files. ^^ @Shadowmoy, you are correct. I think I gave you...
- Sun Mar 17, 2013 11:42 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
for uv support (only tested on lara sample ) : just add : rapi.rpgBindPositionBufferOfs(VBUFFER, noesis.RPGEODATA_FLOAT, MESH_VERT_STRIDE, 0) rapi.rpgBindUV1BufferOfs(VBUFFER, noesis.RPGEODATA_SHORT, MESH_VERT_STRIDE, 40) also the mesh format may also contain a group descriptor as the mesh actually...
- Fri Mar 15, 2013 5:41 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Thanks for script. Now we have biggest chances to find model lara ;) It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb. thanks for sharing.. i want help you.. but i have 2 questions: 1: can you...
- Thu Mar 14, 2013 10:10 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
but if you search sorting by size, i presume is more easy find characters... or not?howfie wrote:correct, and it is not a problem. the hunt for lara continues. c00l, tomorrow ill check the other bigfiles to see if they are there.
- Thu Mar 14, 2013 9:47 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
looking back yeah i was told 65 mb dds files were output by ninja ripper. now that i think about it, ninja ripper must output uncompressed texture as size of 4096 x 4096 dxt1 level 0 mipmapped texture is 4096 x 4096 / 2 = 8 mb level 1 mipmap is 2 mb so overall size should be a little over 10.5 mb. ...
- Thu Mar 14, 2013 9:27 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
i think i know why you cant find lara... i can't find her HiRez textures... the xnalara guys have told me these textures are around 60 MB each. so she is not in the main bigfile... pretty sure she's in title.000.tiger. i'll do the other tiger files in a day or two as i kind of had started working o...
- Mon Mar 11, 2013 7:11 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248563
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
great! but maybe i missed something.. how can you view that mesh files in noesis?C00L12345 wrote:Finally got somewhere with the lods. Still got to test some stuff with this, if anyone knows where Lara is stored let me know thanks.
- Sun Mar 10, 2013 9:44 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
I have modified the 3DS Max script. It now includes a progress bar and can import over 2,000 objects in little over a minute on my computer. Changes that I made: You can now flip on the XZ axis if your models appear inverted! Added progress bar Removed a lot of unnecessary information being printed...
- Sat Feb 02, 2013 3:31 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
about the meshes, i see on the first post that the model is perfect.. so maybe he can tell me how are the coordinates... :) Many games have different meshes with different blocksizes and uv-coordinates. And some of them have no clear float-uv coordinates or need special UV-calcluation. Upload the m...

