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by fil1969
Mon Nov 20, 2017 7:43 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10788

Re: Dead Rising 4 model import maxscript (.mdl .tex)

If someone released a tool is supposed he emprove it.. no one supposed to do anything by you wish, show some respect to person who contributed — he spent his time using his skills for your fun. be wise in your words and patient. i respect him a lot ( read my comments) i don't respect people like yo...
by fil1969
Mon Nov 20, 2017 6:46 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10788

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Okay, I have an update. Script should import uv's now. The problem was because of two uv's lareys. Though, I might fixed it for all of models, but still there's a chance, that I didn't. I fixed 2 of 7 types, since I don't know for sure if others 5 using same method too. I think it's not the happy e...
by fil1969
Mon Nov 20, 2017 6:32 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10788

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Okay, I have an update. Script should import uv's now. The problem was because of two uv's lareys. Though, I might fixed it for all of models, but still there's a chance, that I didn't. I fixed 2 of 7 types, since I don't know for sure if others 5 using same method too. I think it's not the happy e...
by fil1969
Mon Nov 20, 2017 4:35 pm
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10788

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Okay, I have an update. Script should import uv's now. The problem was because of two uv's lareys. Though, I might fixed it for all of models, but still there's a chance, that I didn't. I fixed 2 of 7 types, since I don't know for sure if others 5 using same method too. I think it's not the happy e...
by fil1969
Mon Nov 20, 2017 7:23 am
Forum: 3D/2D models
Topic: Dead Rising 4 model import maxscript (.mdl .tex)
Replies: 32
Views: 10788

Re: Dead Rising 4 model import maxscript (.mdl .tex)

Hi! Awesome job with your script, but there are problems with Hair/lashes/beard uvs.. any suggestion?
Thank you again
by fil1969
Thu Nov 09, 2017 11:13 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :( Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :) Thank you very much ! Weird, it works on my part... try this link and s...
by fil1969
Fri Nov 03, 2017 6:16 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

Gh0stBlade wrote:Does someone have Assassins Creed Origins file samples to upload?
I have the STEAM game, what files you need?
by fil1969
Sun Jun 25, 2017 6:37 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 47699

Re: Megatextures research

any news about tew support? :D
by fil1969
Thu Apr 27, 2017 12:44 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256762

Re: Telltale Games "Almost-All-In-One" Model Importer

@MrUncleBingo: Decided to check more thoroughly anyway (who needs sleep, am I ri--zzzzzzzzzzzzzzz). Seems almost all of the changes are in the way it reads the LOD information, for some reason. Hrm. I'll need to research that some more and find out why that is, but for now I added a hacky workaroun...
by fil1969
Thu Apr 27, 2017 11:52 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256762

Re: Telltale Games "Almost-All-In-One" Model Importer

Another problem with TWD Michonne.. the skeleton, according with the meshes, is imported in little size.. if you need i can give you pics.
Just tell me if is only is a my problem.
I use max 2011
by fil1969
Thu Apr 27, 2017 9:40 am
Forum: Game Archive
Topic: Outlast 2 .UPK
Replies: 7
Views: 5122

Re: Outlast 2 .UPK

best thing you can do is go over to gildor's forums and join in the Outlast 2 thread. He doesn't have any interest in the game, but others do, so the more that get on the forum and ask for it, the more likely he is to do it. The code is different from original UE3 format. He doesn't want waste his ...
by fil1969
Thu Apr 27, 2017 5:56 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256762

Re: Telltale Games "Almost-All-In-One" Model Importer

Thank you! All works perfectly, but the bms scripts doesn't extract correctly the "detail" textures. All works fine. I missed something? Try using Noesis to convert those. It may look like they don't extract correctly, but that's because they're an unusual format -- either ATI1 (one-chann...
by fil1969
Wed Apr 26, 2017 11:21 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256762

Re: Telltale Games "Almost-All-In-One" Model Importer

Thank you!
All works perfectly, but the bms scripts doesn't extract correctly the "detail" textures. All works fine.
I missed something?
by fil1969
Wed Dec 09, 2015 2:15 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

Once again Google has falsely labeled ARchive_neXt as malware. Downloads are currently suspended, and you may experience the "Red Screen of Internet Death" TM when visiting my site until Google processes my review request. In other news: AC:Rogue -- I believe I have support finished for t...
by fil1969
Fri Nov 27, 2015 7:00 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354377

Re: ARchive_neXt

you can use Ninja Ripper 64bit or 32bit.. it depends what version Unity is.. till now i ripped all AC games with that tool, so i think you will be able get your textures. I'm 99% sure even with my save game you'll struggle to find the texture, but if you find it on yours, send it to me, check any o...