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- Tue Apr 26, 2011 4:55 pm
- Forum: Game Archive
- Topic: DJ Hero (Wii) - FAR Archives
- Replies: 2
- Views: 1437
DJ Hero (Wii) - FAR Archives
Hello. Could someone please consider writing an extractor for the .FAR archives of the Wii version of DJ Hero? The archives share the header, "FSAR," and contain the following file extensions: .cams - Camera(?) .cent - Entity List .fnt - Font .gr2 - Animation .img - Texture .msb - Model .v...
- Wed Mar 02, 2011 7:50 am
- Forum: Compressed files and methods
- Topic: fight night champion .SBS files
- Replies: 7
- Views: 2152
Re: fight night champion .SBS files
You can find a download link for ea_multi_xma on this site.
- Mon Feb 28, 2011 1:32 pm
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
That is some epic stuff.
Have you released this modification online, or do you plan to release it?
Have you released this modification online, or do you plan to release it?
- Sun Feb 27, 2011 12:22 pm
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Aw man, I missed that feature in GsDx? I didn't even realise its existence until now.
Thanks szfzafa.
Thanks szfzafa.
- Thu Feb 17, 2011 6:06 am
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
I wasn't asking if they were secret, just wondering if this method you spoke of had been explained.
Thanks for the info.
Thanks for the info.
- Wed Feb 16, 2011 10:08 pm
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Perhaps fan furry would consider trying to explain this method publicly in the future?
That is, unless they already have.
That is, unless they already have.
- Wed Feb 02, 2011 4:13 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I'm just going to politely push this up a page... I was wondering if these archives, or anything similar to these archives, have been inspected before? Also, is there anything else I can do to contribute? That is, aside from cracking the archive format. I can't read anything past strings of text rig...
- Fri Jan 28, 2011 6:14 am
- Forum: Audio file formats
- Topic: Amplitude Tracks (decrypting files)
- Replies: 13
- Views: 4427
Re: Amplitude Tracks (decrypting files)
Perhaps you can let yourself know by subscribing to this topic...
- Fri Jan 21, 2011 8:27 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Hello. This is a revised topic, the subject of which is reading/extracting the contents of the Crash Bandicoot series' archive files. Each game in the series uses archives with the file extension .NSF (not to be confused with NES Sound Format files.) for each .NSF archive, a .NSD file of the same na...
- Thu Jan 20, 2011 2:42 pm
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Well, I found a method that works with Adobe Photoshop CS5 Extended. I may as well post it. How to follow the procedure: Open affected image in Adobe Photoshop CS5 Extended. Navigate to Image>Adjustments>Channel Mixer... Set the 'Output Channel:' selection to 'Red'. Decrease the red source channel t...
- Wed Jan 19, 2011 3:34 pm
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
I've made a dot-point revised copy of the PCSX2 texture rip colour reversal guide for Adobe Photoshop CS3 Extended. How to follow the procedure: Open affected image in Adobe Photoshop CS3 Extended. Bring up the image's colour channel window. Duplicate the red and blue channels seperate from the imag...
- Sun Jan 09, 2011 2:44 pm
- Forum: 3D/2D models
- Topic: Could it be, Metal Gear?!
- Replies: 11
- Views: 3038
Re: Could it be, Metal Gear?!
Oh wow, that actually happened huh? Good work on the tool.
- Thu Jan 06, 2011 7:39 am
- Forum: 3D/2D models
- Topic: dumb, qeustion about facebook and 3d models
- Replies: 4
- Views: 1417
- Sun Dec 12, 2010 8:16 am
- Forum: Game Archive
- Topic: [Wii] Epic Mickey - pak files
- Replies: 13
- Views: 7498
Re: [Wii] Epic Mickey - pak files
Man, this game is filled to the brim with goodies huh? The video files are in easily convertable .bik files, some of the images are in .dds and .bmp files, and the audio is in .wav files XD . In those .pak files, there's mention of .hkx, .nif_wii (retitled from .nif,) and .ma files. The .nif files u...
- Sat Dec 11, 2010 11:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid - Modification Models & Textures (Help)
- Replies: 19
- Views: 10643
Re: Metal Gear Solid - Modification Models & Textures (Help)
Hm... Thunder, are you the same user as Thunder2 who made some gameshark codes for Metal Gear Solid by any chance? Regarding text, radio.dat holds all codec dialouge, excluding what is displayed outside the codec screen. All other dialogue is held within the .dmo files of the 'demo' folder. Despite ...
