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by Friedslick6
Tue Apr 26, 2011 4:55 pm
Forum: Game Archive
Topic: DJ Hero (Wii) - FAR Archives
Replies: 2
Views: 1437

DJ Hero (Wii) - FAR Archives

Hello. Could someone please consider writing an extractor for the .FAR archives of the Wii version of DJ Hero? The archives share the header, "FSAR," and contain the following file extensions: .cams - Camera(?) .cent - Entity List .fnt - Font .gr2 - Animation .img - Texture .msb - Model .v...
by Friedslick6
Wed Mar 02, 2011 7:50 am
Forum: Compressed files and methods
Topic: fight night champion .SBS files
Replies: 7
Views: 2152

Re: fight night champion .SBS files

You can find a download link for ea_multi_xma on this site.
by Friedslick6
Mon Feb 28, 2011 1:32 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

That is some epic stuff.
Have you released this modification online, or do you plan to release it?
by Friedslick6
Sun Feb 27, 2011 12:22 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Aw man, I missed that feature in GsDx? I didn't even realise its existence until now.
Thanks szfzafa.
by Friedslick6
Thu Feb 17, 2011 6:06 am
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

I wasn't asking if they were secret, just wondering if this method you spoke of had been explained.
Thanks for the info.
by Friedslick6
Wed Feb 16, 2011 10:08 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Perhaps fan furry would consider trying to explain this method publicly in the future?
That is, unless they already have.
by Friedslick6
Wed Feb 02, 2011 4:13 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

I'm just going to politely push this up a page... I was wondering if these archives, or anything similar to these archives, have been inspected before? Also, is there anything else I can do to contribute? That is, aside from cracking the archive format. I can't read anything past strings of text rig...
by Friedslick6
Fri Jan 28, 2011 6:14 am
Forum: Audio file formats
Topic: Amplitude Tracks (decrypting files)
Replies: 13
Views: 4427

Re: Amplitude Tracks (decrypting files)

Perhaps you can let yourself know by subscribing to this topic...
by Friedslick6
Fri Jan 21, 2011 8:27 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Hello. This is a revised topic, the subject of which is reading/extracting the contents of the Crash Bandicoot series' archive files. Each game in the series uses archives with the file extension .NSF (not to be confused with NES Sound Format files.) for each .NSF archive, a .NSD file of the same na...
by Friedslick6
Thu Jan 20, 2011 2:42 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Well, I found a method that works with Adobe Photoshop CS5 Extended. I may as well post it. How to follow the procedure: Open affected image in Adobe Photoshop CS5 Extended. Navigate to Image>Adjustments>Channel Mixer... Set the 'Output Channel:' selection to 'Red'. Decrease the red source channel t...
by Friedslick6
Wed Jan 19, 2011 3:34 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

I've made a dot-point revised copy of the PCSX2 texture rip colour reversal guide for Adobe Photoshop CS3 Extended. How to follow the procedure: Open affected image in Adobe Photoshop CS3 Extended. Bring up the image's colour channel window. Duplicate the red and blue channels seperate from the imag...
by Friedslick6
Sun Jan 09, 2011 2:44 pm
Forum: 3D/2D models
Topic: Could it be, Metal Gear?!
Replies: 11
Views: 3038

Re: Could it be, Metal Gear?!

Oh wow, that actually happened huh? Good work on the tool.
by Friedslick6
Sun Dec 12, 2010 8:16 am
Forum: Game Archive
Topic: [Wii] Epic Mickey - pak files
Replies: 13
Views: 7498

Re: [Wii] Epic Mickey - pak files

Man, this game is filled to the brim with goodies huh? The video files are in easily convertable .bik files, some of the images are in .dds and .bmp files, and the audio is in .wav files XD . In those .pak files, there's mention of .hkx, .nif_wii (retitled from .nif,) and .ma files. The .nif files u...
by Friedslick6
Sat Dec 11, 2010 11:57 am
Forum: Game Archive
Topic: Metal Gear Solid - Modification Models & Textures (Help)
Replies: 19
Views: 10643

Re: Metal Gear Solid - Modification Models & Textures (Help)

Hm... Thunder, are you the same user as Thunder2 who made some gameshark codes for Metal Gear Solid by any chance? Regarding text, radio.dat holds all codec dialouge, excluding what is displayed outside the codec screen. All other dialogue is held within the .dmo files of the 'demo' folder. Despite ...