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by Friedslick6
Sun Jul 03, 2011 10:33 am
Forum: 3D/2D models
Topic: Big Boss and Eva Models/Textures
Replies: 7
Views: 2098

Re: Big Boss and Eva Models/Textures

If you wanna go hardcore, you could find more leads with an image host search and TinEye's Reverse Image search.
But no one has managed to convert models from MGS3 as far as I know.
by Friedslick6
Sat Jun 25, 2011 3:18 pm
Forum: 3D/2D models
Topic: SoulCalibur II (Gamecube) - .VMG Models
Replies: 0
Views: 2014

SoulCalibur II (Gamecube) - .VMG Models

Could someone please consider writing a model convertor for SoulCalibur II's .VMG file formats? OLKexplorer can extract .UNK files from the Gamecube version of SoulCalibur II's root.OLK archive. Some of these file's real extensions are .VMG, and are supposedly similar in purpose to the Xbox version'...
by Friedslick6
Thu Jun 09, 2011 11:42 am
Forum: 3D/2D models
Topic: Full metal alchemist daughter of the dusk texture errors
Replies: 18
Views: 3594

Re: Full metal alchemist daughter of the dusk texture errors

How do I do that? I haven't tried messing with the uv's yet XD I haven't tried messing with the uv's yet XD I haven't Those are the key words here. You haven't done anything or "tried messing" with the UVs, according to your post. Unless you have, in which case you should make sure you cl...
by Friedslick6
Thu Jun 09, 2011 7:36 am
Forum: 3D/2D models
Topic: Full metal alchemist daughter of the dusk texture errors
Replies: 18
Views: 3594

Re: Full metal alchemist daughter of the dusk texture errors

No, but I just noticed you had lied before when you had stated you had tried flipping the UVs.
What's the point in giving you help if you didn't want to take it?
by Friedslick6
Thu Jun 09, 2011 3:28 am
Forum: 3D/2D models
Topic: Full metal alchemist daughter of the dusk texture errors
Replies: 18
Views: 3594

Re: Full metal alchemist daughter of the dusk texture errors

If you haven't tried messing with UVs yet, then maybe you should actually try the suggestion previously given to you and flip the UVs vertically and/or horizontally.
Go look up a tutorial on how if no one here tells you.
by Friedslick6
Mon Jun 06, 2011 3:47 pm
Forum: 3D/2D models
Topic: Could it be, Metal Gear?!
Replies: 11
Views: 3038

Re: Could it be, Metal Gear?!

Wicked news.
Hey, are object/character models stored in the same format as levels?
I'm guessing they would be at least slightly different, but could you shed some light on it?
by Friedslick6
Fri Jun 03, 2011 2:01 pm
Forum: Game Archive
Topic: [GC] James Bond 007: Nightfire, binary files
Replies: 2
Views: 1058

Re: [GC] James Bond 007: Nightfire, binary files

Generally you should supply a sample or at least part of an archive type that you're suggesting to crack.
Though I'm in no position to help you beyond advice. (:
by Friedslick6
Sun May 29, 2011 10:37 am
Forum: 3D/2D models
Topic: Luigi's Mansion SZP file format
Replies: 12
Views: 5698

Re: Luigi's Mansion SZP file format

Too bad I already saw most of those threads. Well I guess you didn't read the one I linked to properly. On the fifth page, Anton posted a link to his site, whichs hosts ArcExtract. You can use ArcExtract to decompress .SZP files, and by that process automatically decompress the .RARC archives withi...
by Friedslick6
Sun May 29, 2011 12:22 am
Forum: 3D/2D models
Topic: Luigi's Mansion SZP file format
Replies: 12
Views: 5698

Re: Luigi's Mansion SZP file format

That would be Lunaboy. There should be an answer in this thread.
by Friedslick6
Thu May 26, 2011 8:51 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37555

Re: (X360) Marvel Vs Capcom 3

Will the extractor be region-specific?
by Friedslick6
Mon May 16, 2011 10:24 pm
Forum: 3D/2D models
Topic: OGLE ripping JPCSP models, MISSING UVs!??
Replies: 22
Views: 8202

Re: OGLE ripping JPCSP models, MISSING UVs!??

You may as well note what mistake you made for the future reference of others. I'll most likely try this in the future.
by Friedslick6
Wed Apr 27, 2011 7:24 pm
Forum: 3D/2D models
Topic: DJ Hero (Wii) - msb Models and Related Files
Replies: 1
Views: 1071

Re: DJ Hero (Wii) - msb Models and Related Files

This probably doesn't count for much, but... Here's the result of running one of the .img files though TextureFinder 2.1, in DXT5 quad format at a width of 1024 and shift of 3: [Image Removed] In comparison to the same texture dumped with the Dolphin emulator: [Image Removed] Does anyone know a prog...
by Friedslick6
Tue Apr 26, 2011 8:34 pm
Forum: 3D/2D models
Topic: Mdl model files HL2?
Replies: 9
Views: 3526

Re: Mdl model files HL2?

Noesis can view and convert .mdl models and .vtf textures into many different formats.
by Friedslick6
Tue Apr 26, 2011 8:22 pm
Forum: 3D/2D models
Topic: DJ Hero (Wii) - msb Models and Related Files
Replies: 1
Views: 1071

DJ Hero (Wii) - msb Models and Related Files

Moving along from the archive research forum, after extracting the contents of DJ Hero's FAR archives I am left with 3 model-related files. .msb files are models. They contain texture, part and bone names, but are currently unreadable. .img files are textures. After a brief search, I couldn't find a...
by Friedslick6
Tue Apr 26, 2011 6:07 pm
Forum: Game Archive
Topic: DJ Hero (Wii) - FAR Archives
Replies: 2
Views: 1437

Re: DJ Hero (Wii) - FAR Archives

And that's how aluigi rolls.
Thanks. :)