If you wanna go hardcore, you could find more leads with an image host search and TinEye's Reverse Image search.
But no one has managed to convert models from MGS3 as far as I know.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 61 matches
- Sun Jul 03, 2011 10:33 am
- Forum: 3D/2D models
- Topic: Big Boss and Eva Models/Textures
- Replies: 7
- Views: 2098
- Sat Jun 25, 2011 3:18 pm
- Forum: 3D/2D models
- Topic: SoulCalibur II (Gamecube) - .VMG Models
- Replies: 0
- Views: 2014
SoulCalibur II (Gamecube) - .VMG Models
Could someone please consider writing a model convertor for SoulCalibur II's .VMG file formats? OLKexplorer can extract .UNK files from the Gamecube version of SoulCalibur II's root.OLK archive. Some of these file's real extensions are .VMG, and are supposedly similar in purpose to the Xbox version'...
- Thu Jun 09, 2011 11:42 am
- Forum: 3D/2D models
- Topic: Full metal alchemist daughter of the dusk texture errors
- Replies: 18
- Views: 3594
Re: Full metal alchemist daughter of the dusk texture errors
How do I do that? I haven't tried messing with the uv's yet XD I haven't tried messing with the uv's yet XD I haven't Those are the key words here. You haven't done anything or "tried messing" with the UVs, according to your post. Unless you have, in which case you should make sure you cl...
- Thu Jun 09, 2011 7:36 am
- Forum: 3D/2D models
- Topic: Full metal alchemist daughter of the dusk texture errors
- Replies: 18
- Views: 3594
Re: Full metal alchemist daughter of the dusk texture errors
No, but I just noticed you had lied before when you had stated you had tried flipping the UVs.
What's the point in giving you help if you didn't want to take it?
What's the point in giving you help if you didn't want to take it?
- Thu Jun 09, 2011 3:28 am
- Forum: 3D/2D models
- Topic: Full metal alchemist daughter of the dusk texture errors
- Replies: 18
- Views: 3594
Re: Full metal alchemist daughter of the dusk texture errors
If you haven't tried messing with UVs yet, then maybe you should actually try the suggestion previously given to you and flip the UVs vertically and/or horizontally.
Go look up a tutorial on how if no one here tells you.
Go look up a tutorial on how if no one here tells you.
- Mon Jun 06, 2011 3:47 pm
- Forum: 3D/2D models
- Topic: Could it be, Metal Gear?!
- Replies: 11
- Views: 3038
Re: Could it be, Metal Gear?!
Wicked news.
Hey, are object/character models stored in the same format as levels?
I'm guessing they would be at least slightly different, but could you shed some light on it?
Hey, are object/character models stored in the same format as levels?
I'm guessing they would be at least slightly different, but could you shed some light on it?
- Fri Jun 03, 2011 2:01 pm
- Forum: Game Archive
- Topic: [GC] James Bond 007: Nightfire, binary files
- Replies: 2
- Views: 1058
Re: [GC] James Bond 007: Nightfire, binary files
Generally you should supply a sample or at least part of an archive type that you're suggesting to crack.
Though I'm in no position to help you beyond advice.
Though I'm in no position to help you beyond advice.
- Sun May 29, 2011 10:37 am
- Forum: 3D/2D models
- Topic: Luigi's Mansion SZP file format
- Replies: 12
- Views: 5698
Re: Luigi's Mansion SZP file format
Too bad I already saw most of those threads. Well I guess you didn't read the one I linked to properly. On the fifth page, Anton posted a link to his site, whichs hosts ArcExtract. You can use ArcExtract to decompress .SZP files, and by that process automatically decompress the .RARC archives withi...
- Sun May 29, 2011 12:22 am
- Forum: 3D/2D models
- Topic: Luigi's Mansion SZP file format
- Replies: 12
- Views: 5698
Re: Luigi's Mansion SZP file format
That would be Lunaboy. There should be an answer in this thread.
- Thu May 26, 2011 8:51 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37555
Re: (X360) Marvel Vs Capcom 3
Will the extractor be region-specific?
- Mon May 16, 2011 10:24 pm
- Forum: 3D/2D models
- Topic: OGLE ripping JPCSP models, MISSING UVs!??
- Replies: 22
- Views: 8202
Re: OGLE ripping JPCSP models, MISSING UVs!??
You may as well note what mistake you made for the future reference of others. I'll most likely try this in the future.
- Wed Apr 27, 2011 7:24 pm
- Forum: 3D/2D models
- Topic: DJ Hero (Wii) - msb Models and Related Files
- Replies: 1
- Views: 1071
Re: DJ Hero (Wii) - msb Models and Related Files
This probably doesn't count for much, but... Here's the result of running one of the .img files though TextureFinder 2.1, in DXT5 quad format at a width of 1024 and shift of 3: [Image Removed] In comparison to the same texture dumped with the Dolphin emulator: [Image Removed] Does anyone know a prog...
- Tue Apr 26, 2011 8:34 pm
- Forum: 3D/2D models
- Topic: Mdl model files HL2?
- Replies: 9
- Views: 3526
Re: Mdl model files HL2?
Noesis can view and convert .mdl models and .vtf textures into many different formats.
- Tue Apr 26, 2011 8:22 pm
- Forum: 3D/2D models
- Topic: DJ Hero (Wii) - msb Models and Related Files
- Replies: 1
- Views: 1071
DJ Hero (Wii) - msb Models and Related Files
Moving along from the archive research forum, after extracting the contents of DJ Hero's FAR archives I am left with 3 model-related files. .msb files are models. They contain texture, part and bone names, but are currently unreadable. .img files are textures. After a brief search, I couldn't find a...
- Tue Apr 26, 2011 6:07 pm
- Forum: Game Archive
- Topic: DJ Hero (Wii) - FAR Archives
- Replies: 2
- Views: 1437
Re: DJ Hero (Wii) - FAR Archives
And that's how aluigi rolls.
Thanks.
Thanks.
