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by Friedslick6
Thu Nov 08, 2012 11:28 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Here's a compiled version of my program so far (.NET 2.0): https://github.com/ughman/CrashEdit/downloads It can open NSF files and extract individual items from it, but nothing more. This isn't really useful for any modding purposes yet; my focus right now is on reverse engineering. Oh, that's grea...
by Friedslick6
Thu Jul 26, 2012 7:44 pm
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

STR files? I think STR files are compressed somewhere in NSF/NSD archives and i will be very grateful when i could extract this files by your utility. Can you do that? The Japanese version of the Crash Bandicoot PSX series use STR video, but it isn't held within the NSF/NSD archives. Are you sure t...
by Friedslick6
Sun Jul 22, 2012 7:28 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

But what of the names listed in the archives such as obj_title, obj_elevator, etc? Surely they would have some attachment to the files. Those are just for the game objects placed in the levels, such as boxes, gems, lives, and enemies. They don't really apply to the overall structure of the files. P...
by Friedslick6
Sun Jul 22, 2012 5:56 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

chekwob wrote:As far as I've seen, there's no filenames in these things, and all of this stuff seems to be custom formats.
Great stuff. But what of the names listed in the archives such as obj_title, obj_elevator, etc? Surely they would have some attachment to the files.
by Friedslick6
Sat Jul 14, 2012 1:33 am
Forum: Game Archive
Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Replies: 74
Views: 57105

Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives

Awesome, a little bit more info and we should be good to start cutting files out then. Thanks for the reply FurryFan.
by Friedslick6
Mon Feb 06, 2012 6:37 am
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 5283

Re: Vertex colors

PSX games use vertex colouring to improve the detail of models while keeping the load times and possibly disk space low. See the Crash Bandicoot series, for example.
by Friedslick6
Sat Jan 07, 2012 6:51 am
Forum: 3D/2D models
Topic: JPCSP Model Ripping Guide
Replies: 26
Views: 17627

Re: JPCSP Model Ripping Guide

Aren't there methods to copy the UVs from one model to another? Assuming the two have identical model structures.
by Friedslick6
Tue Jan 03, 2012 11:40 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773064

Re: Dead or Alive series formats and tools

*facepalm* ...can't we try to handle this a bit more maturely, please? :| I get a bit tired of general programmer temperament of "thats it, one person got me a bit annoyed so I quit and you all suck". You all have seen this before I bet and that is all I'm getting from the latest post. Th...
by Friedslick6
Sun Jan 01, 2012 12:15 pm
Forum: Holy Cow!
Topic: Happy new year!
Replies: 17
Views: 6387

Re: Happy new year!

Happy New Year!
Let's hope the Mayans were wrong!
by Friedslick6
Thu Dec 22, 2011 8:05 am
Forum: 3D/2D models
Topic: JPCSP Model Ripping Guide
Replies: 26
Views: 17627

Re: JPCSP Model Ripping Guide

Oh awesome! Thanks for the information, Mirrorman95. This will be very helpful along with some animation hacking.
by Friedslick6
Wed Nov 23, 2011 2:05 pm
Forum: Compressed files and methods
Topic: Spider-Man (2001) - .PSX archives
Replies: 0
Views: 875

Spider-Man (2001) - .PSX archives

Could someone please look into extracting the contents of the .PSX archives from Spider-Man? The archives are found within *\data.pkr, an archive which is already extractable with Watto Studios' Game Extractor. Most of these archives are further contained within .kat files for each level, but some a...
by Friedslick6
Thu Jul 28, 2011 4:28 am
Forum: Game Archive
Topic: Asterix XXL - Open files to translate
Replies: 6
Views: 1918

Re: Asterix XXL - Open files to translate

⌐⌐
Be patient.
by Friedslick6
Tue Jul 12, 2011 5:50 am
Forum: 3D/2D models
Topic: Luigi's Mansion SZP file format
Replies: 12
Views: 5698

Re: Luigi's Mansion SZP file format

There is currently no way as far as I understand, but thakis on Emutalk said something about writing a program to support it ages ago.
by Friedslick6
Tue Jul 12, 2011 2:05 am
Forum: Graphic file formats
Topic: how to make .dds files
Replies: 4
Views: 1756

Re: how to make .dds files

I'd use DDSView.
by Friedslick6
Sun Jul 03, 2011 1:55 pm
Forum: 3D/2D models
Topic: Big Boss and Eva Models/Textures
Replies: 7
Views: 2098

Re: Big Boss and Eva Models/Textures

Oh yeah. I saw a bit of information about the models on the PS23DFormat wiki, but I didn't know it went any further than that... Unless I've severly forgotten something.