I don't think I can add anything that hasn't already been mentioned.
I think this is the second most interesting forum for me. I will admit that I came here initially to leech downloads, but I stayed to mainly lurk. Which... Isn't much better. But I lack intelligence to commit much else, haha.
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 61 matches
- Mon Aug 17, 2015 3:14 am
- Forum: Website
- Topic: The future of the forum: Ideas, suggestions and general.
- Replies: 49
- Views: 31106
- Mon Jan 05, 2015 7:18 am
- Forum: Compressed files and methods
- Topic: Gruntz - Encrypted Text Files
- Replies: 5
- Views: 3311
Re: Gruntz - Encrypted Text Files
Thank you very much. Was the key bruteforced?dniel888 wrote:the ATTRIBUTEZ.TXT file is encrypted by blowfish with the key "1212"
...
- Sat Jan 03, 2015 1:44 pm
- Forum: Compressed files and methods
- Topic: Gruntz - Encrypted Text Files
- Replies: 5
- Views: 3311
Re: Gruntz - Encrypted Text Files
Could anyone please suggest another forum, or a tutorial on decryption, to help me with this request?
- Wed Dec 17, 2014 10:10 am
- Forum: Compressed files and methods
- Topic: Gruntz - Encrypted Text Files
- Replies: 5
- Views: 3311
Re: Gruntz - Encrypted Text Files
Hey all. I'd like to politely request help for this again.
Thanks.
Thanks.
- Tue Jun 10, 2014 7:03 pm
- Forum: Game Archive
- Topic: Minecraft xbox360 PCK
- Replies: 5
- Views: 2262
Re: Minecraft xbox360 PCK
This script isn't detecting the end of file names correctly in the latest PCK files released, so they have to be manually corrected. This is only a minor issue, just thought you should know aluigi.
Thanks for the script though, I've archived every DLC skin for use with the PC version.
Thanks for the script though, I've archived every DLC skin for use with the PC version.
- Thu Jun 05, 2014 8:49 am
- Forum: 3D/2D models
- Topic: please tell me how to open kmd model of metal gear solid 1
- Replies: 1
- Views: 2765
Re: please tell me how to open kmd model of metal gear solid
How urgent?
https://github.com/neko68k/mgsview - "Metal Gear Solid: Integral" Model Viewer
http://www.models-resource.com/pc_computer/mgsintegral - Models of Solid Snake and Revolver Ocelot by myself.
https://github.com/neko68k/mgsview - "Metal Gear Solid: Integral" Model Viewer
http://www.models-resource.com/pc_computer/mgsintegral - Models of Solid Snake and Revolver Ocelot by myself.
- Sun Feb 23, 2014 10:56 am
- Forum: Compressed files and methods
- Topic: Gruntz - Encrypted Text Files
- Replies: 5
- Views: 3311
Gruntz - Encrypted Text Files
Hey all. I'm trying to figure out some undiscovered cheat codes from a PC game called Gruntz. Gruntz was made in 1998 by Monolith Productions, and is now considered abandonware. The game's main archive (GRUNTZ.REZ) contains 3 text files: ATTRIBUTEZ.TXT, CREDITZ.TXT AND CHEATZ.TXT. CREDITZ.TXT is a p...
- Mon Oct 14, 2013 1:52 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I think I should turn everyone's attention to a thread on the HPZR forums: http://hpzr.proboards.com/thread/7484/crash-hacking-utility-editing-suite From the screenshots, you can see that there is a significant level of support for extracting level and object models for Crash 1 (although currently ...
- Sun Aug 04, 2013 7:27 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Ah, okay thanks for clearing that up.
- Sun Aug 04, 2013 6:53 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I didn't use those initially for copyright reasons, but now that I think about it, I could add support so that if your texture rip image is in the same folder as the exe, it will use those instead. I think that's what I'll do. But then wouldn't any texture/model data previews will also be excluded ...
- Sun Aug 04, 2013 4:41 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Regarding the 3D preview textures, you may want to temporarily use the crate textures I ripped here. No credit required, just until proper textures are implemented.
- Sat Jun 08, 2013 6:25 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Man, all this time I always thought that .INST might be short for "Instance". "Instrument" makes way more sense. Anyway, It's good that I managed to have some correct foresight for once lol. About the Z-coordinates, to quote Andy Gavin's blog: Dave and I experimented with pre-cal...
- Mon May 20, 2013 4:56 am
- Forum: 3D/2D models
- Topic: Anyone have any luck with compiling Szfzafa's Desmume patch?
- Replies: 3
- Views: 1624
Re: Anyone have any luck with compiling Szfzafa's Desmume pa
I had similar trouble, and eventually left a comment on their blog before giving up... I wonder if they replied to me...Ares722 wrote:I'm glad to hear that i'm not the only one who are trying use szfazafa's code.(without sucess lol)
I went even in his blog but i didn't undestand where insert the code.
- Wed Apr 24, 2013 12:02 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Animation data didn't appear to be separated from the model when I tried forcing a bind pose on Crash Bandicoot's model, but we'll see. I can't be of much use except in telling you what I already know and haven't posted in this thread already (regardless of redundancy lol.) The colours are applied t...
- Sat Nov 10, 2012 11:29 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Hmm, I think I'll just post him a comment about this topic then...
