Otherwise Noesis will not support.
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- Mon Sep 12, 2011 3:43 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
I think require find a way to extract bones by someone.
Otherwise Noesis will not support.
Otherwise Noesis will not support.
- Mon Sep 12, 2011 7:23 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Will this be supported by noesis once bones and weights are done? chrrox said, "Ill work on bones and weights next it does not look that hard to add." We cannot expect an instant result. Be patient. :D does the second disc have the same models? I think There model files is not much to cho...
- Sat Sep 10, 2011 3:53 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
The contents of this post was deleted because of possible forum rules violation.
- Sat Sep 10, 2011 12:45 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Thank you so much, chrrox!Ill work on bones and weights next it does not look that hard to add.
You are truly awesome...
- Thu Sep 08, 2011 1:06 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Thanks, mario!! I got it!


- Wed Sep 07, 2011 6:06 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Dear mariokart64n.
I can't tell you how thankful I am.
I would like to help you by something, But it seems that is difficult for me as long as it saw although..
I can't tell you how thankful I am.
I would like to help you by something, But it seems that is difficult for me as long as it saw although..
- Tue Sep 06, 2011 12:51 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Oops, Sorry for my silly post.just change the name *.wpn to *.chr
I'm waiting for mario in feelings like a kid who looks forward to Santa Claus so.
- Tue Sep 06, 2011 8:30 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Hi, mariokart64n.
Could your tool convert *.wpn files?
I think it is same structure that *.chr files.
-*.wpn samples at "\mdl\wpn\"-
Could your tool convert *.wpn files?
I think it is same structure that *.chr files.
-*.wpn samples at "\mdl\wpn\"-
- Mon Sep 05, 2011 9:29 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
thats the maxscript codeman made, it suffers from improper face import. That was it! Many Thanks, codeman!! I think he used Textures Swizzler made himself. And he wrote, he could convert model object, but couldn't export UV data yet. Maybe He didn't succeed perhaps because the continued report does...
- Mon Sep 05, 2011 5:18 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Thank you for reply, mariokart64n. This maxscript is not complete and lost UV. (I appreciate to the script author!) And, there is no method of taking out the texture. Though he seems to have succeeded.. -his blog- I asked a question to him. He was said, "I did not want to teach to the beggar&qu...
- Tue Aug 09, 2011 10:05 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
hmm, I think that you should post >here< for your problem. 
- Tue Aug 09, 2011 12:04 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
- Sat Aug 06, 2011 6:16 pm
- Forum: 3D/2D models
- Topic: Wavefront Obj File and Texture Mapping
- Replies: 6
- Views: 2320
Re: Wavefront Obj File and Texture Mapping
Thank you for your complement to my bad explanation, finale00.
Your post are informative for me, too.
Your post are informative for me, too.
- Sat Aug 06, 2011 1:34 pm
- Forum: 3D/2D models
- Topic: Wavefront Obj File and Texture Mapping
- Replies: 6
- Views: 2320
Re: Wavefront Obj File and Texture Mapping
Hi,Riigel. 1. The vertex texture command defines how a texture is mapped on the object, right? Right. vt = Texture vertices uv. 2. The face command defines the triangles from the object. What about the vt command, must they have a face definition? vt command are not the meanings about meshs. they me...
- Thu Aug 04, 2011 10:31 am
- Forum: Tutorials
- Topic: Transparent dds file
- Replies: 6
- Views: 4959
Re: Transparent dds file
but it didn't work oh ah, error? stucked? or BSOD?? I hope this helps, explain in some images. My vocabulary is too primitive to explain for you. :( He want Transparent texture. :/ http://img11.imageshack.us/img11/770/sample00.jpg Launch "DirectX Texture Tool". And select "New Textur...
