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by porimac
Mon Sep 12, 2011 3:43 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

I think require find a way to extract bones by someone. :[
Otherwise Noesis will not support.
by porimac
Mon Sep 12, 2011 7:23 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Will this be supported by noesis once bones and weights are done? chrrox said, "Ill work on bones and weights next it does not look that hard to add." We cannot expect an instant result. Be patient. :D does the second disc have the same models? I think There model files is not much to cho...
by porimac
Sat Sep 10, 2011 3:53 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

The contents of this post was deleted because of possible forum rules violation.
by porimac
Sat Sep 10, 2011 12:45 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Ill work on bones and weights next it does not look that hard to add.
Thank you so much, chrrox!
You are truly awesome... :errr:
by porimac
Thu Sep 08, 2011 1:06 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Thanks, mario!! I got it! :D
Image
by porimac
Wed Sep 07, 2011 6:06 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Dear mariokart64n.
I can't tell you how thankful I am.
I would like to help you by something, But it seems that is difficult for me as long as it saw although.. :cry:
by porimac
Tue Sep 06, 2011 12:51 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

just change the name *.wpn to *.chr
Oops, Sorry for my silly post.
I'm waiting for mario in feelings like a kid who looks forward to Santa Claus so. :D
by porimac
Tue Sep 06, 2011 8:30 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Hi, mariokart64n.
Could your tool convert *.wpn files?
I think it is same structure that *.chr files.

-*.wpn samples at "\mdl\wpn\"-
by porimac
Mon Sep 05, 2011 9:29 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

thats the maxscript codeman made, it suffers from improper face import. That was it! Many Thanks, codeman!! I think he used Textures Swizzler made himself. And he wrote, he could convert model object, but couldn't export UV data yet. Maybe He didn't succeed perhaps because the continued report does...
by porimac
Mon Sep 05, 2011 5:18 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Thank you for reply, mariokart64n. This maxscript is not complete and lost UV. (I appreciate to the script author!) And, there is no method of taking out the texture. Though he seems to have succeeded.. -his blog- I asked a question to him. He was said, "I did not want to teach to the beggar&qu...
by porimac
Tue Aug 09, 2011 10:05 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

hmm, I think that you should post >here< for your problem. :|
by porimac
Tue Aug 09, 2011 12:04 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
by porimac
Sat Aug 06, 2011 6:16 pm
Forum: 3D/2D models
Topic: Wavefront Obj File and Texture Mapping
Replies: 6
Views: 2320

Re: Wavefront Obj File and Texture Mapping

Thank you for your complement to my bad explanation, finale00.
Your post are informative for me, too.
by porimac
Sat Aug 06, 2011 1:34 pm
Forum: 3D/2D models
Topic: Wavefront Obj File and Texture Mapping
Replies: 6
Views: 2320

Re: Wavefront Obj File and Texture Mapping

Hi,Riigel. 1. The vertex texture command defines how a texture is mapped on the object, right? Right. vt = Texture vertices uv. 2. The face command defines the triangles from the object. What about the vt command, must they have a face definition? vt command are not the meanings about meshs. they me...
by porimac
Thu Aug 04, 2011 10:31 am
Forum: Tutorials
Topic: Transparent dds file
Replies: 6
Views: 4959

Re: Transparent dds file

but it didn't work oh ah, error? stucked? or BSOD?? I hope this helps, explain in some images. My vocabulary is too primitive to explain for you. :( He want Transparent texture. :/ http://img11.imageshack.us/img11/770/sample00.jpg Launch "DirectX Texture Tool". And select "New Textur...