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by porimac
Tue Mar 25, 2014 9:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

I edited doa5Uarchivarius.dat to also include Marie Rose and should work for both the patch and dlc so just replace the .dat and it should work. TMC, TMCL, --H, --HL files will be extracted with names tho I don't think her 2 normal costumes have --H and --HL files but the dlc ones do. If it doesn't...
by porimac
Tue Mar 25, 2014 6:22 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

i couldnt decrypt new DLC(marie rose) with doa5Uarchivarius....
http://www.mediafire.com/view/56cxi3twv ... ncrypt.csv
by porimac
Tue Mar 25, 2014 7:59 am
Forum: Game Archive
Topic: king of Fighters online
Replies: 24
Views: 8214

Re: king of Fighters online

This game is a changed key after closed beta Can Not work bms me too http://i85.photobucket.com/albums/k68/swad-law/Image1_zpse7ae71ae.png the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this. very nice model, like dress (: did you use which version of the game and b...
by porimac
Fri Mar 14, 2014 1:20 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 15733

Re: [Request] Dragon's Dogma .mod File Format

zaramot wrote:Hi, I don't need samples I have this game, format is similar to DD, but there are differences.
Aww, you did it
i need your script for SB4..., but i should not ask you for now, it is offtopic. :[
by porimac
Thu Mar 13, 2014 4:22 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 15733

Re: [Request] Dragon's Dogma .mod File Format

thanks, zaramot!
however it isnot worked for *.MOD Sengoku Basara 4 (probably similar format as DD "Capcom MT Framework 2.x")
Image
if you are interested, i can send sample files
by porimac
Fri Feb 21, 2014 5:24 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9445

Re: Samurai Shodown: Sen .k2mp

thanks and congrats mega-veteran! :D
by porimac
Thu Feb 20, 2014 9:38 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9445

Re: Samurai Shodown: Sen .k2mp

thanks, but...
> each part manually
? what 'part'...?
However, I understand that you have lost interest in this topic already.
Thank you so much... :(
by porimac
Wed Feb 19, 2014 10:26 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9445

Re: Samurai Shodown: Sen .k2mp

really thank you for the help!
textures(PL**TEX1P.K2MP/K2T) is the simple DXT dds formats.
by porimac
Wed Feb 19, 2014 7:10 am
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9445

Re: Samurai Shodown: Sen .k2mp

hey...at least...would you give me some hints on what to do? :(
by porimac
Sat Jan 04, 2014 5:58 pm
Forum: 3D/2D models
Topic: Samurai Shodown: Sen .k2mp
Replies: 24
Views: 9445

Re: Samurai Shodown: Sen .k2mp

It is a container file, so it have dozens of meshes. It uses the DirectX Binary format internally: 'xof 0303bin 0032' After the face counter, every face have the followings: 'Number of Vertices in the actual Face': 4 bytes Long After this 'Number of Vertices in the actual Face' * 4 bytes Long Point...
by porimac
Sun Dec 22, 2013 4:30 am
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 36798

Re: [PS3] One Piece Kaizoku Musou

Did you have omitted 'convert to LWO'?
how to use 'smcimport.py'?
sorry noob question
by porimac
Sun Dec 15, 2013 12:14 am
Forum: 3D/2D models
Topic: YOBJ to OBJ convert algorithm
Replies: 9
Views: 7033

Re: YOBJ to OBJ convert algorithm

very sorry!
you were so right and I was dead wrong.
I was mistaken in blender extension associating
by porimac
Sat Dec 14, 2013 9:40 pm
Forum: 3D/2D models
Topic: YOBJ to OBJ convert algorithm
Replies: 9
Views: 7033

Re: YOBJ to OBJ convert algorithm

shakotay2 wrote: Most (if not all) blender scripts of Mariusz Szkaradek were written for
Blender 2.49 using Python 2.6
Blender versions >=2.50 are using Python 3.0.
strange. I think so,too...
Please point out if I am something wrong.
by porimac
Sat Dec 14, 2013 5:21 pm
Forum: 3D/2D models
Topic: YOBJ to OBJ convert algorithm
Replies: 9
Views: 7033

Re: YOBJ to OBJ convert algorithm

import-rumble-roses-ps2-2011-11-06.blend http://www.mediafire.com/?vtixhvkhtjklci7 Aww, Could you tell me how to use the script? When I press alt+P, error occurred. need anything else? :( And, where should the follows be added? And this is the 'magic' code snippet where the face data being created:...
by porimac
Sun Sep 08, 2013 9:54 am
Forum: Game Archive
Topic: king of Fighters online
Replies: 24
Views: 8214

Re: king of Fighters online

the mesh did not appear even NifSkope
http://i.imgur.com/7bFxq1r.jpg
where can I get the Szkaradek's script?