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- Tue Mar 25, 2014 9:33 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773095
Re: Dead or Alive series formats and tools
I edited doa5Uarchivarius.dat to also include Marie Rose and should work for both the patch and dlc so just replace the .dat and it should work. TMC, TMCL, --H, --HL files will be extracted with names tho I don't think her 2 normal costumes have --H and --HL files but the dlc ones do. If it doesn't...
- Tue Mar 25, 2014 6:22 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773095
Re: Dead or Alive series formats and tools
i couldnt decrypt new DLC(marie rose) with doa5Uarchivarius....
http://www.mediafire.com/view/56cxi3twv ... ncrypt.csv
http://www.mediafire.com/view/56cxi3twv ... ncrypt.csv
- Tue Mar 25, 2014 7:59 am
- Forum: Game Archive
- Topic: king of Fighters online
- Replies: 24
- Views: 8214
Re: king of Fighters online
This game is a changed key after closed beta Can Not work bms me too http://i85.photobucket.com/albums/k68/swad-law/Image1_zpse7ae71ae.png the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this. very nice model, like dress (: did you use which version of the game and b...
- Fri Mar 14, 2014 1:20 am
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 15733
Re: [Request] Dragon's Dogma .mod File Format
Aww, you did itzaramot wrote:Hi, I don't need samples I have this game, format is similar to DD, but there are differences.
i need your script for SB4..., but i should not ask you for now, it is offtopic.
- Thu Mar 13, 2014 4:22 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 15733
Re: [Request] Dragon's Dogma .mod File Format
thanks, zaramot!
however it isnot worked for *.MOD Sengoku Basara 4 (probably similar format as DD "Capcom MT Framework 2.x")

if you are interested, i can send sample files
however it isnot worked for *.MOD Sengoku Basara 4 (probably similar format as DD "Capcom MT Framework 2.x")

if you are interested, i can send sample files
- Fri Feb 21, 2014 5:24 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9445
Re: Samurai Shodown: Sen .k2mp
thanks and congrats mega-veteran! 
- Thu Feb 20, 2014 9:38 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9445
Re: Samurai Shodown: Sen .k2mp
thanks, but...
> each part manually
? what 'part'...?
However, I understand that you have lost interest in this topic already.
Thank you so much...
> each part manually
? what 'part'...?
However, I understand that you have lost interest in this topic already.
Thank you so much...
- Wed Feb 19, 2014 10:26 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9445
Re: Samurai Shodown: Sen .k2mp
really thank you for the help!
textures(PL**TEX1P.K2MP/K2T) is the simple DXT dds formats.
textures(PL**TEX1P.K2MP/K2T) is the simple DXT dds formats.
- Wed Feb 19, 2014 7:10 am
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9445
Re: Samurai Shodown: Sen .k2mp
hey...at least...would you give me some hints on what to do? 
- Sat Jan 04, 2014 5:58 pm
- Forum: 3D/2D models
- Topic: Samurai Shodown: Sen .k2mp
- Replies: 24
- Views: 9445
Re: Samurai Shodown: Sen .k2mp
It is a container file, so it have dozens of meshes. It uses the DirectX Binary format internally: 'xof 0303bin 0032' After the face counter, every face have the followings: 'Number of Vertices in the actual Face': 4 bytes Long After this 'Number of Vertices in the actual Face' * 4 bytes Long Point...
- Sun Dec 22, 2013 4:30 am
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 36798
Re: [PS3] One Piece Kaizoku Musou
Did you have omitted 'convert to LWO'?
how to use 'smcimport.py'?
sorry noob question
how to use 'smcimport.py'?
sorry noob question
- Sun Dec 15, 2013 12:14 am
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 7033
Re: YOBJ to OBJ convert algorithm
very sorry!
you were so right and I was dead wrong.
I was mistaken in blender extension associating
you were so right and I was dead wrong.
I was mistaken in blender extension associating
- Sat Dec 14, 2013 9:40 pm
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 7033
Re: YOBJ to OBJ convert algorithm
strange. I think so,too...shakotay2 wrote: Most (if not all) blender scripts of Mariusz Szkaradek were written for
Blender 2.49 using Python 2.6
Blender versions >=2.50 are using Python 3.0.
Please point out if I am something wrong.
- Sat Dec 14, 2013 5:21 pm
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 7033
Re: YOBJ to OBJ convert algorithm
import-rumble-roses-ps2-2011-11-06.blend http://www.mediafire.com/?vtixhvkhtjklci7 Aww, Could you tell me how to use the script? When I press alt+P, error occurred. need anything else? :( And, where should the follows be added? And this is the 'magic' code snippet where the face data being created:...
- Sun Sep 08, 2013 9:54 am
- Forum: Game Archive
- Topic: king of Fighters online
- Replies: 24
- Views: 8214
Re: king of Fighters online
the mesh did not appear even NifSkope
http://i.imgur.com/7bFxq1r.jpg
where can I get the Szkaradek's script?
http://i.imgur.com/7bFxq1r.jpg
where can I get the Szkaradek's script?
