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by porimac
Fri Feb 13, 2015 1:02 pm
Forum: 3D/2D models
Topic: one piece unlimited world red jmdl
Replies: 36
Views: 12530

Re: one piece unlimited world red jmdl

Szkaradek123 wrote:porimac: I make some changes in newGameLib, so please delete old library and paste new.
ah thank you
solved
by porimac
Fri Feb 13, 2015 12:30 pm
Forum: 3D/2D models
Topic: one piece unlimited world red jmdl
Replies: 36
Views: 12530

Re: one piece unlimited world red jmdl

han.jmdl can not import the meshes... :(
by porimac
Sun Jan 25, 2015 2:43 am
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 7182

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

thanks
i think, the file structure of extracted ns2_360.bms is incorrect...

then how about this one?
this is XB DLC of Ken's Rage 2
it seems include G1M and G1T as raw hex
http://www.mediafire.com/download/a0zwh ... ACT010.zip

..please? :(
by porimac
Sat Jan 24, 2015 12:51 pm
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 7182

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

Hi Here is importer for *.bin files from Fist of the North Star Ken's Rage 2 PS3. It requires Blender249 and Python 26. What is to be done: - reading some types of images from g1t archive - transform meshes to right position - fixing skinweights for some type of meshes - animations In Blender Text ...
by porimac
Sat Jan 17, 2015 2:36 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 52932

Re: Binary Domain / Yakuza (gmd) Noesis Script

cra0 wrote:
Tosyk wrote:cra0, oh, great news :wink:

what about Yakuza? will implement it too?
Yep Yakuza 3-5 fully supported :D
Image
I am waiting for him for a year... :cry:
by porimac
Sun Jan 11, 2015 1:14 am
Forum: 3D/2D models
Topic: Shining Resonance .MLX
Replies: 70
Views: 30134

Re: Shining Resonance .MLX

why no answered about noesis *.MLX plugin? :(
Can anyone share/send me it please? ;(
by porimac
Fri Dec 19, 2014 12:03 pm
Forum: 3D/2D models
Topic: Shining Resonance .MLX
Replies: 70
Views: 30134

Re: Shining Resonance .MLX

deleted
by porimac
Thu Dec 11, 2014 3:47 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

Code: Select all

7T97S@10TU1210@9T]]K128LSH1765912I1TP19162{J1U251KK914 SOMEONE_PANTS.--H
BS61U@10T100U1@EI1]U]D129J4S3H1R1BJ1BAT6I1Q{UD61KL913 SOMEONE_PANTS.--HL
hmm, strange
when try to convert it with tecmo360texturesExtractorV15.py was crashed..but it could convert to dds

doa5Uarchivarius.dat please... :(
by porimac
Sat Dec 06, 2014 9:17 am
Forum: 3D/2D models
Topic: Sengoku Basara 4 (PS3) .mod maxscript
Replies: 8
Views: 5354

Re: Sengoku Basara 4 (PS3) .mod maxscript

aborted? :[
by porimac
Tue Nov 18, 2014 3:17 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

DOA5U POLICE DLC 2Q151S1@131A@S1]]J33J183K62DF1QRG15N{S7511071J AYANE_COP.TMC BQ161S1@131B@S1]]2J3B183K52E1F1QRG14N{S7511071J AYANE_COP.TMCL 2Q763S1@131@BB1G]]I183500G1J1FE1H1A8PQH18M{R75171L LEIFANG_COP.TMC BQ873S1@131@CC1]H]C183400G1J1GE12H1A8PQH17M{R75171L LEIFANG_COP.TMCL 2Q963S1@131@CE1G]]I1835...
by porimac
Tue Oct 14, 2014 5:54 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

DOA5U Haloween DLC I coud not decrypt filename, but I tried convert some TMC files manually :oops: (edit : s-sorry for the mistake!) 2S512@1S1T1@CH10]]J183H42DO1G187QR7H1O{S76171J | MARIE | .TMC 2SL63@1S1T1@DI]]K1835R1M1FH13GG1B97V1O10{TNB713C1C10 | NYOTENGU| .TMC 2SU63@1T1U151@D10I]]K1935Q1EO1H1RS5...
by porimac
Tue Sep 23, 2014 5:05 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773095

Re: Dead or Alive series formats and tools

Sexy Bunny DLC encrypt file list 2R512@121S1@BG10]]I183G42CN1F187PQ7G1N{R76171J,240.48 KB 2R512@121S1@BG1M]]J193H42DO14G187Q{8H1AODR6181J,80 Byte 2XL63@1S100@CH]]J1735Q1L1EG13FF1B97U1N10{SMB713C1C10,236.77 KB 2XL63@1S100@CN]]J173KQ1M1F4H1G{H1CA8V1MP10GNE713D1D10,80 Byte 2Y052@1S1T1@CG1H]]00824C21H1F...
by porimac
Fri Sep 19, 2014 5:08 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 38
Views: 19265

Re: Soul Calibur 3 Modding

deleted
by porimac
Fri Sep 12, 2014 9:21 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16779

Re: [Request] DragonBall Online Mesh Viewer

shakotay2 wrote:you're not expected to get an answer in the wrong subforum then.:)

A search for DBO unpacker in the inet might help. (Didn't use it since I don't have any pak file so can't tell whether it's the right one.)
oh sorry, and thank you!!
by porimac
Thu Sep 11, 2014 5:20 am
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 16779

Re: [Request] DragonBall Online Mesh Viewer

?!
how to extract .dff from .pak file?
some textures was extracted using the Dragon UnPacker

nobody answer this topic
viewtopic.php?f=10&t=4224