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by Devilot
Tue Jan 13, 2015 8:38 am
Forum: 3D/2D models
Topic: Warhammer online extract models/textures
Replies: 4
Views: 1985

Re: Warhammer online extract models/textures

one answer after all these years yay!
by Devilot
Mon Jan 05, 2015 1:20 pm
Forum: Audio file formats
Topic: Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?
Replies: 13
Views: 1974

Re: Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?

Vosvoy wrote:
Devilot wrote:
Mygoshi wrote:Je vais chercher
Forgive me, but my french is non-existant and Google isn't helping :P
He said: "I will looking for it"
Oh, many thanks then!
by Devilot
Sun Jan 04, 2015 2:52 pm
Forum: Audio file formats
Topic: Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?
Replies: 13
Views: 1974

Re: Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?

Mygoshi wrote:Je vais chercher
Forgive me, but my french is non-existant and Google isn't helping :P
by Devilot
Sat Jan 03, 2015 8:27 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 1 Models
Replies: 119
Views: 29811

Re: Kingdom Hearts 1 Models

can we decrypt\import animations from both games now? or KH1 is still out of bounds?
by Devilot
Sat Jan 03, 2015 8:26 pm
Forum: Audio file formats
Topic: Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?
Replies: 13
Views: 1974

Kingdom Hearts 1.5 et 2.5 audio (dialogue) files?

Has someone managed to extract KH 1.5 and 2.5 dialogues? I'd love to get my hands on them :P
by Devilot
Tue Dec 30, 2014 7:59 am
Forum: Cool mods
Topic: Skywind
Replies: 6
Views: 3036

Re: Skywind

Are they the same people doing Skyblivion?
by Devilot
Mon Dec 29, 2014 10:52 am
Forum: Game Archive
Topic: Kingdom Hearts Dream Drop Distance models/voices
Replies: 159
Views: 30534

Re: Kingdom Hearts Dream Drop Distance models/voices

it's Christmas\New Year and I'm pretty sure Govani, the KH master, has been busy :P
I myself am away from my system, so I can't really test\understand anything!
by Devilot
Sat Dec 20, 2014 11:27 am
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

Well, I can always try to ask if DDS works on the official forums...
by Devilot
Sat Dec 20, 2014 10:18 am
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

Well you said those are Tex\DDS right?
by Devilot
Fri Dec 19, 2014 9:32 am
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

GIMP cannot do it?
by Devilot
Wed Dec 17, 2014 6:42 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

I did? but that's not what I mean..
by Devilot
Wed Dec 17, 2014 5:52 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

the tutorial for making DDS -> TEX.

I have the engine... it is still not what I expected, but better than nothing :P
by Devilot
Wed Dec 17, 2014 4:56 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

I see. Unless or until the developer releases modding tools...
Can I still have the tutorial?
by Devilot
Tue Dec 16, 2014 10:00 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

But UAE can make tex from dds, and also it can inject it back to archive, It wont overwrite it, it just change some data, no need to worry, game will go smooth as original. Look, Im not an Unity modder and probably never be, but something tells me you want to make some skins from thore textures and...
by Devilot
Tue Dec 16, 2014 9:38 pm
Forum: Graphic file formats
Topic: Pillars of Eternity BETA - Texture doubt
Replies: 30
Views: 3205

Re: Pillars of Eternity BETA - Texture doubt

I'd still like a method to change them manually, if you have the time and desire to write one :D
This is because, more likely than not, to create entirely new content an override-like method will be used, I am sure, we won't get to fiddle with the archives.