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Search found 426 matches

by Devilot
Fri Feb 15, 2019 12:15 am
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 573

Can you check if your 3ds max opens this scene?

I'm experimenting a bit with 3ds max 2012 and would like to know if another version can open the scene archive attached. Could someone check please?
by Devilot
Sun Feb 10, 2019 11:07 am
Forum: Graphic file formats
Topic: Extracting the drawings of the Scripted Interactions (SI)s i
Replies: 0
Views: 122

Extracting the drawings of the Scripted Interactions (SI)s i

So, I admit without shame that, for some reason, I absolutely love the vignettes, the SIs in both Pillars games. I haven't played a lot for the 2nd game, but finished the first one, and I was wondering if any of you guys knew of an easy way to get all of them off for my viewing pleasure?
by Devilot
Wed Mar 28, 2018 9:10 am
Forum: Compressed files and methods
Topic: Location of inventory icons in RE4 UHD?
Replies: 0
Views: 484

Location of inventory icons in RE4 UHD?

I'm looking for the RE4 UHD icons but I cannot find them inside the archives.
Has someone had more luck?
by Devilot
Thu Dec 29, 2016 5:03 pm
Forum: Game Archive
Topic: Battlefleet Gothic Armada .pak (Unreal Engine 4)
Replies: 0
Views: 474

Battlefleet Gothic Armada .pak (Unreal Engine 4)

Has anyone had luck in getting the resources off Battlefleet Gothic Armada? I tried most UE extractors but even Umodel fails.
by Devilot
Thu Dec 29, 2016 4:49 pm
Forum: Game Archive
Topic: Spider-man 2002 Game .Dat texture archive
Replies: 0
Views: 375

Spider-man 2002 Game .Dat texture archive

I am again in love with the 2002 game of Spider-man, and for being such an old game it still looks nice.

I am trying to extract the textures from the .dat file, but I am unsure I am opening it right. Any suggestions?
by Devilot
Fri Sep 23, 2016 6:23 pm
Forum: Game Archive
Topic: Star wars Battlefront- new - models, textures and sounds
Replies: 0
Views: 420

Star wars Battlefront- new - models, textures and sounds

Has someone had any luck in getting assets from the game? Or the engine is horrendously impenetrable like the one of Dragon Age Inquisition?
by Devilot
Fri Sep 16, 2016 8:05 am
Forum: Game Archive
Topic: Divinity Original Sin 2 .pak Files
Replies: 1
Views: 1848

Re: Divinity Original Sin 2 .pak Files

Audio: as said before, all audio files are .wem (RIFF WaveFMT, some information can be viewed via RIFFpad). Soundbanks, as expected, are .bnk format. Before doing the usual ww2ogg route, I wonder if someone knows a reliable way to read .wem / .bnk file structure or metadata (specifically, loop point...
by Devilot
Thu Sep 15, 2016 8:19 am
Forum: Game Archive
Topic: Divinity Original Sin 2 .pak Files
Replies: 1
Views: 1848

Divinity Original Sin 2 .pak Files

While waiting for the official modding tools, I thought about some DOS2 datamining. The extractor I posted in the other thread about DOSEE works, in extracting the files. As of now, Icon textures are DDS and all audio is, sadly, .wem - wwsise galore, disaster. Textures: Icons are apparently stored i...
by Devilot
Tue Sep 13, 2016 9:12 am
Forum: Game Archive
Topic: Divinity Original Sin Enhanced Edition archives?
Replies: 1
Views: 436

Re: Divinity Original Sin Enhanced Edition archives?

Ok, so apparently Norbyte made an extractor.
by Devilot
Fri Sep 09, 2016 10:05 pm
Forum: Game Archive
Topic: Divinity Original Sin Enhanced Edition archives?
Replies: 1
Views: 436

Divinity Original Sin Enhanced Edition archives?

Has anyone tried to unpack the various archives of Divinity Original Sin EE?

I tried using the engine toolset but it is a nightmare.

Has anyone tried opening the archives? Any insight?
by Devilot
Tue Dec 01, 2015 1:27 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 290481

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

A big thank you for the author of QAR tool and all that contribute to the dictionary.
by Devilot
Sat Nov 21, 2015 1:33 am
Forum: Cool mods
Topic: Edain - Battle for Middle Earth 2 Rise of the Witch King
Replies: 3
Views: 2070

Re: Edain - Battle for Middle Earth 2 Rise of the Witch King

They certainly look pretty. but nowhere as deep!
by Devilot
Thu Oct 22, 2015 4:32 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 294376

Re: Spotlight: Señor Casaroja's Noesis

has the KH plugin been updated for the 1.5 or 2.5?
by Devilot
Thu Oct 22, 2015 4:28 pm
Forum: Holy Cow!
Topic: It's a miracle! Yaz0r complete tools!
Replies: 16
Views: 11075

Re: It's a miracle! Yaz0r complete tools!

Major necropost, but rather than creating a new thread... it seems stupid since this one is relevant.

Does someone know of a way to actually use the animations found with the tools, either via Noesis or other tools?