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by Devilot
Fri Apr 15, 2011 2:35 pm
Forum: Website
Topic: Issues accessing website
Replies: 3
Views: 2871

Issues accessing website

Since yesterday I can't enter the website properly, wheter from Google or my favourite. it always directs me to "Default parallels Plesk Panel Page", even if I type http://forum.xentax.com/ In order to access it, I have to enter from "cached" and then navigate from there, and it ...
by Devilot
Wed Apr 13, 2011 6:24 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

ah ok thanks! at least I did not do any major mistake.
by Devilot
Wed Apr 13, 2011 1:17 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

browsing a bit with Noesis... mm, is it normal that when you export as .obj the actual model is blank? even if you ask to export the textures?

also, when I import in 3ds max 2009, it says that "matlib" is not found. the material library. how could I fix that?
by Devilot
Tue Apr 12, 2011 6:27 pm
Forum: 3D/2D models
Topic: Dissidia 012 doubts
Replies: 0
Views: 737

Dissidia 012 doubts

I have a few questions about the modeling of 012: I see that many models have several clones with different animations. which ones can I recognize as being the best ones? -do DLC chars have this distinction as well? how big are the Dissidia textures supposed to be? I know that being a psp game they ...
by Devilot
Tue Apr 12, 2011 9:29 am
Forum: 3D/2D models
Topic: 3d models from PS2 Game
Replies: 9
Views: 5566

Re: 3d models from PS2 Game

have you tried 3d ripper DX while running the game on an emulator? it's a kind of desperation method, but if your hardware allows it to work (mine doesn't :( ) it could save you a lot of trouble.
by Devilot
Tue Apr 12, 2011 9:27 am
Forum: 3D/2D models
Topic: Kingdom Hearts 2 how-to?
Replies: 5
Views: 2245

Re: Kingdom Hearts 2 how-to?

Or you could try Noesis with the Kh2 plugin. it works even for the majority of the Final Mix+ models I heard. but, unless I'm mistaken, it will not allow you to view animations, unlike the other model viewers.
by Devilot
Mon Apr 11, 2011 9:35 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

I would blame lack of resources from the requester. If I were writing scripts to hack games I'm not going to DL 10 gigs of data I don't need. If you're looking for FF8 tools try qhimm. qhimm is a bit unhelpful regarding ffviii AND extremely unfriendly to beginners. 10Gigs? Vagrant Story is, at wors...
by Devilot
Mon Apr 11, 2011 9:05 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

see? it was not that difficult to answer properly, no need of all that bitterness. :? And no need to be so haughty. None of this would be happening if you had at least acknowledged the FF8 half of your question had been answered. For that matter if you could provide some sample files (SEQ, SHP, WEP...
by Devilot
Mon Apr 11, 2011 12:08 am
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

see? it was not that difficult to answer properly, no need of all that bitterness.
by Devilot
Sun Apr 10, 2011 11:19 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

ah, that's the problem. I knew about propietary formats but guessed most of the models were the same for all games.
by Devilot
Sun Apr 10, 2011 10:34 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

-my language skills are nothing short of exceptional. It is not my concern if your mood is powerful enough to affect your capacity to understand what I want to express. I fart in your general direction alas, how sad that someone so capable has forgotten what it means to start from the beginning. Suc...
by Devilot
Sun Apr 10, 2011 9:23 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

It is not I who will denigrate a work (yours) that deserves merit and credit, even if from your POW it might look like a little thing. It is not my fault if the propositive style of a question at the beginning of the topic was ignored. Lack of interest can drown even the best interest to start a dis...
by Devilot
Sun Apr 10, 2011 11:53 am
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

Maybe you were. And maybe I was completely serious, and have genuine concern for the longevity of your index finger. Just maybe. I don't know of any VS viewers/importers, though I do know at least one other person who's shown interest in it, and I have a mild to moderate interest in it myself, so t...
by Devilot
Sun Apr 10, 2011 8:17 am
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 7313

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

maybe I am talking about Vagrant Story. less sarcasm.