Search found 432 matches

by Devilot
Fri Apr 22, 2011 10:36 am
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 527
Views: 122583

Re: [Request] Kingdom Hearts Birth By Sleep models

are the models of the secret ending movie " a fragmented passage" of Final Mix BBS obtainable? I am confused.
by Devilot
Wed Apr 20, 2011 7:56 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437103

Re: Señor Casaroja's Noesis

and yet MrAdults found the time to release a small update. such greatness.
by Devilot
Sat Apr 16, 2011 5:01 pm
Forum: 3D/2D models
Topic: [REQ] FF7 Model/animations tool [based on the original]
Replies: 5
Views: 1813

[REQ] FF7 Model/animations tool [based on the original]

I hope I did not get the wrong section but this one seems to be the most suitable. I would like to request a new, improved tool for FF7 that somehow expands on the original bread-and-butter tool, Kimera. But, this time, with the proper focus on animations. Kimera's interface is rather unfriendly in ...
by Devilot
Fri Apr 15, 2011 9:01 pm
Forum: Website
Topic: Issues accessing website
Replies: 3
Views: 2461

Re: Issues accessing website

it works properly, right now, I just tried it. Will try in a few hours again tho.
by Devilot
Fri Apr 15, 2011 2:39 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437103

Re: Señor Casaroja's Noesis

could you integrate in the Noesis GUI the possibility for renaming/deleting files directly from the program? EDIT: thumbs up for the Necron Model on the main page. EDIT: some GMO models appear to have some of their animations incorrect. in Dissidia 012 gmo 1662886312_16 and others have the animation...
by Devilot
Fri Apr 15, 2011 2:35 pm
Forum: Website
Topic: Issues accessing website
Replies: 3
Views: 2461

Issues accessing website

Since yesterday I can't enter the website properly, wheter from Google or my favourite. it always directs me to "Default parallels Plesk Panel Page", even if I type http://forum.xentax.com/ In order to access it, I have to enter from "cached" and then navigate from there, and it does not always work...
by Devilot
Wed Apr 13, 2011 6:24 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

ah ok thanks! at least I did not do any major mistake.
by Devilot
Wed Apr 13, 2011 1:17 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

browsing a bit with Noesis... mm, is it normal that when you export as .obj the actual model is blank? even if you ask to export the textures?

also, when I import in 3ds max 2009, it says that "matlib" is not found. the material library. how could I fix that?
by Devilot
Tue Apr 12, 2011 6:27 pm
Forum: 3D/2D models
Topic: Dissidia 012 doubts
Replies: 0
Views: 559

Dissidia 012 doubts

I have a few questions about the modeling of 012: I see that many models have several clones with different animations. which ones can I recognize as being the best ones? -do DLC chars have this distinction as well? how big are the Dissidia textures supposed to be? I know that being a psp game they ...
by Devilot
Tue Apr 12, 2011 9:29 am
Forum: 3D/2D models
Topic: 3d models from PS2 Game
Replies: 9
Views: 4257

Re: 3d models from PS2 Game

have you tried 3d ripper DX while running the game on an emulator? it's a kind of desperation method, but if your hardware allows it to work (mine doesn't :( ) it could save you a lot of trouble.
by Devilot
Tue Apr 12, 2011 9:27 am
Forum: 3D/2D models
Topic: Kingdom Hearts 2 how-to?
Replies: 5
Views: 1768

Re: Kingdom Hearts 2 how-to?

Or you could try Noesis with the Kh2 plugin. it works even for the majority of the Final Mix+ models I heard. but, unless I'm mistaken, it will not allow you to view animations, unlike the other model viewers.
by Devilot
Mon Apr 11, 2011 9:35 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

I would blame lack of resources from the requester. If I were writing scripts to hack games I'm not going to DL 10 gigs of data I don't need. If you're looking for FF8 tools try qhimm. qhimm is a bit unhelpful regarding ffviii AND extremely unfriendly to beginners. 10Gigs? Vagrant Story is, at wors...
by Devilot
Mon Apr 11, 2011 9:05 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

see? it was not that difficult to answer properly, no need of all that bitterness. :? And no need to be so haughty. None of this would be happening if you had at least acknowledged the FF8 half of your question had been answered. For that matter if you could provide some sample files (SEQ, SHP, WEP...
by Devilot
Mon Apr 11, 2011 12:08 am
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

see? it was not that difficult to answer properly, no need of all that bitterness.
by Devilot
Sun Apr 10, 2011 11:19 pm
Forum: 3D/2D models
Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Replies: 25
Views: 5385

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims

ah, that's the problem. I knew about propietary formats but guessed most of the models were the same for all games.