Search found 432 matches
- Fri Apr 22, 2011 10:36 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 527
- Views: 122583
Re: [Request] Kingdom Hearts Birth By Sleep models
are the models of the secret ending movie " a fragmented passage" of Final Mix BBS obtainable? I am confused.
- Wed Apr 20, 2011 7:56 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437103
Re: Señor Casaroja's Noesis
and yet MrAdults found the time to release a small update. such greatness.
- Sat Apr 16, 2011 5:01 pm
- Forum: 3D/2D models
- Topic: [REQ] FF7 Model/animations tool [based on the original]
- Replies: 5
- Views: 1813
[REQ] FF7 Model/animations tool [based on the original]
I hope I did not get the wrong section but this one seems to be the most suitable. I would like to request a new, improved tool for FF7 that somehow expands on the original bread-and-butter tool, Kimera. But, this time, with the proper focus on animations. Kimera's interface is rather unfriendly in ...
- Fri Apr 15, 2011 9:01 pm
- Forum: Website
- Topic: Issues accessing website
- Replies: 3
- Views: 2461
Re: Issues accessing website
it works properly, right now, I just tried it. Will try in a few hours again tho.
- Fri Apr 15, 2011 2:39 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437103
Re: Señor Casaroja's Noesis
could you integrate in the Noesis GUI the possibility for renaming/deleting files directly from the program? EDIT: thumbs up for the Necron Model on the main page. EDIT: some GMO models appear to have some of their animations incorrect. in Dissidia 012 gmo 1662886312_16 and others have the animation...
- Fri Apr 15, 2011 2:35 pm
- Forum: Website
- Topic: Issues accessing website
- Replies: 3
- Views: 2461
Issues accessing website
Since yesterday I can't enter the website properly, wheter from Google or my favourite. it always directs me to "Default parallels Plesk Panel Page", even if I type http://forum.xentax.com/ In order to access it, I have to enter from "cached" and then navigate from there, and it does not always work...
- Wed Apr 13, 2011 6:24 pm
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
ah ok thanks! at least I did not do any major mistake.
- Wed Apr 13, 2011 1:17 pm
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
browsing a bit with Noesis... mm, is it normal that when you export as .obj the actual model is blank? even if you ask to export the textures?
also, when I import in 3ds max 2009, it says that "matlib" is not found. the material library. how could I fix that?
also, when I import in 3ds max 2009, it says that "matlib" is not found. the material library. how could I fix that?
- Tue Apr 12, 2011 6:27 pm
- Forum: 3D/2D models
- Topic: Dissidia 012 doubts
- Replies: 0
- Views: 559
Dissidia 012 doubts
I have a few questions about the modeling of 012: I see that many models have several clones with different animations. which ones can I recognize as being the best ones? -do DLC chars have this distinction as well? how big are the Dissidia textures supposed to be? I know that being a psp game they ...
- Tue Apr 12, 2011 9:29 am
- Forum: 3D/2D models
- Topic: 3d models from PS2 Game
- Replies: 9
- Views: 4257
Re: 3d models from PS2 Game
have you tried 3d ripper DX while running the game on an emulator? it's a kind of desperation method, but if your hardware allows it to work (mine doesn't
) it could save you a lot of trouble.
- Tue Apr 12, 2011 9:27 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 how-to?
- Replies: 5
- Views: 1768
Re: Kingdom Hearts 2 how-to?
Or you could try Noesis with the Kh2 plugin. it works even for the majority of the Final Mix+ models I heard. but, unless I'm mistaken, it will not allow you to view animations, unlike the other model viewers.
- Mon Apr 11, 2011 9:35 pm
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
I would blame lack of resources from the requester. If I were writing scripts to hack games I'm not going to DL 10 gigs of data I don't need. If you're looking for FF8 tools try qhimm. qhimm is a bit unhelpful regarding ffviii AND extremely unfriendly to beginners. 10Gigs? Vagrant Story is, at wors...
- Mon Apr 11, 2011 9:05 pm
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
see? it was not that difficult to answer properly, no need of all that bitterness. :? And no need to be so haughty. None of this would be happening if you had at least acknowledged the FF8 half of your question had been answered. For that matter if you could provide some sample files (SEQ, SHP, WEP...
- Mon Apr 11, 2011 12:08 am
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
see? it was not that difficult to answer properly, no need of all that bitterness.
- Sun Apr 10, 2011 11:19 pm
- Forum: 3D/2D models
- Topic: Vista 32 - Vagrant Story + FFVIII models/textures/anims
- Replies: 25
- Views: 5385
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
ah, that's the problem. I knew about propietary formats but guessed most of the models were the same for all games.
