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Search found 10 matches

by Alek Sander
Fri Aug 31, 2012 8:50 pm
Forum: Game Archive
Topic: Helldorado
Replies: 22
Views: 9144

Re: Helldorado

What's the game? Maybe they cranked up the version of archives.
by Alek Sander
Fri Aug 31, 2012 6:29 pm
Forum: Game Archive
Topic: Helldorado
Replies: 22
Views: 9144

Re: Helldorado

what's the 'locale' parameter? I don't remember clearly and don't have the game installed at the moment, but "locale" is the name of the localisation if you have more than one language in the game, i.e. English and German. Is it asking for the parameter? If so try "en" or "...
by Alek Sander
Sun Mar 20, 2011 1:09 pm
Forum: Game Archive
Topic: Helldorado
Replies: 22
Views: 9144

Re: Helldorado

Hey guys! I used the script posted here. In misc.pak file there is a small program packed inside called "sbpacker.exe", which can create, list and unpack pak-files for the game. It extracts all the data including folders. :) It's the official tool, I guess...
by Alek Sander
Wed Nov 17, 2010 11:42 pm
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Re: Viking Battle for Asgard models

Look at the player model, the 3rd and 4th submodel (segm part). The vertex size here is not 24, but 44.
Why to divide UV by 8192? Where did you get that number? (Sorry for these lame questions :))
by Alek Sander
Wed Nov 17, 2010 6:43 pm
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Re: Viking Battle for Asgard models

Karpati wrote:The vertex coords are 2 byte integers.
In your converted models you add 1000 to the X coord for each vertex. Maybe that is the reason model of the player doesn't look right?
And what about vt (vertex textures)? How do you calculate them?
by Alek Sander
Wed Nov 17, 2010 5:53 pm
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Re: Viking Battle for Asgard models

Do you have the texture files for your sample files ? Can you send me some other sample files to kz_3d@tvn.hu ? (I don't have this game and I would like to test my loader module with other files.) Sending all the models I extracted from the game (9 Mb)... But I didn't find any textures, like at all...
by Alek Sander
Tue Nov 16, 2010 6:45 pm
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Re: Viking Battle for Asgard models

Karpati wrote:What's about the converted files ?
What do you mean?
I see you've made nice progress! But I wanted somebody to help me by actually explaining those moment I don't understand. :)
Thanks for converted files! I've already understood the formation of faces. Trying to see the vertexes...
by Alek Sander
Sun Nov 14, 2010 7:16 am
Forum: 3D/2D models
Topic: How extract .p3d file hulk ultimate?
Replies: 4
Views: 2488

Re: How extract .p3d file hulk ultimate?

You know that file format that is described on that site belongs to ArmA and Operation Flashpoint? Are you sure that you have the same format in Hulk Ultimate (or what is the game you are researching)? Nevertheless, on the same site there is an editing package called BI Tools , which contains Oxygen...
by Alek Sander
Sun Nov 14, 2010 6:54 am
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Re: Viking Battle for Asgard models

A little update:
A vertex is described by 24 bytes, not by 18. (it's 0x18=24)
At the end of file i think there are indices, but they are a bit strange.
by Alek Sander
Sat Nov 13, 2010 5:48 pm
Forum: 3D/2D models
Topic: Viking Battle for Asgard models
Replies: 11
Views: 3176

Viking Battle for Asgard models

Hi all! I'm new here and so on and etc... :) I know the game isn't that popular, but I want to get the models from it + some understanding about 3d file format. It's more like a challenge for me (my first). So, the models are packed in CHR_MDLS.PAK file, for which I've made a BSM script. I've got 4 ...