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Search found 10 matches
- Fri Aug 31, 2012 8:50 pm
- Forum: Game Archive
- Topic: Helldorado
- Replies: 22
- Views: 9144
Re: Helldorado
What's the game? Maybe they cranked up the version of archives.
- Fri Aug 31, 2012 6:29 pm
- Forum: Game Archive
- Topic: Helldorado
- Replies: 22
- Views: 9144
Re: Helldorado
what's the 'locale' parameter? I don't remember clearly and don't have the game installed at the moment, but "locale" is the name of the localisation if you have more than one language in the game, i.e. English and German. Is it asking for the parameter? If so try "en" or "...
- Sun Mar 20, 2011 1:09 pm
- Forum: Game Archive
- Topic: Helldorado
- Replies: 22
- Views: 9144
Re: Helldorado
Hey guys! I used the script posted here. In misc.pak file there is a small program packed inside called "sbpacker.exe", which can create, list and unpack pak-files for the game. It extracts all the data including folders.
It's the official tool, I guess...
- Wed Nov 17, 2010 11:42 pm
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Re: Viking Battle for Asgard models
Look at the player model, the 3rd and 4th submodel (segm part). The vertex size here is not 24, but 44.
Why to divide UV by 8192? Where did you get that number? (Sorry for these lame questions
)
Why to divide UV by 8192? Where did you get that number? (Sorry for these lame questions
- Wed Nov 17, 2010 6:43 pm
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Re: Viking Battle for Asgard models
In your converted models you add 1000 to the X coord for each vertex. Maybe that is the reason model of the player doesn't look right?Karpati wrote:The vertex coords are 2 byte integers.
And what about vt (vertex textures)? How do you calculate them?
- Wed Nov 17, 2010 5:53 pm
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Re: Viking Battle for Asgard models
Do you have the texture files for your sample files ? Can you send me some other sample files to kz_3d@tvn.hu ? (I don't have this game and I would like to test my loader module with other files.) Sending all the models I extracted from the game (9 Mb)... But I didn't find any textures, like at all...
- Tue Nov 16, 2010 6:45 pm
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Re: Viking Battle for Asgard models
What do you mean?Karpati wrote:What's about the converted files ?
I see you've made nice progress! But I wanted somebody to help me by actually explaining those moment I don't understand.
Thanks for converted files! I've already understood the formation of faces. Trying to see the vertexes...
- Sun Nov 14, 2010 7:16 am
- Forum: 3D/2D models
- Topic: How extract .p3d file hulk ultimate?
- Replies: 4
- Views: 2488
Re: How extract .p3d file hulk ultimate?
You know that file format that is described on that site belongs to ArmA and Operation Flashpoint? Are you sure that you have the same format in Hulk Ultimate (or what is the game you are researching)? Nevertheless, on the same site there is an editing package called BI Tools , which contains Oxygen...
- Sun Nov 14, 2010 6:54 am
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Re: Viking Battle for Asgard models
A little update:
A vertex is described by 24 bytes, not by 18. (it's 0x18=24)
At the end of file i think there are indices, but they are a bit strange.
A vertex is described by 24 bytes, not by 18. (it's 0x18=24)
At the end of file i think there are indices, but they are a bit strange.
- Sat Nov 13, 2010 5:48 pm
- Forum: 3D/2D models
- Topic: Viking Battle for Asgard models
- Replies: 11
- Views: 3176
Viking Battle for Asgard models
Hi all! I'm new here and so on and etc... :) I know the game isn't that popular, but I want to get the models from it + some understanding about 3d file format. It's more like a challenge for me (my first). So, the models are packed in CHR_MDLS.PAK file, for which I've made a BSM script. I've got 4 ...
