Search found 3893 matches

by Mr.Mouse
Mon Dec 06, 2010 5:57 pm
Forum: Game specific tools
Topic: mr mouse
Replies: 1
Views: 1391

Re: mr mouse

batmanass47 wrote:sorry for bugging you mr mouse were you able to figure out a new paint tool hack for SVR 2011 or when it will be coming out pm me back thankxs i do not think i asked you this already when it does come out will you post a link
IF i will do it, then i will post a link. Do not ask for it.
by Mr.Mouse
Mon Dec 06, 2010 3:34 pm
Forum: Website
Topic: Game File Format Central is back
Replies: 9
Views: 4927

Re: Game File Format Central is back

techie wrote:Need one login for all stuff here.
Yeah would be nice wouldn't it.
by Mr.Mouse
Sun Dec 05, 2010 8:59 pm
Forum: Website
Topic: Game File Format Central is back
Replies: 9
Views: 4927

Re: Game File Format Central is back

Yeah, we've discussed options with our host. There will be other backup moments at regular intervals.
by Mr.Mouse
Sun Dec 05, 2010 8:49 pm
Forum: Website
Topic: Game File Format Central is back
Replies: 9
Views: 4927

Game File Format Central is back

http://wiki.xentax.com/index.php/Game_F ... at_Central

Old, but still usable and featuring the latest Mediawiki code.
by Mr.Mouse
Sun Dec 05, 2010 8:48 pm
Forum: Website
Topic: Question about the Wiki
Replies: 22
Views: 10962

Re: Question about the Wiki

by Mr.Mouse
Thu Dec 02, 2010 9:10 am
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

Re: Mike Zuurman's MultiEx .plan thread

I've also recently updated the MultiEx Editor window for the 4.5 release:
multiex editorv2.jpg
by Mr.Mouse
Wed Dec 01, 2010 8:50 pm
Forum: Website
Topic: Question about the Wiki
Replies: 22
Views: 10962

Re: Question about the Wiki

I know.
by Mr.Mouse
Wed Dec 01, 2010 10:20 am
Forum: Holy Cow!
Topic: PC Game Piracy Article
Replies: 6
Views: 3716

Re: PC Game Piracy Article

The issue of piracy is age-old. Ever since the first software was created and sold commercially. So this would be the late 70's, early 80s. Back in the 80s you could code a game in your attic and try to sell it to some publisher and make some money. This period also saw the rise of the softwarehouse...
by Mr.Mouse
Mon Nov 29, 2010 11:45 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466511

Re: My quickBMS scripts

Hehe that FileLoc in MultiEx Commander's MexScript used to be FindFileID <string> <variable>: ------------------------------- This command searches the file from the current fileposition for a <string> of max 40 length and saves the position (when found) in <variable>. This way, if you know that a d...
by Mr.Mouse
Sun Nov 21, 2010 7:36 pm
Forum: Troubleshooting
Topic: Error Decompressing
Replies: 6
Views: 1527

Re: Error Decompressing

I'm working on a new update of the package, I will add an option for the program to extract files even though decompression fails. Meanwhile, I'll see if I can make a workaround script.
by Mr.Mouse
Sat Nov 20, 2010 7:57 pm
Forum: Troubleshooting
Topic: Error Decompressing
Replies: 6
Views: 1527

Re: Error Decompressing

I see. This is due to the script. It assumes all files are compressed. But some are not. It then attempts to decompress a non-compressed file and fails.
by Mr.Mouse
Fri Nov 19, 2010 10:37 pm
Forum: Troubleshooting
Topic: Error Decompressing
Replies: 6
Views: 1527

Re: Error Decompressing

Do you have an example file?
by Mr.Mouse
Wed Nov 17, 2010 3:35 pm
Forum: Game specific tools
Topic: transparnency for a tattoo PTExplorer
Replies: 2
Views: 1587

Re: transparnency for a tattoo PTExplorer

Look, you need to set the ALPHA (A) value of the colour you wish to blend to a low value (0 = 100% background shines through/100% transparency; any higher colour will average the background colour with the colour of the image; and 255 = no shining through, 100% solid image colour). So , RGBA = Red G...
by Mr.Mouse
Tue Nov 09, 2010 1:25 pm
Forum: Game specific tools
Topic: ptexplorer how do i get these images to blend with any colo
Replies: 4
Views: 1881

Re: ptexplorer how do i get these images to blend with any c

Set the alpha value for each colour, or all colours.