Poll & Discussion: We wish the site to continue (Y/N)
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- Fri Jul 29, 2011 10:39 am
- Forum: Game specific tools
- Topic: [NGC] F-Zero GX Unpacker and Packer (LZ and ARC)
- Replies: 5
- Views: 5774
Re: [NGC] F-Zero GX Unpacker and Packer (LZ and ARC)
This tool is now also on the blog. blog
- Thu Jul 28, 2011 11:01 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hehe. Yes. Dutchland, or "The Netherlands" as I tend to call it, is of course a beautiful country. .. 
- Thu Jul 28, 2011 10:52 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
- Thu Jul 28, 2011 10:51 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
In my nation it is 23:45 too, so I know what you mean
What is your nation then? I will await your findings! I know MrAdults has seen your post, so perhaps he can implement it into Noesis!
- Thu Jul 28, 2011 9:56 pm
- Forum: Game specific tools
- Topic: [NGC] F-Zero GX Model Viewer & Texture Editor (ALPHA)
- Replies: 10
- Views: 9118
Re: [NGC] F-Zero GX Model Viewer (ALPHA)
Posting it at the tools blog now. Do you have examples of such models?
- Thu Jul 28, 2011 9:45 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Okay, but that is assembly code. I think SirLoon meant the C code, or whatever that was written in. To understand the concept.
- Thu Jul 28, 2011 12:00 am
- Forum: Game specific tools
- Topic: [REL|Xbox360] GTA IV Xbox 360 Texture Editor
- Replies: 8
- Views: 7108
Re: [REL|Xbox360] GTA IV Xbox 360 Texture Editor
This tool was now posted here: blog/
- Wed Jul 27, 2011 10:18 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 78881
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Interesting share! 
- Tue Jul 26, 2011 9:48 pm
- Forum: Game specific tools
- Topic: [PC]Black Ops Text Tool
- Replies: 18
- Views: 14875
Re: [PC]Black Ops Text Tool
I've uploaded the tools to the Tools blog. blog/ 
- Tue Jul 26, 2011 9:45 pm
- Forum: Holy Cow!
- Topic: Lollipop Chainsaw
- Replies: 5
- Views: 2135
Re: Lollipop Chainsaw
Please do indeed keep up the healthy crazyness.
Just stop making another Zelda game, ok?
Oh and get these robots to become even more human! 
- Tue Jul 26, 2011 8:28 pm
- Forum: Troubleshooting
- Topic: Problem with JA plugins.
- Replies: 6
- Views: 1005
Re: Problem with JA plugins.
I tried to open Train Driver 2005 .JA files with MultiEx Commander 4.5.0 and it worked, no errors.
See here for the table of contents that MultiEx Commander saved for me, and a picture I extracted.
See here for the table of contents that MultiEx Commander saved for me, and a picture I extracted.
- Tue Jul 26, 2011 8:26 pm
- Forum: Holy Cow!
- Topic: Lollipop Chainsaw
- Replies: 5
- Views: 2135
- Mon Jul 25, 2011 8:16 am
- Forum: Tutorials
- Topic: Very Basic model format conversion (Shaiya).
- Replies: 25
- Views: 39687
Re: Very Basic model format conversion (Shaiya).
Time to read this first, linpost: http://wiki.xentax.com/index.php/DGTEFF
- Mon Jul 25, 2011 8:07 am
- Forum: Troubleshooting
- Topic: Problem with JA plugins.
- Replies: 6
- Views: 1005
Re: Problem with JA plugins.
The current version is 4.5. 4.3.1 is no longer supported, it differs too much from the latest version. I'm sure you can find 4.3.1 somewhere else though.
As for the JA plugin, I may look into that, no guarantees.
As for the JA plugin, I may look into that, no guarantees.
- Sat Jul 23, 2011 9:18 pm
- Forum: News
- Topic: SCRIPTS - SCRIPTS - SCRIPTS ! GET THEM HERE !
- Replies: 29
- Views: 23116
Re: SCRIPTS - SCRIPTS - SCRIPTS ! GET THEM HERE !
blog/ Some new scripts at the blog.
