Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Sat Aug 14, 2004 9:30 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Sat Aug 14, 2004 8:53 am
- Forum: Game Archive
- Topic: Driv3r
- Replies: 30
- Views: 10941
- Fri Aug 13, 2004 10:40 pm
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
- Fri Aug 13, 2004 7:37 pm
- Forum: Game Archive
- Topic: DTA format
- Replies: 17
- Views: 8429
- Fri Aug 13, 2004 7:35 pm
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
- Fri Aug 13, 2004 7:22 pm
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
- Fri Aug 13, 2004 4:01 pm
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
Okay, well, we are now talking about Phase 2 of the identification process (skipping phase 1 I talked about: identifying known formats, the Current_Match function). :P Do you agree with the approach I came up with for that? About Phase 2, the identification of filenames I have done in 2000 with Mexs...
- Fri Aug 13, 2004 3:32 pm
- Forum: Game Archive
- Topic: DTA format
- Replies: 17
- Views: 8429
To be honest, WATTO, he has send me a text file that would explain a lot of the format and its compression, if I remember correctly. Whether it is difficult or not, I'm ashamed to say I still have to look at it. :( :wink: Tell you what, I don't have that document here, but I'll mail post it here if ...
- Fri Aug 13, 2004 3:25 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Aug 13, 2004 3:23 pm
- Forum: Game Archive
- Topic: Requiem: Avenging Angel
- Replies: 12
- Views: 4576
- Fri Aug 13, 2004 2:39 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Aug 13, 2004 11:19 am
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
You can always share your views without getting involved. You don't have to start writing code! This thread is usefull for discussion, not code. We can all agree on an approach and then only some will actually code it. Or someone (like WATTO or me) will make the decision, based on the discussion and...
- Fri Aug 13, 2004 9:10 am
- Forum: Code Talk
- Topic: PROJECT: CODENAME Eureka
- Replies: 24
- Views: 12979
Well, anyway, let's stay on topic in this thread. :) I think one of the key issues in creating Eureka is the define how it should operate. The first thing it should do in my opinion is check whether it has encountered an archive format it already knows. Let's call this the Current_Match process. It ...
- Wed Aug 11, 2004 10:19 pm
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
We have a new developer on board, Rahly, you can find him on the forum here as well. He is making good progress on a Plugin Manager, an interface between the Commander and Plugins. Plugins, mind you, that will be much better than the dll's I created. Rahly really knows what he's doing. Not a bad thi...
- Wed Aug 11, 2004 10:15 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
I most certainly will! :D There's been some criticism on the Painkiller.dll, and one thing that bugs me is that the Commander can't yet create these pak files from scratch. I will have to find time to implement stuff like that, but before I can, the Plugin Manager will have to be operational. There'...
