Search found 3893 matches

by Mr.Mouse
Sat Aug 14, 2004 9:30 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Mr. Mouse, can you make me 2 vb programs for testing. Something really simple Program 1: Create a program with 3 buttons on it, 1) imports a function from "test.dll" called "TestFunction1" and calls it. Function has a parameter of a String returns a Long/Integer. 2) imports a fu...
by Mr.Mouse
Sat Aug 14, 2004 8:53 am
Forum: Game Archive
Topic: Driv3r
Replies: 30
Views: 10941

THere's a font, a game config file (.ini) another config file and a large chunk before all that that I can't identify at first glance. Do you have more of these .IMG files? So we can compare?
by Mr.Mouse
Fri Aug 13, 2004 10:40 pm
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

Yeah, there must be an option for users to send whatever log the program created after any run. Ah, now I understand the RegEx, though the syntax is something I had not seen before, but then again, I haven't looked. Captain's been bugging me for a long time :" Dammit man, you should get off you...
by Mr.Mouse
Fri Aug 13, 2004 7:37 pm
Forum: Game Archive
Topic: DTA format
Replies: 17
Views: 8429

As I said: quite a read! :D
by Mr.Mouse
Fri Aug 13, 2004 7:35 pm
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

back on this "new script", i'm thinking about maybe a specialized RegEx (Regular Expression) language for it. Enlighten me, please, there's some terminology I haven't heard, don't forget, I'm your basic hobbycoder. :D This could potentially be a bigger project than Mexcom, as in the futur...
by Mr.Mouse
Fri Aug 13, 2004 7:22 pm
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

this is similar to the unix "strings" command. http://linux.about.com/library/cmd/blcmdl_strings.htm Similar but not the same. I don't think the two use the same approach in identifying a valid string. :) @PHASE 1 Although there may be two buttons for starting phase 1 or phase 2, I don't ...
by Mr.Mouse
Fri Aug 13, 2004 4:01 pm
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

Okay, well, we are now talking about Phase 2 of the identification process (skipping phase 1 I talked about: identifying known formats, the Current_Match function). :P Do you agree with the approach I came up with for that? About Phase 2, the identification of filenames I have done in 2000 with Mexs...
by Mr.Mouse
Fri Aug 13, 2004 3:32 pm
Forum: Game Archive
Topic: DTA format
Replies: 17
Views: 8429

To be honest, WATTO, he has send me a text file that would explain a lot of the format and its compression, if I remember correctly. Whether it is difficult or not, I'm ashamed to say I still have to look at it. :( :wink: Tell you what, I don't have that document here, but I'll mail post it here if ...
by Mr.Mouse
Fri Aug 13, 2004 3:25 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Rahly wrote:Np, i didn't mean this instant. Oh yeah, call called programs use the standard API calling method, incase you need that.
Ok!
by Mr.Mouse
Fri Aug 13, 2004 3:23 pm
Forum: Game Archive
Topic: Requiem: Avenging Angel
Replies: 12
Views: 4576

I looked at it and had no luck matching it with known compression. The header as presented is probably true, but the rest is a mystery to me. I went through the executable and noticed there's a function being called: "LoadTexture()". I know, because it's in the text of an error message. In...
by Mr.Mouse
Fri Aug 13, 2004 2:39 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

I'll see what I can do on short notice. I'm @work at the mo', so it will have to wait until I get home, and have time there. Pleasing the mrs. and raising the dog can be quite time-consuming, let alone a bunch of other hobby chores that await me. :D
by Mr.Mouse
Fri Aug 13, 2004 11:19 am
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

You can always share your views without getting involved. You don't have to start writing code! This thread is usefull for discussion, not code. We can all agree on an approach and then only some will actually code it. Or someone (like WATTO or me) will make the decision, based on the discussion and...
by Mr.Mouse
Fri Aug 13, 2004 9:10 am
Forum: Code Talk
Topic: PROJECT: CODENAME Eureka
Replies: 24
Views: 12979

Well, anyway, let's stay on topic in this thread. :) I think one of the key issues in creating Eureka is the define how it should operate. The first thing it should do in my opinion is check whether it has encountered an archive format it already knows. Let's call this the Current_Match process. It ...
by Mr.Mouse
Wed Aug 11, 2004 10:19 pm
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

We have a new developer on board, Rahly, you can find him on the forum here as well. He is making good progress on a Plugin Manager, an interface between the Commander and Plugins. Plugins, mind you, that will be much better than the dll's I created. Rahly really knows what he's doing. Not a bad thi...
by Mr.Mouse
Wed Aug 11, 2004 10:15 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

I most certainly will! :D There's been some criticism on the Painkiller.dll, and one thing that bugs me is that the Commander can't yet create these pak files from scratch. I will have to find time to implement stuff like that, but before I can, the Plugin Manager will have to be operational. There'...