Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Jan 14, 2005 1:51 pm
- Forum: Game Archive
- Topic: The Chronicles of Riddick - Escape From Butcher Bay
- Replies: 19
- Views: 9545
- Fri Jan 14, 2005 10:50 am
- Forum: Game Archive
- Topic: SXWad format - Counterstrike Xbox
- Replies: 19
- Views: 11889
Okay, please backup your old MC.MRF file in the MultiEx Commander data/config dir, and replace with attached. You can now open xpr files and extract the stuff, EXCEPT for the last file in there. I haven't found a way yet to overcome the format for the last one. Will release anyway in the next versio...
- Fri Jan 14, 2005 12:23 am
- Forum: Game Archive
- Topic: SXWad format - Counterstrike Xbox
- Replies: 19
- Views: 11889
- Wed Jan 12, 2005 12:23 pm
- Forum: Game Archive
- Topic: The Chronicles of Riddick - Escape From Butcher Bay
- Replies: 19
- Views: 9545
- Wed Jan 12, 2005 12:34 am
- Forum: Code Talk
- Topic: Mex Scripting Tutorial
- Replies: 28
- Views: 12389
I'm not exactly sure what you mean. The script doesn't 'know' what the files are you want to extract. That's all up to MultiEx Commander to decide. The script is just there to extract (and provide information needed to import) files. Also, the 0 ; you will see after a lot of commands just means &quo...
- Tue Jan 11, 2005 11:29 pm
- Forum: Game Archive
- Topic: SXWad format - Counterstrike Xbox
- Replies: 19
- Views: 11889
Okay, I figured it out. Yet, I can't implement it yet in MultiEx Commander, as my script has a bug i had not detected before that prevents certain variables to be treated the way I want them. I will see if I can write a quick extractor to help you out first. Priority has the new release of MultiEx C...
- Tue Jan 11, 2005 5:29 pm
- Forum: Game Archive
- Topic: MTX MotoTrax
- Replies: 5
- Views: 2694
- Tue Jan 11, 2005 3:41 pm
- Forum: Code Talk
- Topic: Scripting Help (from Troubleshooting forum)
- Replies: 27
- Views: 29189
- Tue Jan 11, 2005 3:01 pm
- Forum: Code Talk
- Topic: Mex Scripting Tutorial
- Replies: 28
- Views: 12389
Indeed, and each time you GET something the file pointer is reset to the new position in the file. SET will do nothing to the file. So to get the filename and then skip 8 bytes: Set DUMMYL Long 8 ; GetDString FILENAME 24 0 ; SavePos JUMP 0 ; Math JUMP += DUMMYL 8 ; GoTo JUMP 0 ; # explanation : Set ...
- Tue Jan 11, 2005 8:41 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Mon Jan 10, 2005 11:59 pm
- Forum: News
- Topic: New games supported - Notification thread
- Replies: 0
- Views: 3352
New games supported - Notification thread
Everyone, you can use the online update function in MultiEx Commander to download some new game-scripts. - added fixed script for Ascendancy - added new script Imperium Galactica II .DAT files - added NFS Hot Persuit 2 VIV script (by Jomasaco Aveiro) - added NFS Underground 2 VIV script (by Jomasaco...
- Mon Jan 10, 2005 11:46 pm
- Forum: Game Archive
- Topic: SXWad format - Counterstrike Xbox
- Replies: 19
- Views: 11889
Ja, maar dit forum (news) is van MultiEx Commander en in het Engels. "Het Forum"-forum is de plaats voor de vrienden.
Hier dus:
viewforum.php?f=2
Hier gaat het alleen over MultiEx Commander.
This is only about MultiEx Commander. Thanks.
Hier dus:
viewforum.php?f=2
Hier gaat het alleen over MultiEx Commander.
This is only about MultiEx Commander. Thanks.
- Mon Jan 10, 2005 9:14 am
- Forum: Game Archive
- Topic: YDKJ srf format?
- Replies: 1
- Views: 2160
- Mon Jan 10, 2005 9:10 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
