Search found 3893 matches

by Mr.Mouse
Fri Feb 25, 2005 9:21 am
Forum: Game Archive
Topic: Ascaron Entertainment Sacred
Replies: 24
Views: 10940

Yes, please do send them. You could also send them to mr.mouse@xentax.com but make sure the subject = multiex. Thanks! 8)
by Mr.Mouse
Fri Feb 25, 2005 9:19 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 20631

:D thx
by Mr.Mouse
Wed Feb 23, 2005 8:55 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Well, we could try to work with the fixed version so, that new versions of MexCom and the PluginManager would be able to work with the "unfixed version" as well when we figure out how to overcome this problem. That way I can continue work on it and prepare a release version. We then have t...
by Mr.Mouse
Tue Feb 22, 2005 9:39 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Well, I just don't know what is different. I could not detect any. Yo uhave the VB code as well, you can see there's no difference in the way the records are addressed. I can install Delphi and take a look at your code, if you haven't got the time or anything, but it's still a mystery to me what is ...
by Mr.Mouse
Sun Feb 20, 2005 5:37 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

They are both global... One works, the other crashes. We should zoom in on each of the parameters that are used in TFindFileInfo (separate functions) to see which one screws up.
by Mr.Mouse
Sun Feb 20, 2005 10:33 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Yes, both ByRef Declare Function mpGetFormatInfo Lib "pluginmanager.dll" (ByVal FormatIndex As Long, ByRef FormatInfo As TFormatInfo) As Boolean Declare Function mpFindFirstFile Lib "pluginmanager.dll" (ByVal FormatIndex As Long, ByVal ArchiveHandle As Long, ByVal FileMask As Str...
by Mr.Mouse
Sat Feb 19, 2005 9:04 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Whooops, that was me.... :)
by Mr.Mouse
Fri Feb 18, 2005 11:24 pm
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 20631

I see, well, I will take a look at the script and alter it.
by Mr.Mouse
Fri Feb 18, 2005 11:21 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Okay, so the problem is the VB.net thing. I have Delphi installed, so I could also take a look at the plugin manager code and play with that code. The problem is, the test program just crashes at the moment. I'm not sure what good it would do, when you start it, and it crashes. Perhaps I'm just call...
by Mr.Mouse
Fri Feb 18, 2005 9:33 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Hmm, please try to compile it nonetheless, if you will. I have experienced some difficulty with this test program. I had to copy the relevant code from another test program, as that one was too big. But once copied, the mpFindFirstFile no longer can be called using a "null" for fieldlist. ...
by Mr.Mouse
Thu Feb 17, 2005 9:04 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Okay, I have send you the code to your terrygoodkind mail address.
by Mr.Mouse
Thu Feb 17, 2005 11:11 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 20631

Thanks for the files. We will take a look at them. At first glance, it does seem there are some big and some minor differences with the suported .CAR format.
by Mr.Mouse
Wed Feb 16, 2005 12:32 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Ok, I'll see what I can do about sending a test program with the VB code.
by Mr.Mouse
Wed Feb 16, 2005 7:42 am
Forum: Game Archive
Topic: Carnivores, Carnivores 2, Carnivores Ice Age
Replies: 65
Views: 20631

From your info, machf, it looks like the .CAR formats are diverging and the authors used 'archives' that suited them for whatever purpose they had in mind. Like I hoped it would not be. The 0/1 thing in the loop you mention is not the problem, I think, unless 0 is also an entry (starting from 0 upwa...
by Mr.Mouse
Tue Feb 15, 2005 12:08 pm
Forum: Game Archive
Topic: Esoteria: a game no one has ever heard of
Replies: 23
Views: 8949

I put all of the current scripts in on e file, see the sticky thread in the Game Request forum! :D