Search found 3144 matches

by Mr.Mouse
Tue Apr 20, 2004 11:36 am
Forum: Game Archive
Topic: Mercedes-Benz WORLD racing
Replies: 2
Views: 1732

Re: Mercedes-Benz WORLD racing

Apophis wrote:Syn file format, i need SYN Packer!!!!
We all need something in our lives. Oxygen, food, love. Some need SYN Packer. I'd prefer the Mercedes.
by Mr.Mouse
Tue Apr 20, 2004 11:35 am
Forum: Game Archive
Topic: painkiller .pak files
Replies: 117
Views: 40753

Soon I will start to take a look at it. :)
by Mr.Mouse
Tue Apr 20, 2004 11:34 am
Forum: Game Archive
Topic: WE WANT VIETCONG AND WE WANT IT NOW (FIST ALPHA!)
Replies: 1
Views: 1501

Re: WE WANT VIETCONG AND WE WANT IT NOW (FIST ALPHA!)

C'mon baby! This program would, I think, be the first vietcong extractor (please correct me if I am wrong [with links ;)]). It would be especially cool now that the vietcong expansion is out! Thanks. I think it's mostly CBF files. I know there are some posts about this already but I just wanted to ...
by Mr.Mouse
Wed Mar 24, 2004 9:19 am
Forum: Game Archive
Topic: Import files into Cricket 2004 .GOB
Replies: 2
Views: 1848

When I have time I will look at them, IF there's a demo.
by Mr.Mouse
Wed Mar 24, 2004 9:18 am
Forum: Game Archive
Topic: *.dat You Don't Know Jack 4?
Replies: 2
Views: 1764

When I have time I will look at them.
by Mr.Mouse
Wed Mar 24, 2004 9:17 am
Forum: Game Archive
Topic: Throne of Darkness ".lot"
Replies: 1
Views: 1810

When I have time I will look at them.
by Mr.Mouse
Mon Mar 15, 2004 12:00 am
Forum: Game Archive
Topic: *.pigg - City of Heroes
Replies: 19
Views: 10136

Check. And when I have time I will look intro those textures you meant. :wink:
by Mr.Mouse
Sun Mar 14, 2004 4:38 pm
Forum: Game Archive
Topic: *.PRE Saturday Night Speedway?
Replies: 2
Views: 1877

I have taken a look at it, and the format is not too difficult, yet to complicated to do in MultiEx script. I could do it in a DLL plugin later.
by Mr.Mouse
Sun Mar 14, 2004 2:52 pm
Forum: Game Archive
Topic: *.BIG - Prince of Persia: Sands of Time
Replies: 6
Views: 4250

Ah, well, what you could do is open it with a Hex editor and copy/paste piece of the file to a new file. For example, with Hex Workshop from Breakpoint Software.
by Mr.Mouse
Sun Mar 14, 2004 12:06 pm
Forum: Game Archive
Topic: *.BIG - Prince of Persia: Sands of Time
Replies: 6
Views: 4250

Right! :) Could you save only a small portion of the file, like from the beginning and 200kb or so, and attach it here? So I could have a look inside?
by Mr.Mouse
Sun Mar 14, 2004 9:58 am
Forum: Game Archive
Topic: *.BIG - Prince of Persia: Sands of Time
Replies: 6
Views: 4250

Did you also read this post?
viewtopic.php?t=540
by Mr.Mouse
Thu Mar 11, 2004 2:11 pm
Forum: Game Archive
Topic: *.pigg - City of Heroes
Replies: 19
Views: 10136

No need, I have some.
by Mr.Mouse
Thu Mar 11, 2004 9:00 am
Forum: Game Archive
Topic: *.pigg - City of Heroes
Replies: 19
Views: 10136

http://developer.nvidia.com/object/nv_texture_tools.html http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/dxtextool.asp I'm not sure wether the files extracted are standalone DDS files, or still pac...
by Mr.Mouse
Wed Mar 10, 2004 11:57 pm
Forum: Game Archive
Topic: *.pigg - City of Heroes
Replies: 19
Views: 10136

Ah yes, well, when I replaced some files to test the import function, I noticed I got an error as well. But this is due to the compressor/uncompressor. I had forgotten to first compress it, prior to importation. So, if you want to import anything, you will first have to compress it using zlib. Hmm, ...
by Mr.Mouse
Wed Mar 10, 2004 10:28 pm
Forum: Game Archive
Topic: *.pigg - City of Heroes
Replies: 19
Views: 10136

Thx, let me know if it works. :)