You'll have to register to be able to attach to posts.
Also, we've created a tool that will cut the first and last part of a large archive so those can be send or uploaded instead of a huge archive file.
http://www.xentax.com/downloads/tools/filecutter.zip
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- Sun May 08, 2005 10:44 am
- Forum: Game Archive
- Topic: Everquest II
- Replies: 3
- Views: 1956
- Sat May 07, 2005 11:39 pm
- Forum: Game Archive
- Topic: Everquest II
- Replies: 3
- Views: 1956
- Sat May 07, 2005 11:00 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
Okay, here's what I got so far for the .k files, educated guesses: [K header] string Magic Value ('MF10') uint32 Size of XBXX part string Magic Value ('XBXX') uint32 Unknown uint32 K file type (have seen 0 and 1) ubyte Unknown uint32 type 0 k file: Offset of model/mesh data type 1 k file: number of ...
- Sat May 07, 2005 10:59 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
First, remove the first 20 bytes I know i sound like a noob but how much of it is 20 bytes is 4 numbers the byte. Sorry Every 2 Characters are 1 byte Thanks for Mr Mouse for trying to help! Your example files work fine for me. But still couldnt do it myself, i changed the 0010 0000 to 0000 0400 and...
- Sat May 07, 2005 10:26 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
Well, you can still try the other method, and let xprextract do it for you. What you forgot (or I think did not know) is that you have to have the correct size of the image data in the XPR header. So in your original you left the value 4096 there (0010 0000, see the highlighted part): http://www.xen...
- Sat May 07, 2005 10:09 am
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
Great Job Mr Mouse! But how do you do the conversion now, i'm not really experienced in this yet, so could u make a small guide when u have the time? :) Keep up the good work! :wink: I did it as Gameboy suggested, by creating a full XPR0 header and renaming the file to .XPR. Then XPREXTRACT did all...
- Sat May 07, 2005 12:35 am
- Forum: Game Archive
- Topic: Counter-Strike Xbox Recompiling
- Replies: 5
- Views: 2439
- Fri May 06, 2005 7:18 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
To all: look, this is not an Xbox forum , nor is it dedicated to Wrestlegames or whatever . Please, we ask you nicely, don't drag us (XeNTaX) into your specific discussions and debate. Many people could have figured out what was figured out here, look at Brienj, he also did. It's nothing special if ...
- Fri May 06, 2005 3:31 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
Okay good, so : .XBX header : [HEADER] string Magic Value (XPR0 XPR1 etc) uint32 Image data size uint32 Headersize (total) uint32 Image type (see below) uint32 Unknown uint32 Unknown uint32 Texture format (dimensions etc) uint32 Unknown [IMAGE DATA] Data There are image types: 0x80000000 D3DCOMMON_T...
- Fri May 06, 2005 2:07 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
- Fri May 06, 2005 7:35 am
- Forum: Game Archive
- Topic: Second Sight
- Replies: 19
- Views: 6957
- Fri May 06, 2005 7:28 am
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
I can extract the files myself, that's not the issue. My question is about the nature of the values in part of the the header that is equal to a part of the header of .xbx/.xpr files. :!: Besides, as I said above the .k/.res files don't have a complete .xbx header , so what you're suggesting would n...
- Thu May 05, 2005 7:36 pm
- Forum: Game Archive
- Topic: Second Sight
- Replies: 19
- Views: 6957
- Thu May 05, 2005 7:18 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 42290
Okay...interesting. That part about the DXT1 I had figured out as well, for the icons. (And the .xbx files). But how do you go about editing the images then? Is it feasible to load them in Photoshop, save them as DX5 and replace the header with a DXT4 header? I tried to edit the icon__.res file in a...
- Thu May 05, 2005 5:06 pm
- Forum: Miscellaneous
- Topic: MutliEX Serial Code - For No PayPal'ers!?
- Replies: 8
- Views: 3436
