Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Sun Jun 05, 2005 3:00 pm
- Forum: Game Archive
- Topic: Masque slots
- Replies: 3
- Views: 1670
- Sun Jun 05, 2005 2:59 pm
- Forum: Game Archive
- Topic: House Of The Dead 2 PC
- Replies: 3
- Views: 2205
Downloaded them. Will take a look at them soon. Meanwhile, browse the XeNTaX WIKI
http://wiki.xentax.com
http://wiki.xentax.com
- Sun Jun 05, 2005 1:26 pm
- Forum: Game Archive
- Topic: TimeSplitters Future Perfect (XBOX)
- Replies: 14
- Views: 7552
IDString 0 P5CK ; SavePos TailOffOff 0 ; Get TailOff Long 0 ; Get TailSize Long 0 ; Set J Long 2048 ; GoTo J 0 ; Get FileNum Int 0 ; SavePos D 0 ; Get B Byte 0 ; GoTo D 0 ; Set FNT String file ; Set TJ Long TailOff ; For T = 1 To FileNum ; If B > 0 ; GoTo D 0 ; Get FNS Byte 0 ; GetDString FN FNS 0 ...
- Sun Jun 05, 2005 12:37 pm
- Forum: Game Archive
- Topic: Still Life
- Replies: 3
- Views: 1639
ImpType SFileSize ; IDString 0 VXBG ; Get DirSize Long 0 ; Set MaxSize Long 8 ; Math MaxSize += DirSize ; Set FO Long MaxSize ; Do ; Get FN String 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log FN FO FS 0 FSO ; Math FO += FS ; SavePos CO 0 ; While CO < MaxSize ; This script will enable import as well. You...
- Sat Jun 04, 2005 2:41 pm
- Forum: Game Archive
- Topic: Jedi Academy XBOX (assests.gob)
- Replies: 9
- Views: 3075
- Sat Jun 04, 2005 8:17 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Jun 03, 2005 12:16 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Jun 03, 2005 7:08 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Thu Jun 02, 2005 10:10 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
1. Hmm, the mpGetOptions still gives a Bad Calling Convention. Doesn't that sound like a gathering of geeks calling eachother names through their cell phones? 2. You changed the string type to unicode in mpGetFormatInfo structure? TFormatInfo? It returns 0 . 0 B 0 F now for FileMask. It didn't before
- Thu Jun 02, 2005 3:24 pm
- Forum: Game Archive
- Topic: Unreal Engine Formats support?
- Replies: 8
- Views: 4677
- Thu Jun 02, 2005 10:02 am
- Forum: Game Archive
- Topic: Guild Wars
- Replies: 8
- Views: 13648
Ok, check out my preliminary specs at the Work In Progress page of Guild Wars at the XeNTaX WIKI.
http://wiki.xentax.com/index.php/WIP_Guild_Wars
Please let your gang join up and help figure it out there!
http://wiki.xentax.com/index.php/WIP_Guild_Wars
Please let your gang join up and help figure it out there!
- Thu Jun 02, 2005 8:33 am
- Forum: Game Archive
- Topic: Unreal Engine Formats support?
- Replies: 8
- Views: 4677
Here's what a lot of people use :
http://www.acordero.org/projects/utpf/
http://sourceforge.net/projects/utpackages
It's actually those guys that you should credit for the work
http://www.acordero.org/projects/utpf/
http://sourceforge.net/projects/utpackages
It's actually those guys that you should credit for the work
- Wed Jun 01, 2005 11:27 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Jun 01, 2005 11:00 pm
- Forum: Game Archive
- Topic: Black Arrow Game request
- Replies: 19
- Views: 6911
- Wed Jun 01, 2005 10:47 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
