Search found 3893 matches

by Mr.Mouse
Mon Jun 13, 2005 7:05 pm
Forum: Old posts
Topic: Survival project
Replies: 17
Views: 14964

Well, that certainly is helpful. .idx might be .index eh? There are 6220 files listed in there. All images. But not saved there. The header is the same as the big file and resources start at 38. Size and offset info are saved in the .idx file. Some of the images are in Progressive Graphics Format (....
by Mr.Mouse
Mon Jun 13, 2005 1:59 pm
Forum: Miscellaneous
Topic: Any new's for the serial number ?
Replies: 2
Views: 1223

We have recieved the payment today. You will revieve the code today as well!
:D
by Mr.Mouse
Thu Jun 09, 2005 11:18 pm
Forum: News
Topic: freelancer
Replies: 2
Views: 3376

That's right. This topic will be moved when you reply here again, so you'll have read this message and know that it will be moved to the Game Request forum. Freelancer is already supported in MexCom, I suppose you mean other file types than the one supported, eh? ;) Can you tell us which exactly? An...
by Mr.Mouse
Thu Jun 09, 2005 9:26 am
Forum: Compressed files and methods
Topic: Resident Evil 2 PC
Replies: 19
Views: 12033

The link did not bring me to samples.
by Mr.Mouse
Tue Jun 07, 2005 3:49 pm
Forum: Compressed files and methods
Topic: Resident Evil 2 PC
Replies: 19
Views: 12033

The bins are all like I put on the WIKI. The ADT are not archives in my opinion. What they are, I don't know.
by Mr.Mouse
Tue Jun 07, 2005 12:16 pm
Forum: Compressed files and methods
Topic: Resident Evil 2 PC
Replies: 19
Views: 12033

We need more samples. How? Click on the link in my signature to view the rules.
by Mr.Mouse
Tue Jun 07, 2005 11:54 am
Forum: Game Archive
Topic: Enclave
Replies: 3
Views: 1996

Chances are good. Read the Game Request rules : click the link in my signature.
by Mr.Mouse
Tue Jun 07, 2005 8:08 am
Forum: Compressed files and methods
Topic: Zlib compression.....
Replies: 6
Views: 4803

I've noticed some of this when I edit files with MultiEx, the files I'm not editing, when rebuilding the archive, it sometimes gets bigger. I don't really know why it happens or how to fix it in any case. If you find out, please post. P.S. What programming language are you using? or just command li...
by Mr.Mouse
Tue Jun 07, 2005 8:06 am
Forum: Game Archive
Topic: Masque slots
Replies: 3
Views: 1670

The only thing I came up with was SUIT, something to do with Simple User Interface Tools, that also gives files with .sui extension.
by Mr.Mouse
Mon Jun 06, 2005 8:36 am
Forum: Game Archive
Topic: TimeSplitters Future Perfect (XBOX)
Replies: 14
Views: 7552

Ok thanks. I can see that the specs at the WIKI ( http://wiki.xentax.com ) are not complete. This pak format is again different from that description, not much, but enough to not work with any program.

I will see if I can come up with a universal method that WILL support them.
by Mr.Mouse
Sun Jun 05, 2005 11:36 pm
Forum: Old posts
Topic: WWE SmackDown vs RAW (PS2) .PAC
Replies: 45
Views: 42612

Do a search at the WIKI for PAC ;)

http://wiki.xentax.com/index.php/Main_Page

You'll find some hits. :D

The one from Rumble Roses is the one to go for. Note however, that the format is still far from complete.
by Mr.Mouse
Sun Jun 05, 2005 11:31 pm
Forum: Plugins
Topic: Commodore 64 D64 extractor
Replies: 1
Views: 6211

Commodore 64 D64 extractor

Plugin: D64 files ------------------- http://www.xentax.com/taoc/pics/mexcom_d64.JPG I had created a prog that would open .D64 files (Commodore 64 disk images). I turned it into a plugin for MultiEx Commander. Now those 8-bit geeks with long beards that, like me, come from the C64 era, can open and ...
by Mr.Mouse
Sun Jun 05, 2005 4:26 pm
Forum: Compressed files and methods
Topic: Resident Evil 2 PC
Replies: 19
Views: 12033

Thanks! You can track the progress at the XeNTaX WIKI.

http://wiki.xentax.com

Just go to Work in Progress and select the game. :)
by Mr.Mouse
Sun Jun 05, 2005 4:24 pm
Forum: Game Archive
Topic: House Of The Dead 2 PC
Replies: 3
Views: 2205

You can track any progress at the WIKI (go to Work in Progress). ;)
by Mr.Mouse
Sun Jun 05, 2005 3:01 pm
Forum: Game Archive
Topic: Rainbow Six Graphics
Replies: 2
Views: 1482

I guess they removed the tga header/tail stuff . This is seen quite often.