Search found 3893 matches

by Mr.Mouse
Sun Jul 03, 2005 11:13 pm
Forum: Game Archive
Topic: WWE Day of Reckoning - .TEX
Replies: 10
Views: 3833

by Mr.Mouse
Sun Jul 03, 2005 9:43 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Hmm, I don't think so, it won't be completely necessary, I can call it the other way.
by Mr.Mouse
Sun Jul 03, 2005 3:56 pm
Forum: Old posts
Topic: Star Wars
Replies: 125
Views: 71449

It's ok, I think . :)
by Mr.Mouse
Sun Jul 03, 2005 12:32 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

So Rahly, are you making progress on the new PM, with a test plugin? So I can start finalizing implementation in MexCom and release the new version? :)
by Mr.Mouse
Fri Jul 01, 2005 10:40 am
Forum: Old posts
Topic: Star Wars
Replies: 125
Views: 71449

Marky wrote:Attch too big, was using filecutter but it wouldn't make the files any smalle than 1 meg
You can also email them to me.
by Mr.Mouse
Thu Jun 30, 2005 8:52 pm
Forum: Game Archive
Topic: WWE Raw 2 .FPK
Replies: 58
Views: 20691

Thanks! Downloaded them... will take a look !
by Mr.Mouse
Thu Jun 30, 2005 8:51 pm
Forum: Game Archive
Topic: Half Life: Dreamcast WAD & PAK Files
Replies: 12
Views: 4745

Rusty_le_Cyborg wrote:If I add the above as a BMS script, will it mess up if it then comes in an automatic update?

Any luck with the new PAK files too?

Cheers for now :)
No, not if you use it in Run Custom Script. :)
by Mr.Mouse
Thu Jun 30, 2005 2:20 pm
Forum: Old posts
Topic: Star Wars
Replies: 125
Views: 71449

Please provide us with an example file, so we can take a look at it ! Thanks! :D
by Mr.Mouse
Thu Jun 30, 2005 5:54 am
Forum: Game Archive
Topic: WWE Raw 2 .FPK
Replies: 58
Views: 20691

Uploading the FPK File would be possible, but since the smallest with Textures is 50mb id prefer not to I think i figured out the problem I tried the non-texture FPKs and there was no problem, then I tried the .bmp files inside the Tex-FPKs and no problem the DDS files seem to be the problem, and i...
by Mr.Mouse
Thu Jun 30, 2005 5:52 am
Forum: Game Archive
Topic: WWE Raw 2 .FPK
Replies: 58
Views: 20691

Uploading now for you. Having issues connecting to my server use this link for now: http://lukereeve.co.uk/WWE%20RAW%2.rar Pass:rawpcheaven I never encountered the problem as I didnt reimport the files, just extracted them. Also Gameextractor plugin is included as that was the first extracting plug...
by Mr.Mouse
Wed Jun 29, 2005 7:10 pm
Forum: Game Archive
Topic: WWE Raw 2 .FPK
Replies: 58
Views: 20691

Hmm, okay, the log doesn't help. Perhaps if I can reproduce the behaviour. I would need the .fpk file though, and know which files you click on. Is that possible to arrange?
by Mr.Mouse
Wed Jun 29, 2005 3:31 pm
Forum: Game Archive
Topic: WWE Raw 2 .FPK
Replies: 58
Views: 20691

Interesting. And weird at the same time. Can you send me the debug.log file? Should be in the MultiEx\Data directory. Please try to recreate the behaviour and specify exactly what you do.
by Mr.Mouse
Wed Jun 29, 2005 11:19 am
Forum: Miscellaneous
Topic: Modding CONSOLE games???
Replies: 1
Views: 1224

Type 'console modding' in Google and you'll find enough sites to keep you busy in finding out how to mod your console. :wink:
by Mr.Mouse
Wed Jun 29, 2005 11:12 am
Forum: Old posts
Topic: WWE SmackDown vs RAW (PS2) .PAC
Replies: 45
Views: 42612

now it's texture 3d model time :) P.s. Ok Ok u can kill me if u want :D I really wish I could understand the models. I can't seem to decipher the format. Have a few clues but not enough to reconstruct the 3d data. I'll keep you posted. I'm just up to my neck in work right now. So I can't help yet.
by Mr.Mouse
Sat Jun 25, 2005 11:14 pm
Forum: Game Archive
Topic: Half Life: Dreamcast WAD & PAK Files
Replies: 12
Views: 4745

Thanks. I've fixed the WAD problem. They were actually yet another WAD format (WAD3+ or something, not standard WAD3 or IWAD). Here's the MultiEx Commander script ImpType Standard ; IDString 0 WAD3 ; Get FC Long 0 ; SavePos TailOffOff 0 ; Get TO Long 0 ; GoTo TO 0 ; For TE = 1 To FC ; SavePos FOO 0 ...