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- Sat Jul 09, 2005 7:44 pm
- Forum: Plugins
- Topic: Creating MultiEx ActiveX Plugins
- Replies: 2
- Views: 4740
Creating MultiEx ActiveX Plugins
Those of you wanting to have a go at creating ActiveX plugins (MexCom plugins, not RPM) for MultiEx Commander, here are the functions you should create. Creating your own ActiveX DLL Plug-in As a programmer, you can create your own ActiveX DLL to include additional games for support within MultiEx C...
- Sat Jul 09, 2005 6:15 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Sat Jul 09, 2005 3:51 pm
- Forum: Game Archive
- Topic: Dance Dance Revolution Ultramix (XBox) *.SNG File
- Replies: 4
- Views: 3172
Ok, try this custom script. I assume the files are MP3. I don't have a complete file so I can't test it fully. See below for BMS file, here's the script. Let me know if it works. ImpType Standard ; Get FNum Long 0 ; Set M String .MP3 ; For T = 1 To FNum ; GetDString FN 4 0 ; String FN += M ; SavePos...
- Sat Jul 09, 2005 3:39 pm
- Forum: Game Archive
- Topic: King Of Fighters pak format
- Replies: 20
- Views: 9281
- Fri Jul 08, 2005 3:13 pm
- Forum: Troubleshooting
- Topic: extracting tunes from sydicate wars, ok but *.wav r bugged?
- Replies: 11
- Views: 5462
Okay, the sound.dat that doesn't work has a different format. There's the same type of table at the back showing filenames and offsets and sizes, but the sizes and offsets do not match the actual files in there. Looks like the sounds have been enhanced (they're bigger in general that what they shoul...
- Fri Jul 08, 2005 2:50 pm
- Forum: Troubleshooting
- Topic: extracting tunes from sydicate wars, ok but *.wav r bugged?
- Replies: 11
- Views: 5462
- Fri Jul 08, 2005 1:01 pm
- Forum: Troubleshooting
- Topic: extracting tunes from sydicate wars, ok but *.wav r bugged?
- Replies: 11
- Views: 5462
- Fri Jul 08, 2005 11:14 am
- Forum: Troubleshooting
- Topic: extracting tunes from sydicate wars, ok but *.wav r bugged?
- Replies: 11
- Views: 5462
- Thu Jul 07, 2005 9:43 pm
- Forum: Game Archive
- Topic: WWE Raw 2 .FPK
- Replies: 58
- Views: 20691
- Thu Jul 07, 2005 4:16 pm
- Forum: Troubleshooting
- Topic: extracting tunes from sydicate wars, ok but *.wav r bugged?
- Replies: 11
- Views: 5462
Hi and welcome. Are they large files? Could you give me the one that doesn't work for you and one that does? If I remember correctly they shouldn't be too big, if you can't attach them here, perhaps you can email them to me. http://multiex.xentax.com/webpictures/emale.jpg ? Thanks! :) PS. To be able...
- Thu Jul 07, 2005 10:16 am
- Forum: Game Archive
- Topic: Conker Live and Reloaded (Xbox) (.xwb)
- Replies: 6
- Views: 3272
// Header char{4} 'WBND' uint32{4} Unknown (0x3) uint32{4} Unknown (0x28) uint32{4} Unknown (0x28) uint32{4} Unknown (0x50) uint32{4} Unknown (0xa8) uint32{4} Unknown (0x0) uint32{4} Unknown (0x0) uint32{4} Offset of Wave data uint64{8} Size of Wave data (to end of .xwb file) uint32{4} Number of (w...
- Thu Jul 07, 2005 9:55 am
- Forum: Game Archive
- Topic: Conker Live and Reloaded (Xbox) (.xwb)
- Replies: 6
- Views: 3272
// Header char{4} 'SDBK' uint16{2} Unknown (0xB) uint16{2} Unknown (0xF7D1) uint32{4} Offset 'Wave' table (lists of strings (names for buttonclicks etc)) uint32{4} Offset of tail part uint32{4} Offset of end of 'Wave'table? Start of other table? uint32{4} Archive/File size uint16{32} Unknown (0x0) ...
