Search found 3893 matches

by Mr.Mouse
Fri Sep 02, 2005 6:59 pm
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Actually, Watto, it seems to me there are filenames in there, and they are encrypted.
by Mr.Mouse
Fri Sep 02, 2005 2:53 pm
Forum: News
Topic: Star Wars Galaxies TRE format
Replies: 38
Views: 40077

Please read other threads on this forum about this subject. Check the Game Request forums to start with. Also, the TRE archiver is old and not updated.
by Mr.Mouse
Thu Sep 01, 2005 6:58 pm
Forum: News
Topic: Howto: Support the MultiEx Project! Tips inside!
Replies: 8
Views: 6559

Re: Howto: Support the MultiEx Project! Tips inside!

1. Donating a little so we can maintain the website and keep up the work on the tool. We are also in the process of setting up a WIKI that will collect all the game archive formats we can master. Go to : http://multiex.xentax.com/donate/index.html is there a way to donate with a bank transfer becau...
by Mr.Mouse
Thu Sep 01, 2005 8:52 am
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

And in august it was! Just. The 28th. :D Anyway, what is there for the future? Well, we released the first version of MexCom to include Rahly's Pluginmanager (RPM), that will enable you to just stick in plugins (not COM) that offer functions RPM expects so it can act as an interface to MexCom. You c...
by Mr.Mouse
Thu Sep 01, 2005 8:43 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

I recently noticed a function in VB that would convert UNICODE strings. The problem is that this stuff is not possible in dll-calls.
by Mr.Mouse
Wed Aug 31, 2005 7:21 pm
Forum: Code Talk
Topic: Python and plug-ins
Replies: 15
Views: 7488

Aha. That's fine with me. Converting the scripts sounded ambitious anyway. Someone other than me with time to spare could do it later, if they really want it :wink: Well,the idea to be able to convert MultiEx scripts is still valid, when I rethink it, as you'd want cross-platform compatibility righ...
by Mr.Mouse
Wed Aug 31, 2005 6:38 pm
Forum: Code Talk
Topic: Python and plug-ins
Replies: 15
Views: 7488

Yes, and another thing why it wouldn't be advisable to use the OpenMex method is because it was created to implement MultiEx scripts (OpenMex was to replace MultiEx Commander and start off with support for all formats). Seeing that MultiEx Commander IS the main project, MultiEx scripts are handled b...
by Mr.Mouse
Wed Aug 31, 2005 8:20 am
Forum: Game Archive
Topic: The Moment of Silence
Replies: 14
Views: 5427

Yes, or try the windows-only version of the cutter:

http://www.xentax.com/downloads/tools/filecutter.zip

Will download the demo anyhow (cable).
by Mr.Mouse
Wed Aug 31, 2005 8:18 am
Forum: Game Archive
Topic: 187 Ride or Die
Replies: 6
Views: 2265

Re: 187 Ride or Die

Just wonderin if you guys could support the mfd format, i dont have a sample cuz the filecutter wont get it and the one file is 70 megs and the other is 100. i can ftp it to you though if you dont mind doin that. thanks Just which cutter did you try? There's should not be any problem what so ever. ...
by Mr.Mouse
Wed Aug 31, 2005 8:11 am
Forum: Game Archive
Topic: 7 Sins
Replies: 8
Views: 3524

No you couldn't, because the tail part is more than 1 MB and I wish to see the beginning of it. :)
by Mr.Mouse
Wed Aug 31, 2005 8:09 am
Forum: Troubleshooting
Topic: Problems with MRF manager / files count in 4.2 - Quick Fix
Replies: 3
Views: 3888

Yes, but I reserve creating a new version exe when a little more has changed. The bugs were not major, just nusances. ;) The fix totals just a couple of lines of code. To me, that's not a minor update (which would grant it access to the sacred Online Update catacombs). :P I'm sure a lot of hardcore ...
by Mr.Mouse
Tue Aug 30, 2005 4:09 pm
Forum: Code Talk
Topic: Python and plug-ins
Replies: 15
Views: 7488

Well that last bit is not a very big problem, if we write an interface in MexCom like "Add archive plugin..." that will copy the runtime script to the correct plugin directory and refresh MexCom / Pluginmanager subsequently.
by Mr.Mouse
Tue Aug 30, 2005 4:03 pm
Forum: Game Archive
Topic: Transworld Snowboarding HPF's
Replies: 13
Views: 3702

Looks like the file is somewhat corrupted, not following the universal rule. I'll have to take a closer look.
by Mr.Mouse
Tue Aug 30, 2005 3:24 pm
Forum: Miscellaneous
Topic: Invalid link on website
Replies: 1
Views: 1239

Yes, have to get round to it :)
by Mr.Mouse
Tue Aug 30, 2005 3:18 pm
Forum: Game Archive
Topic: 7 Sins
Replies: 8
Views: 3524

Ok, here's a script that might work. I'm not sure, as I don't have the whole archive and some of it is a wild guess. I have reason to suspect the resource offsets are relative rather than absolute, yet perhaps this will be the right format. Try it out on the big PAK file. Also, please do send that 2...