Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Sep 02, 2005 6:59 pm
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
- Fri Sep 02, 2005 2:53 pm
- Forum: News
- Topic: Star Wars Galaxies TRE format
- Replies: 38
- Views: 40077
- Thu Sep 01, 2005 6:58 pm
- Forum: News
- Topic: Howto: Support the MultiEx Project! Tips inside!
- Replies: 8
- Views: 6559
Re: Howto: Support the MultiEx Project! Tips inside!
1. Donating a little so we can maintain the website and keep up the work on the tool. We are also in the process of setting up a WIKI that will collect all the game archive formats we can master. Go to : http://multiex.xentax.com/donate/index.html is there a way to donate with a bank transfer becau...
- Thu Sep 01, 2005 8:52 am
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
And in august it was! Just. The 28th. :D Anyway, what is there for the future? Well, we released the first version of MexCom to include Rahly's Pluginmanager (RPM), that will enable you to just stick in plugins (not COM) that offer functions RPM expects so it can act as an interface to MexCom. You c...
- Thu Sep 01, 2005 8:43 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Aug 31, 2005 7:21 pm
- Forum: Code Talk
- Topic: Python and plug-ins
- Replies: 15
- Views: 7488
Aha. That's fine with me. Converting the scripts sounded ambitious anyway. Someone other than me with time to spare could do it later, if they really want it :wink: Well,the idea to be able to convert MultiEx scripts is still valid, when I rethink it, as you'd want cross-platform compatibility righ...
- Wed Aug 31, 2005 6:38 pm
- Forum: Code Talk
- Topic: Python and plug-ins
- Replies: 15
- Views: 7488
Yes, and another thing why it wouldn't be advisable to use the OpenMex method is because it was created to implement MultiEx scripts (OpenMex was to replace MultiEx Commander and start off with support for all formats). Seeing that MultiEx Commander IS the main project, MultiEx scripts are handled b...
- Wed Aug 31, 2005 8:20 am
- Forum: Game Archive
- Topic: The Moment of Silence
- Replies: 14
- Views: 5427
Yes, or try the windows-only version of the cutter:
http://www.xentax.com/downloads/tools/filecutter.zip
Will download the demo anyhow (cable).
http://www.xentax.com/downloads/tools/filecutter.zip
Will download the demo anyhow (cable).
- Wed Aug 31, 2005 8:18 am
- Forum: Game Archive
- Topic: 187 Ride or Die
- Replies: 6
- Views: 2265
Re: 187 Ride or Die
Just wonderin if you guys could support the mfd format, i dont have a sample cuz the filecutter wont get it and the one file is 70 megs and the other is 100. i can ftp it to you though if you dont mind doin that. thanks Just which cutter did you try? There's should not be any problem what so ever. ...
- Wed Aug 31, 2005 8:11 am
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3524
- Wed Aug 31, 2005 8:09 am
- Forum: Troubleshooting
- Topic: Problems with MRF manager / files count in 4.2 - Quick Fix
- Replies: 3
- Views: 3888
Yes, but I reserve creating a new version exe when a little more has changed. The bugs were not major, just nusances. ;) The fix totals just a couple of lines of code. To me, that's not a minor update (which would grant it access to the sacred Online Update catacombs). :P I'm sure a lot of hardcore ...
- Tue Aug 30, 2005 4:09 pm
- Forum: Code Talk
- Topic: Python and plug-ins
- Replies: 15
- Views: 7488
- Tue Aug 30, 2005 4:03 pm
- Forum: Game Archive
- Topic: Transworld Snowboarding HPF's
- Replies: 13
- Views: 3702
- Tue Aug 30, 2005 3:24 pm
- Forum: Miscellaneous
- Topic: Invalid link on website
- Replies: 1
- Views: 1239
- Tue Aug 30, 2005 3:18 pm
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3524
Ok, here's a script that might work. I'm not sure, as I don't have the whole archive and some of it is a wild guess. I have reason to suspect the resource offsets are relative rather than absolute, yet perhaps this will be the right format. Try it out on the big PAK file. Also, please do send that 2...
